WoT Supertest: 5th Iteration of MBT-B Changes

MBT-B (USA, Tier-10, HT, promotional, mechanics: 6-round drum, 3-round magazine). Changes relative to the 4th iteration of the supertest.
Now, although the DPM has increased, the tank has been given another mechanic. This mechanic is currently present in the Char Mle. 75.
• Shells in drum: 6
• Fires 2 projectiles with one press of the button, with a 0.25 sec cooldown between projectiles.
• Magazine capacity: 3 clicks of 2 shells and 3.0 sec reload time between clicks.
• Thus, 2,400 average damage can be produced from the drum.

Firepower:

  • Reload time of entire magazine: from 43.14 to 38.35
  • Reload time inside the clip: from 2.50 to 3.00
  • Reload time inside queue: from -60.00 to 0.25
  • Number of shells in a queue: from -1 to 2
  • Cannon rate of fire: from 6.47 to 7.98
  • Spread after shot: from 3.00 to 2.00
  • Ammunition: from 50 to 60
  • Average damage per minute of 1 (AP) shell: from 2,588 to 3,193
  • Average damage per minute 2 (APCR) projectile: from 2,588 to 3,193
  • Average damage per minute 3 (HE) projectile: from 3,332 to 4,111

5 thoughts on “WoT Supertest: 5th Iteration of MBT-B Changes

  1. The hell is going on with this thing, from hulldown god, to all armour gutted in a weird HT version of a lion, now to a HT version of a tier 3 gun mechanic (the multi-shot per click in a drum is very common at low tiers). All in the space of a week, either they want to keep dataminers guessing and it’s actually just the original (seems most likely) or they simply don’t have a clue what they’re doing.

    1. This reminds me of Char Mle 75. They are trying to make it unique and interesting enough so that people would want to get it. As we all know, Assembly Shop and an Auction are coming, so MBT-B (and DBV-152, Cz tier 10 TD) will be the rewards for these 2 events. And of course WG need to make hte rewards really sought after by the community.

  2. What the fuck is happening?
    Now this thing got a clip of 800×3 but it halves the alpha at mid-long range???

    Reload decrease is good but it became an even more awkward tank.
    No armor + still long reload but it needs to fight at close range to maximize its firepower?

    Whoever’s behind these changes is just stupid.
    Anyone with a bit of experience doesn’t need to test it to understand how it will work.
    What’s the point of these changes?

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