WOT Express: Description of Tier 11 Tank Mechanics

KR-1 (HT-11, techtree, mechanic: Ramming Layout)
This vehicle is specially designed for ramming attacks. A set of structural modifications allows it to deal more damage when ramming.

Object 432U (MT-11, techtree, mechanic: Thermoballistic Overload)
With a loaded gun, you can begin heating your next projectile. The higher the heating level, the greater the bonus to average damage. While heating, you cannot switch shell types. Upon reaching the maximum heating level, a countdown begins. If you fail to fire before it ends, you won’t be able to shoot for several more seconds.

🇩🇪 Hirschkäfer (TD-11, techtree, mechanic: Charge Thermal Control System)
By staying stationary or moving below a certain speed, you accumulate preheat, which increases the average damage and accuracy of your next shot. Exceeding the specified speed gradually reduces the bonus, while firing or switching shell type instantly resets it. At maximum preheat, a penetrating hit on an enemy vehicle with fewer hit points than your average damage (including the preheat bonus) causes an ammo rack detonation, instantly destroying the target.

🇩🇪 Taschenratte (HT-11, techtree, mechanic: Auxiliary Guns)
This vehicle is equipped with a set of auxiliary guns that have their own reload cycle, allowing it to deal additional damage when needed.

🇩🇪 Leopard 120 Verbessert (MT-11, techtree, mechanic: Analog Ballistic Computer)
By staying stationary or moving below a certain speed, you can calibrate the analog ballistic computer and gain accuracy levels, making your next shot more precise. Exceeding the specified speed halts the accuracy buildup until you slow down. At maximum accuracy level, your vehicle gains strong gun stabilization with reduced dispersion while moving and traversing hull/turret. The effect resets after firing.

🇩🇪 leKpz Borkenkäfer (LT-11, techtree, mechanic: Laser Designator)
The laser designator adds a special effect to your next shot, applied to the enemy vehicle you hit. The effect depends on its spotting status. Hitting a spotted enemy vehicle marks it, causing it to take increased damage from shells and remain visible longer. Hitting an unspotted vehicle reveals its position with a special marker.

🇺🇸 T-803 (HT-11, techtree, mechanic: Semi-Automatic Ammo Rack)
Each hit on a spotted enemy grants a reload efficiency level, temporarily speeding up your reload. Levels stack with each hit, and destroying an enemy vehicle grants additional levels.

🇺🇸 XM69 Hacker (MT-11, techtree, mechanic: Pneumatic Gyrostabilizer)
The pneumatic gyrostabilizer provides maximum stabilization for a short time while traversing hull and turret, allowing more accurate fire on the move and quicker reaction to unexpected threats.

🇫🇷 AMX 67 Imbattable (HT-11, techtree, mechanic: 4-Round Autoloader. Cassette Reloading System)
The system automatically begins loading a new cassette when only one shell remains. If you fire the last shell, several extra seconds are added to the reload time. Pressing the cassette reload button removes all shells except one. Double-pressing the button initiates a full cassette reload.

🇫🇷 AS-XX 40 t (MT-11, techtree, mechanic: 4-Round Autoloader. External Ammunition Feed Module)
The external ammunition feed module allows you to interrupt reloading and fire at any time, as long as at least one shell is loaded. During reloading, the module locks the turret and external containers, preventing aiming and firing without fully interrupting the process for a certain period.

🇬🇧 AT-FV230 Breaker (TD-11, techtree, mechanic: Direct Transmission)
Direct transmission provides a significant bonus to engine power and top forward speed. The longer you drive forward, the greater the speed boost you gain, allowing you to maneuver across the battlefield with ease.

🇬🇧 FV4025 Contriver (HT-11, techtree, mechanic: Fire Mode Selection / Volley Mode)
An older mechanic already present in the sub-branch. It allows you to deal double damage while also improving stabilization, at the cost of mobility, dispersion, turret traverse speed, and aiming time. Best used in close-range combat.

🇨🇳 BZ-79 (HT-11, techtree, mechanic: Liquid-Fuel Booster)
Liquid-fuel boosters grant an engine power bonus, enabling you to reach more advantageous battlefield positions. However, they reduce reverse speed and hull traverse speed. Boosters can be toggled on or off at any time, provided the cooldown limit is not reached. They heat up during use and become unavailable until cooled down, preventing continuous operation. At critical heat levels, boosters temporarily shut down—plan your actions carefully to avoid being caught off guard.

