WoT: Tested Vehicle Changes in Update 2.0.1

Changes shown are for “premium/golden” supertest tanks.

Jagdpanzer E 90 (🇩🇪Germany, TD-9, premium). Changes compared to base 2.0.
Survivability:
• Hull side armor: 120 → 140 mm

Mobility:
• Engine power: 1,200 → 1,310 hp
• Specific power: 10.91 → 10.92 hp/t


• Hull mass: 72,780 → 82,780 kg
• Tank mass: 110,000 → 120,000 kg

Concealment:
• Concealment of moving vehicle: 2.62% → 2.34%
• Concealment of moving vehicle after shot: 0.35% → 0.32%
• Concealment of stationary vehicle: 4.39% → 3.93%
• Concealment of stationary vehicle after shot: 0.59% → 0.53%
• Concealment penalty when on fire: 11.60% → 10.40%


LTC II (🇺🇸USA, LT-9, promotional, mechanic: 10-round Autoloader). Changes compared to the first supertest iteration.
General:
• Tank class changed: Premium → Promotional
• Tank tag removed: Unique

Firepower:
• Full magazine reload: 38.35 → 42.19 sec
• Gun rate of fire: 10.65 → 9.97
• Dispersion from movement: 0.10 (6.50) → 0.12 (7.80)
• Dispersion from hull traverse: 0.10 (5.22) → 0.12 (6.26)
• Average DPM with 1st (APCR) projectile: 2,130 → 1,994
• Average DPM with 2nd (HEAT) projectile: 2,130 → 1,994
• Average DPM with 3rd (HE) projectile: 2,981 → 2,791
• Cost of 1st (APCR) projectile: 455 → 411 credits
• Cost of 3rd (HE) projectile: 245 → 232 credits

Survivability:
• Hull armor: 31.75/25.4/19.05 → 31.8/25.4/19.1 mm
• Turret armor: 76.2/25.4/19.05 → 76.2/25.4/19.1 mm


M-VI-Y (120) (🇺🇸USA, HT-9, premium, mechanic: Reserve Track). Changes compared to the first supertest iteration.
General:
• Cost of 1st (APCR) projectile: 1,060 → 1,047 credits
• Cost of 2nd (HEAT) projectile: 4,400 → 5,600 credits
• Cost of 3rd (HE) projectile: 900 → 1,173 credits


H3 (🇺🇸USA, HT-9, premium, mechanic: 5-round Autoloader). Changes compared to base 2.0.
Firepower:
• Intra-clip reload: 6.00 → 5.00 sec
• Gun rate of fire: 5.90 → 6.40
• Average DPM with 1st (AP) projectile: 2,360 → 2,562
• Average DPM with 2nd (APCR) projectile: 2,360 → 2,562
• Average DPM with 3rd (HE) projectile: 3,039 → 3,298


SPHT (🇺🇸USA, HT-9, premium). Changes compared to the first supertest iteration.
General:
• Tank repair cost: 18,000 → 17,000 credits

Firepower:
• Gun reload: 9.20 → 9.88 sec
• Gun rate of fire: 6.52 → 6.08
• Dispersion from movement: 0.12 (5.40) → 0.18 (8.10)
• Dispersion from hull traverse: 0.12 (3.75) → 0.18 (5.63)
• Dispersion from turret traverse: 0.06 (2.19) → 0.08 (2.92)
• Average DPM with 1st (APCR) projectile: 2,608 → 2,430
• Average DPM with 2nd (HEAT) projectile: 2,608 → 2,430
• Average DPM with 3rd (HE) projectile: 3,357 → 3,129
• Cost of 1st (APCR) projectile: 1,060 → 959 credits
• Cost of 2nd (HEAT) projectile: 4,800 → 5,600 credits
• Cost of 3rd (HE) projectile: 900 → 570 credits

Survivability:
• Vehicle HP: 1,800 → 1,700

Mobility:
• Engine power: 950 → 1,090 hp
• Specific power: 19.79 → 19.82 hp/t
• Hull mass: 24,000 → 27,850 kg
• Turret mass: 9,600 → 11,000 kg
• Suspension mass: 12,000 → 13,750 kg
• Tank mass: 48,000 → 55,000 kg


