Zmije (🇨🇿Czechoslovakia, TD-9, premium) entered Supertest on November 6.
Average damage: 570/570/720
Average armor penetration (mm): 250/310/70
Rate of fire (rounds/min): 4.44
Loading of the gun (sec): 13.52
Turret Traverse Speed (deg/s): 33.38
Hull Traverse Speed (deg/s): 31.29
Gun depression/elevation (deg): -10/20
Aiming time (sec): 2.11
Accuracy at 100 m: 0.35
Average damage per minute: 2,530
Strength (HP): 1,600
Hull Armor (frontal/side/rear in mm): 25/15/15
Turret Armor (frontal/side/rear in mm): 25/15/15
Track Repair time (sec): 11.7
Maximum weight of the machine(t): 27
Engine power (hp): 485
Specific power (hp/t): 17.96
Max. speed/reverse (km/h): 50/19
Stationary vehicle camo (%): 18.18/2.76
Moving Vehicle camo (%): 10.89/1.65
View Range (m): 370
Historical Reference:
A project for an experimental tank destroyer developed in the 1970s. The vehicle was intended to feature an open fighting compartment and a crew of four. Its fire-control system would have included an experimental radar sight and a night sight, allowing it to fire at night and in poor visibility. The chassis was designed to enable high-speed movement and relocation via public roads, with tracks equipped with rubber pads for this purpose. Due to various factors, development never advanced beyond the blueprint stage and the project was halted.
Battlefield Role
Sniper-type tank destroyer.
Crew (4): Commander (Radio Operator); Gunner; Driver; Loader.
Special equipment category: Firepower.







The open-top + experimental radar idea is cool from a lore point of view, fits nicely into the Czechoslovak line. Would be nice if WG actually leaned more into these unique historical gimmicks instead of just tweaking numbers.