Get ready for Onslaught, which offers thrilling 7v7 matches in Tier X vehicles against opponents of similar ranks. The first season, “Season of the Griffin,” will take place from October 12 at 10:00 CEST (UTC+2) through November 20 at 23:00 CET (UTC+1).
Please Note: Onslaught is currently part of the Common Test for Update 1.18.1. Certain game mode values may be subject to change before the official release.
Skills Overview
Recon FlightA recon aircraft will fly over the selected area within 2 seconds. Enemy vehicles detected within a radius of 40/50/60 meters will remain spotted for 10/12/14 seconds. Versatile Light Tanks |
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Active ReconThe view range will be increased by 5/7.5/10% for 15 seconds. The timer will reset when an enemy vehicle is destroyed upon your spotting. Wheeled Light Tanks |
FuryGun reload time will be reduced by 15/20/25% for 15 seconds. The timer will reset when you cause damage by ramming or shooting from a distance of less than 300 meters. Assault Medium Tanks |
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InspiringFor 20 seconds, an area with a radius of 40 meters will be created around your vehicle that provides a 10/20/30% bonus to the major qualification level and all skills of your crew and allied crews. Vehicles cannot have more than one Inspiring effect activated at a time. This does not affect allied vehicles under the effect of their Role Skills. Versatile Medium Tanks |
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Fire CoverThe selected area will be attacked by an artillery strike within 5 seconds. The targets damaged within a radius of 15/20/25 meters will receive 100/200/300 HP of damage and will be stunned for 8/16/24 seconds. Allies in the affected area will be stunned but will not receive damage. Sniper Medium Tanks |
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Sleight of HandFor a magazine loading system: The remaining magazine reload time will be reduced by 12/24/36%. For an autoreloading system: All fired shells in the current cycle will be reloaded 12/24/36% faster. This skill can only be activated during the reloading process. Support Medium Tanks |
Field RepairsFor 10 seconds, an area with a radius of 25 meters will be created around your vehicle, restoring 200/300/400 hit points to your vehicle and allied vehicles. After this skill has been used one time, the number of restored hit points will be reduced by 50%. Assault Heavy Tanks |
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One for AllFor 20 seconds, your crew will receive a 3/5/7% bonus to the major qualification level and all skills for each allied vehicle within a view range of 250 meters. Your vehicle will always be included in the calculation of this bonus. Breakthrough Heavy Tanks |
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Bounty HunterPassive state:
Activation:
Versatile Heavy Tanks |
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Focus on the TargetFor 15 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%. While this skill is active, reload time between shots is reduced by 0.2/0.4/0.6 seconds. Support Heavy Tanks |
Straight AheadFor 12/18/24 seconds, your vehicle’s engine power will increase by 10%, the repair speed of damaged modules will increase by 10%, and stun duration will decrease by 25%. When this skill is active, each enemy shell that hits your vehicle reduces the remaining reload time by 2 seconds. Support Medium Tanks |
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Clean ShotFor 25 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%. While this skill is active, damage by shooting reduces gun reload time by 60/80/95% of the percentage by which the enemy vehicle’s hit points have decreased. Destroying an enemy vehicle reduces gun reload time by 60/80/95%. Versatile Tank Destroyers |
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BullseyeFor 10/15/20 seconds, dispersion at 100 m will be equal to 0.01 m. The timer will be reset for damage caused by shooting from a distance of more than 300 meters. Sniper Tank Destroyers |
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Second WindAcceleration: For 10 seconds, engine power will increase by 10%, top forward speed will increase by 10 km/h, and top reverse speed will increase by 5 km/h. Recovery: For 10 seconds, your vehicle will restore 125 hit points + 25/50/75% of hit points lost while Acceleration is active. Support Tank Destroyers |
Forced MarchFor 15/25/35 seconds, your vehicle’s engine power will increase by 40%, its top forward speed will increase by 10 km/h, and its concealment value will increase by 30%. SPGs |
This looks like you have to play with a VERY good PC because loading constantly 7 diferent tanks in the pre-battle screen can make slower PC’s to freeze some seconds and even lowering fps.
This game mode changes the minimum system requirements for playng WOT.