Black Prince II (🇬🇧UK, HT-7, promotional, mechanic: Twin Guns). Changes compared to the first supertest iteration.
General:
• Tank repair cost: 7,250 → 7,500 credits

Firepower:
• Cost of 1st (AP) projectile: 150 → 200 credits
• Cost of 2nd (APCR) projectile: 2,800 → 3,200 credits
• Cost of 3rd (HE) projectile: 75 → 112 credits

Survivability:
• Vehicle HP: 1,450 → 1,500

Mobility:
• Load capacity: 61,000 → 0

Concealment:
• Concealment of moving vehicle: 3.53% → 4.90%
• Concealment of moving vehicle after shot: 0.87% → 1.21%
• Concealment of stationary vehicle: 7.07% → 9.75%
• Concealment of stationary vehicle after shot: 1.75% → 2.41%
• Concealment penalty when on fire: 18.60% → 25.70%


FV214t (🇬🇧UK, HT-9, premium). Changes compared to the first supertest iteration.
Firepower:
• Dispersion from movement: 0.08 (2.96) → 0.10 (3.70)
• Dispersion from hull traverse: 0.08 (3.00) → 0.10 (3.75)
• Penetration with 1st (AP) projectile: 250 → 244 mm
• Penetration with 1st (AP) projectile at 500 m: 236 → 233 mm
• Penetration with 2nd (APCR) projectile: 317 → 310 mm
• Penetration with 2nd (APCR) projectile at 500 m: 290 → 287 mm
• Cost of 1st (AP) projectile: 660 → 832 credits
• Cost of 2nd (APCR) projectile: 4,400 → 5,200 credits
• Cost of 3rd (HE) projectile: 260 → 1,009 credits

Survivability:
• Suspension armor thickness: 20 → 25 mm

Concealment:
• Concealment of moving vehicle after shot: 0.48% → 0.43%
• Concealment of stationary vehicle after shot: 0.94% → 0.86%


FV225 Collector (🇬🇧UK, HT-10, promotional, mechanic: Salvo Mode). Changes compared to the second supertest iteration.
General:
• Cost of 1st (APCR) projectile: 1,030 → 921 credits
• Cost of 2nd (HEAT) projectile: 4,800 → 5,200 credits
• Cost of 3rd (HE) projectile: 850 → 484 credits


TBT (🇨🇿Czechoslovakia, HT-9, premium, mechanic: 2-round Autoloader). Changes compared to base 2.0.
Survivability:
• Suspension armor thickness: 30 → 20 mm

Concealment:
• Concealment of moving vehicle: 3.48% → 3.42%
• Concealment of moving vehicle after shot: 0.56% → 0.52%
• Concealment of stationary vehicle: 6.95% → 6.78%
• Concealment of stationary vehicle after shot: 1.13% → 1.04%
• Concealment penalty when on fire: 18.30% → 17.90%


Yong Bing (🇨🇳China, HT-9, premium, mechanics: Twin Guns and Reactive Boosters). Changes compared to the first supertest iteration.
Firepower:
• Cost of 1st (AP) projectile: 1,070 → 994 credits
• Cost of 2nd (HEAT) projectile: 4,800 → 5,600 credits
• Cost of 3rd (HE) projectile: 795 → 596 credits


BZT-70 (🇨🇳China, HT-10, promotional). Changes compared to base 2.0.
Firepower:
• Cost of 1st (AP) projectile: 2,278 → 2,176 credits

Survivability:
• Hull armor: 270/100/60 → 320/120/60 mm


Chi-Se (🇯🇵Japan, HT-8, premium). Changes compared to base 2.0.
Firepower:
• Dispersion from movement: 0.13 (4.94) → 0.13 (5.20)

Mobility:
• Top forward speed: 38 → 40 km/h
• Engine power: 850 → 940 hp
• Specific power: 15.46 → 17.10 hp/t