🇵🇱 CS-67 Szakal (MT-11, techtree, mechanic: Tactical Power Unit)
Depending on the active mode and charge level, the vehicle can activate one of two abilities: the Ion-Discharge Afterburner or the Parallax Electromechanical Sight.
• Ion-Discharge Afterburner temporarily increases engine power and top speed, both forward and reverse.
• Parallax Electromechanical Sight temporarily improves accuracy and accelerates reload speed.

🇸🇪 Strv 107-12 (TD-11, techtree, mechanic: Button-Activated Hydropneumatic Suspension. Reinforced Mode)
In this mode, gun accuracy, reload speed, and gun depression/elevation angles are significantly improved. However, mobility stats (forward/reverse speed and vertical/horizontal traverse speeds) are noticeably reduced. Percentage values are relative to Siege Mode.


🇺🇸 Black Rock (HT-11, promotional, mechanic: Burst Mode)
After two penetrating hits on enemy vehicles, Burst Mode activates, loading a cassette that allows you to fire two quick shots in succession.

source: https://t.me/Wotclue_eu/14388 , https://t.me/Wotclue_eu/14389

 

40 thoughts on “WOT Express: Description of Tier 11 Tank Mechanics

  1. Hitting an unspotted vehicle reveals its position with a special marker.
    You dumb fucks WG, utterly game breaking mechanic

    1. It’s not that great. It just adds marker to the ground where blindfire was hit. It does not reveal the target. It’s only a little bit more usefull than pinging a map…

      1. If it could be used roughly 3-4 times per match, it would be ok. And its mainly advantage for good lt player that can process multiple info and decisions in parallel (which majority cant).

        However, from Kajzoo video – it seems the ability has like 25s reload. That is a problem, the time has to be nerfed.

        1. Not like mediocre players wouldn’t be able to blindfire obvious positions or even triangulate with cover… I do. And I’m pretty sure I’m not considered a good player…

  2. I’m going to hang around a bit just to enjoy the chaos…but it’s looking like War Thunder here I come!

  3. These tanks dont need any sort of bullshit special powers, this is completely game breaking and retarded. I was against tier XI before, but now I am considering uninstalling for good. Going to stick around though for the inevitable shitshow when people have to play against these bullshit mechanics, especially the people who wanted this shit in the game having their medicine shoved down their gullets.

    Also LMAO at WG making changes that in their words will make the game more level and beginner friendly and then at the same breath releasing this shit. Good luck to all in trying to remember which gimmick you are fighting against, especially when they add even more of these retarded things in game.

    Also enjoy tiered lootboxes next holiday ops LMAO.

    1. Wtf.

      Jetpacks and heating the gun to get more damage?!

      Gimmicks on top of gimmicks.

      Unbelievable.

      I’ll come back for Xmas when hopefully all the bugs have been fixed to play tier 8

  4. People, why say ill quit? Tier 10 and 9 qre dead cause of these mechanics and tier 8 and below will be a live again!

  5. tier 8 is dead not because of muh crybabies crying about being bottom tier and thinking that’s why the tier aids sucked. This update will change nothing, you will continue to suck ass and tier 8 will continue to be stale and unfun, even more so when the inevitable broken tier 9 premiums get in the game.

  6. It’s going to become the Harry Potter Tank Game

    The big question is:

    will many players actually make the move up to Tier 11 World of Harry Potter Tanks or will players prefer a more realistic gameplay

    Many of us would play supermario instead of WoT if we preferred silly-kiddy type stuff

  7. well well well…

    its like it was fucking obvious 2.0 will flop and the game will lose a significant portion of the playerbase. again.

    cope with this mut4nt

    1. i dont have to cope with anything. steam charts show highest playerbase ever, I assum ethe general online numbers also.

      We will see in a week, but I see more ppl returning and playing longer (inc newcomers) and only few ppl leave. some who actually left because of “bad MM” may also give it a try. we will see 🙂

  8. Honestly I remember people saying the exact same things with the introduction of siege mode (aka Swedish TD’s) and with the autoreloaders, yet here we are and neither of those mechanics are broken or op

    1. ah yes invisible td with an armor that cannot be penned with a significant portion of the tanks in its own tier, also having one of the best dpms and straight up promoting camping and punishing playing the game, surely is a healthy addition.

