WoT Crew Rework Complete: New Perks & Final Improvements

New perks, smarter builds, and smoother Crew management—all for your gameplay comfort!

Over the past few years, the Crew system in World of Tanks has gone through a series of important and meaningful changes. With Update 2.2, this long-term evolution reaches its final stage.

Ten new perks and several quality-of-life improvements complete the Crew rework we’ve been taking for a couple of years. Now we bring the entire system to the vision we set from the very beginning: tactically rich, flexible, intuitive, and convenient for every Commander—without changing its familiar core.

New Perks: The Basics

Every role now gains new tactical tools designed to shine in real combat situations. All perks are built around:

  • Critical moments in battle

  • Situational advantages and smart decision-making

  • Different playstyles and vehicle classes

All existing perks remain unchanged, with the exception of a significant improvement to Reliable Placement.

  • Reliable placement: When fully trained, increases HE shells damage absorption by 15%. Reduces the chance of engine fire by 15% and damage to your suspension by 15%.

New Perks: Complete List

The new perks are considered final, though some values may still be fine-tuned in the future.

Commander

  • Hold the Line: Increases the crew efficiency bonus by 5% while the enemy team has at least three more vehicles in battle than yours.

  • Stay Sharp: Increases the crew efficiency bonus by 5% for 15 s after using a First Aid Kit. Allows a First Aid Kit to be used even if no crew members are injured.

Gunner

  • Point Blank:Increases maximum potential penetration by 5% when firing at enemy vehicles less than 50 m away.

  • Lone Wolf:Decreases gun dispersion and increases aiming speed by 5% while there are no allied vehicles within a 300 m radius.

Driver

  • Field Support:Increases suspension repair speed by 15% at distances of less than 50 m from an allied vehicle.

  • Bulletproof:Increases the crew efficiency bonus by 2.5% if the amount of damage you block exceeds your vehicle’s initial hit points.

Loader

  • The Second Chance:Reduces gun loading time by 2.5% for the next shell if the previous shot did not cause damage to an enemy vehicle.

  • Mag Mastery:Decreases magazine reload time by 2.5%.

Radio Operator

  • Battle Tempered:Each time the vehicle’s crew is stunned, decreases the negative effect of stunning by 7.5%, up to a maximum of 30%.

  • Threat Search:Increases view range by 2% for 5 s after receiving the Sixth Sense alert.

Quality of Life Improvements

  • Removal of Unneeded Crew Members. A dedicated button in the Barracks lets you permanently dismiss Crew members who don’t have enough experience to learn their first perk, freeing up space. Please note: this action is optional, clearly confirmed, and cannot be reverted.

  • Perk Reset for Credits. Reset perks in the Tank Academy without losing XP for 100,000 credits—now you don’t have to spend gold.

  • Perk notifications control. Customize which perk notifications you see—keep what matters, disable the rest.

  • Perks Visible in Vehicle Comparison. Evaluate how perks affect vehicle characteristics before spending resources.

Experiment with new perks, create dedicated builds for different vehicles, adapt your Crew to your playstyle—and take your tanks into battle fully prepared for victory!

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