Ashigaru (🇯🇵Japan, TD-10, promotional, mechanics: Gun Cooling and Visual Wheels). Changes compared to the first supertest iteration.
Firepower:
• Cost of 1st (AP) projectile: 1,120 → 1,080 credits
• Cost of 2nd (APCR) projectile: 4,800 → 5,200 credits
• Cost of 3rd (HE) projectile: 850 → 1,071 credits


Wz. 64GC Bzyg (🇵🇱Poland, HT-10, promotional, mechanic: Deep Rifling). Changes compared to the third supertest iteration.
Firepower:
• Cost of 1st (APCR) projectile: 1,840 → 1,873 credits
• Cost of 2nd (APCR) projectile: 5,600 → 7,600 credits


Stridsyxa (🇸🇪Sweden, MT-8, premium). Changes compared to the first supertest iteration.
Firepower:
• Gun reload: 8.72 → 9.59 sec
• Gun rate of fire: 6.88 → 6.26
• Penetration with 1st (AP) projectile: 224 → 219 mm
• Penetration with 1st (AP) projectile at 500 m: 209 → 205 mm
• Penetration with 2nd (APCR) projectile: 258 → 252 mm
• Penetration with 2nd (APCR) projectile at 500 m: 239 → 233 mm
• Average DPM with 1st (AP) projectile: 2,407 → 2,190
• Average DPM with 2nd (APCR) projectile: 2,407 → 2,190
• Average DPM with 3rd (HE) projectile: 2,957 → 2,691
• Cost of 1st (AP) projectile: 415 → 650 credits
• Cost of 2nd (APCR) projectile: 4,400 → 4,800 credits
• Cost of 3rd (HE) projectile: 325 → 387 credits

Mobility:
• Top reverse speed: 20 → 18 km/h
• Engine power: 550 → 500 hp
• Specific power: 18.33 → 16.67 hp/t


Serpente (🇮🇹Italy, MT-9, premium, mechanic: Twin Guns). Changes compared to the third supertest iteration.
Firepower:
• Gun caliber: 105 mm → 120 mm
• Aiming time: 0.96 → 1.25 sec
• Cost of 1st (AP) projectile: 540 → 984 credits
• Cost of 2nd (APCR) projectile: 4,400 → 5,600 credits
• Cost of 3rd (HE) projectile: 750 → 575 credits

Throughout all supertest iterations, the gun caliber was listed as 105 mm. Essentially, testers were using the wrong gun the whole time, even though the tank was originally designed with a 120 mm gun. This likely didn’t heavily impact the testing process, but the error was corrected for the Common Test. The caliber value is significant — for example, it affects the three-caliber rule.

4 thoughts on “WoT: Tested Vehicle Changes in Update 2.0.1

  1. Interesting to see how many premium and promotional vehicles receive precise balance tweaks in this patch.
    The Jagdpanzer E 90 gains significant side-armor but loses concealment, which changes its playstyle.
    The Stridsyxa faces a heavy DPM and mobility reduction, clearly designed to limit its burst potential.
    Correcting the Serpente gun caliber to the intended 120 mm finally aligns its stats with the original design and explains some of the earlier testing inconsistencies.
    Overall, the update looks like a broad adjustment to tone down over-performing tanks and refine economic balance across tiers.

    1. The JP E 90 had no camo to begin with. Shaving off less than 1% across the board does nothing to alter its playstyle. It wasn’t going to be hiding either way.

  2. Contemporary automotive financing literature demonstrates that Hire Purchase mechanisms provide enhanced accessibility for demographically challenged credit populations. Empirical data suggests secured lending structures facilitate approval rates significantly higher than unsecured alternatives. https://carboom.co.uk/bad-credit-hp-car-finance/ presents quantifiable evidence through standardized examples demonstrating £10,000 borrowing scenarios resulting in £255 monthly obligations across 60-month terms. The mathematical framework reveals total repayment obligations of £15,329, incorporating £5,329 interest calculations at 19.9% representative APR. Vehicle eligibility criteria encompass £4,000 to £40,000 valuation parameters with temporal restrictions limiting acquisitions to 14-year maximum age thresholds.

Leave a Reply