WoT Update 2.1: Join the Common Test!

The Update 2.1 Common Test has begun! Jump in now to experience spectacular new random events on three additional maps, enjoy interface improvements that make your interaction with World of Tanks even smoother, and test an enhanced sound system that lets you hear and navigate the battlefield better.

All features in the Common Test are currently in active development. Any values, rewards, technical characteristics, and other feature settings relevant to the Common Test are not final and may not correspond to those in the release version.

New Random Events

With Update 2.1, World of Tanks expands its roster of dynamic random events to three more maps: Mountain Pass, Highway, and Ghost Town. Here’s what to expect:

  • Mountain Pass: The bridge is bombarded and collapses, creating new elevation routes on both sides of the gorge.
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  • Highway: A train outside the town is struck by an air raid and derails, crashing into the city area. New cover appears while some firing lines are blocked, encouraging more tactical maneuvers.
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  • Ghost Town: The central district comes under bombardment. Several buildings are destroyed, revealing fresh opportunities and firing positions.
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A Brief Recap of Random Events

  • Random events occur at specific times, significantly affecting extensive areas of the maps. This impact creates fresh pathways for vehicles, potentially obstructing existing ones, while also establishing new cover and firing positions.
  • The random event zone will be marked by red smoke. As you approach its border, a warning notification will appear. Upon entering the zone, the countdown to the event launch begins. Use this time to take up the most strategic position within or outside the zone. Be cautious of collisions with large objects generated during the event, as they may destroy your vehicle.

Interface Improvements

We’ve taken your feedback on board and refined several parts of the Garage interface to make your experience smoother and more convenient. Take a look.

Crew Display Is Back

When viewing your vehicles, you can now easily switch between the Crew and Vehicle Parameters tabs. The crew view once again clearly shows all learned perks and progress—no need to hover over every crew member.

Battle! Button on the Post-Battle Screen

You asked for it—and we did it! The Battle! button is now available directly on the post-battle results screen. If you’re eager to jump straight into your next match, just click and roll out—no need to return to the Garage first.

Quick Access Hotkeys

New hotkeys let you instantly open key menus like Crew, Customization, and Vehicle Comparison. Get where you need to go faster, without unnecessary clicks.

Sound Physics Simulation

Another feature debuting in this Common Test is sound physics simulation based on the map’s geometry for Random Battles. This technology enhances how sounds interact with the environment. You’ll now hear your vehicle and nearby tanks differently depending on their and your positions relative to the objects on the map.

Sound propagation on maps with audio geometry is now influenced by several types of simulation:

  • Transmission: simulates how nearby gunfire is blocked by obstacles such as walls, ceilings, or mountains.
  • Diffraction: simulates how engine and track sounds bend around corners of buildings and large objects.
  • Reflections: simulate early reflections of your tank’s sounds bouncing off nearby surfaces.

These changes make the battlefield soundscape more immersive and informative, helping you more accurately locate opponents and allies through audio signals.

Additionally, new sound presets are now available in the game settings, automatically adjusted to your graphical configuration to ensure optimal performance and quality.

This feature may slightly increase system load, but the improvement in clarity and spatial accuracy is well worth it!

The sound physics simulation feature is available on the following Random Battle maps:

  • Lakeville
  • Himmelsdorf
  • Ruinberg
  • Berlin
  • Paris
  • Safe Haven
  • Fjords
  • Ensk
  • Pilsen
  • Siegfried Line
  • Widepark
  • Live Oaks
  • Malinovka
  • Oyster Bay
  • Airfield
  • Fisherman’s Bay
  • Karelia
  • Murovanka
  • Cliff
  • Redshire
Advent Calendar

The Advent Calendar in Common Test 1 will be available on November 7, 2025. Check back then to start testing!

All Advent Calendar rewards are for testing purposes and will be replaced with different items upon the feature’s release.

The Advent Calendar is available for preliminary testing. To access it, click on the interactive 3D object (display case) in your Garage.

The mechanics of this feature are simple: Open doors each day to receive your free in-game items. If you miss a day, no worries—you can still claim the previous day’s reward when you next log in, along with the current day’s gift.

How to Join the World of Tanks Common Test

The Common Test offers a sneak peek at the upcoming game version before its official release. We’re eager to hear your initial thoughts on the upcoming features, new game modes, vehicles, game changes, and more. This will help us understand how the community feels about the next update and catch issues ahead of time.

Quick Start Guide

  1. Requirements: Ensure you have the Wargaming.net Game Center (WGC), the latest Common Test client, and an active World of Tanks account. Your live account progress was cloned to the Common Test server on October 27, 2025 at 23:00 (CET) and won’t include changes made after this date.
  2. Install the Test Client:
    • Run the installer and select a different folder from your main game files.
    • Choose the test client in the WGC dropdown menu.
  3. Dive In: Test new features with increased resources. Your feedback is invaluable!

For more details, visit the Wargaming.net Game Center guide.

DOWNLOAD TEST CLIENT

Join the Common Test to try out the improvements and additions, and let us know what you think, Commanders!

5 thoughts on “WoT Update 2.1: Join the Common Test!

  1. Finally sound getting some love. I guess its too much to ask to get to Battlefield ambience levels, but i like to hear (pun intended) anything new related to game immersion.

  2. These sound changes will either be fabulous, or will make orientation way more confusing with the added complexity. If WG managed to make it feel as if it was in real life, hats off to them.

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