Yong Bing (China, HT-9, premium, double-barreled gun mechanic and rocket boosters) This is the first double-barreled tank for China! Its release method and purpose are still unknown.
Double Mechanics Overview – Main Characteristics
Since Yong Bing features both double-barreled guns and rocket boosters, its core stats are separated accordingly:
Double-Barreled Gun Mechanics:
• Gun reload time (1/2 barrels): 11.98 / 11.98 sec
• Full reload / Inter-shot reload / Number of barrels: 23.97 / 6 sec / 2
• Salvo preparation time: 3 sec
• Gun switching time: 6 sec
• Gun reload lock time after salvo: 3 sec
• Recoil force from salvo: 200
Other Firepower Stats:
• Average Damage: 440
• Penetration (AP): 245 mm
• Penetration (HEAT): 300 mm
• Penetration (HE): 61 mm
• Turret Traverse Speed: 25.03 deg/s
• Gun Depression/Elevation Angles: -8 / +20 deg
• Aiming Time: 2.59 sec
• Accuracy at 100 m: 0.38
• DPM: 2,203
• Shell Velocity (AP): 950 m/s
• Shell Velocity (APCR): 950 m/s
• Shell Velocity (HE): 950 m/s
Stats Affected by Rocket Boosters:
• Booster preparation time: 5 sec
• Cooldown between boosts: 8 sec
• Duration of one boost: 4 sec
• Number of boost charges: 10
• Thrust force per boost: 50
• Thrust duration: 0.5 sec
• Engine power multiplier during boost: x2.75
• Max forward speed multiplier during boost: x1.5
• Max reverse speed multiplier during boost: x0.1
• Hull traverse speed multiplier during boost: x0.1
The following values are listed as Normal / With Boosters:
Firepower:
• Dispersion from movement (max): 0.18 (5.94 / 8.91 with boost)
• Dispersion from hull traverse (max): 0.18 (3.75 / 0.38 with boost)
Mobility:
• Hull traverse speed: 20.86 deg/s (2.09 deg/s with boost)
• Max forward speed: 33 km/h (49.5 km/h with boost)
• Max reverse speed: 12 km/h (1.2 km/h with boost)
• Engine power: 600 hp (1,650 hp with boost)
• Specific power: 11.76 hp/t (32.35 hp/t with boost)
All stats are listed with Commander bonus applied.
Historical Reference (English):
In the 1960s in China, following successful experiments with jet boosters on heavy tanks, there was a need to increase their firepower. A decision was made to develop and mount two guns on one vehicle. However, during technical evaluation, it became clear that the increased weight and speed would negatively impact maneuverability and drivetrain durability. As a result, the project was terminated at the concept stage.
Combat Role: Breakthrough Heavy Tank
Crew (5): Commander (Radio Operator), Gunner, Driver, Loader, Loader
Special Equipment Category: Survivability
bing chiling
And how exactly do you activate both of those mechanics on the keyboard? 🙂
Will WG introduce another key for secondary mechanics, or you will fire a salvo always, when activating boosters? 😛
You use X for the rockets (like on all rocketed tanks) and unbind the salvo mode button from your LMB and assign it to sth else – I use one of the side buttons on my mouse, but if you don’t have these, it can be your Q key or E key.
Do you really use the X key for double-barreled tanks? Did you really never think a tank with double mechanics would ever come?
My bad, mixed double barrel mechanics with siege mode.
Salvo has a separate key already, all good! 🙂
Another tank I don’t need. Obj. 703 regulates!
…what nonsense. It’s really getting ridiculous.
I agree…
I’m bored…
Try to compare this with WZ114.
3000 New Tank/Week ratio……. 0,0000001 Bug Fixed/Year ratio….