      1. And the thing is literally the 6th worse performing T10 TD in the game in the last 30 days…

          1. It doesn’t matter if Jesus Christ himself playing the TDs or Hanuman’s (n+1)th reincarnation the statistics of 558k battles shows that in the last 30 days it was played like shit ergo it does not overpower in general.

            Look for no better example than the BZ-176 which IS actually crazy OP which in correspondence DOES overpower in general.

            So yeah… Quit your overexaggerated and straight up imagined male bovine excrement…

  9. All of you are fucking cowards, if you REALLY hate the direction in which the things are going you could just literally go to your account and request its deletion. But let’s be honest here, every single one of you is too scared to actually do it, coming up with excuses how you put in X EUR or USD into it and how it would be a waste or how you still play it because of reason Y. At the end of the day you are nothing but addicts who are unable to quit their addiction and who can’t admit it. You might threaten to uninstall the game or never play it unless something gets changed… but we all know you will come crawling back like the good junkie you are the moment the WTE100 event comes out or during the new year’s event at the latest and you WILL buy the boxes because you are so weak willed and pathetic. None of you deleted their account when the game started going to shit from 2018 on and none of you will pull the trigger now after 7 years of getting your ass raped by Wargaming. I for one genuinely hope Wargaming ramps this shit up and doubles down on the predatory monetization since you people clearly deserve having every single bit of money squeezed out of you after putting up with this for years now.

    1. i was with you until the point where you asked for more monetization 😀

      but on the rest i agree. if ppl hate the game os much, the solution is ez. I for one like it, a lot, but also dont afford EVERYTHInG anymore

  10. I just want you all to imagine, for a second, how WG held this meeting where they decided on this BULLSHIT. The brainstorming it took to pull this crap out from their ass and say: “YEA !!! THIS IS A GREAT IDEA !!!”

    And I’m constantly reminded that WG developers actually play their own game and know it…

    For a multi million $$$ company it is just beyond me how delusional WG is. No vision, no idea.
    They really are useless…

  11. LOL crybabies whining about how they want to uninstall or that they cant use blueprints… you know what? Get punched in your face, you POS… Like the majority of reddit wn1400 crybabies. Pathetic people.

  12. Oh and lets not forget noobs who want their waffle back for FREE because they have some 10 years back researched it… No, get rekt ..!..

  13. its just the same as with the arty buffs, pandering to the cashcows, who suck massive balls at the game but try to compensate by paying more

    why else would they put in 3 assembly shops, just before this shit, then disallow blueprints, but not free xp? money

    i never would have cared if the tanks are made up, wot is fantasy arcade tank game anyway, but the abilities are retarded, 0 map reworks, 1 new map, pointless balancing, a new campaing made in a way to be inclusive to bots ofc, since most of the big bucks come from them, so lets be able to progress with daily missions lmao

    if you like it, good for you for being able to enjoy pure, unfiltered dogshit, the future is bright for your kind.

    i will just continue to not play and maybe even sell my account until its worth a cent.

  14. Why are so many people complaining and saying something like these T11 tanks are for whales and paying people? Have none of them heard of, you know, playing the game and unlocking tech tree tanks? Yea, it sucks blueprints can’t be used, but that doesn’t mean it is mandatory to spend money to get them. Are you all just impatient as hell? Since the announcement I already ground the required 325k on 2 of the T10s. Just play the game guys, and stop bitching every time something is added.

    1. yeah people in this comment section are really overreacting, the gimmicks arent that op, besides maybe the light tank one, people will realise they were overreacting ones this actually drops, tier 11 works on lesta and so should it on the normal servers, and people should be happy that the tier 11s are fairly easy to get

  15. Yer I see no need for a lot of these special machanics outside the siege more and double barrel we already have.

    Just give us nornal tanks at tier 11

    The only one that I can see that might actually be good is the auxiliary gun on the Tashenratte. Add it to the Maus and other tanks that have a secondary gun and you will have a mechanic that people have wanted for ages

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