Rebalance of Vehicles in WoT 2.0: Britain

Britain

Cruiser Mk. I (LT-1, Tech Tree)

Turret 1/1 – Cruiser Mk. I

  • Survivability / Tank HP: 255 → 260 HP

Gun 2/2 – 40 mm Pom-Pom prototype

  • Penetration 1 (AP) shell: 35 → 40 mm
  • Penetration 1 (AP) shell at 500m: 20 → 22 mm
  • Penetration 2 (APCR) shell: 58 → 65 mm
  • Penetration 2 (APCR) shell at 500m: 35 → 40 mm

Engine 1/1 – Rolls-Royce Phantom

  • Engine power: 120 → 135 HP
  • Specific power: 9.39 → 10.56 HP/t

Cruiser Mk. II (LT-2, Tech Tree)

Chassis 1/2 – A10 Mk. I

  • Terrain resistance: 1.1/1.4/2.0 → 1.0/1.2/1.8

Turret 1/2 – A10E1

  • Aiming circle horizontal speed: 35.46 → 37.55 deg/s

Gun 1/2 – QF 2-pdr Mk. IX prototype

  • Reload time: 2.88 → 2.49 sec
  • Aiming time: 1.82 → 1.63 sec
  • Rate of fire: 20.86 → 24.07 shots/min
  • Accuracy at 100 m: 0.38 → 0.36 m
  • Dispersion from turret traverse (max.): 0.10 (3.55) → 0.10 (3.75)
  • Average damage per minute 1 (AP) shell: 939 → 1 083 HP/min
  • Average damage per minute 2 (APCR) shell: 939 → 1 083 HP/min
  • Average damage per minute 3 (HE) shell: 1 252 → 1 444 HP/min

Gun 2/2 – 40 mm Pom-Pom

  • Dispersion from turret traverse (max.): 0.17 (6.03) → 0.17 (6.38)

Turret 2/2 – Cruiser Mk. II

Gun 1/2 – QF 2-pdr Mk. IX prototype

  • Accuracy at 100 m: 0.38 → 0.36 m
  • Dispersion from turret traverse (max.): 0.12 (4.51) → 0.10 (3.75)

Engine 1/2 – Rolls-Royce Phantom

  • Engine power: 120 → 145 HP
  • Specific power: 8.36 → 10.10 HP/t

Engine 2/2 – AEC Type 179

  • Engine power: 150 → 170 HP
  • Specific power: 10.43 → 11.83 HP/t

Cruiser Mk. III (LT-3, Tech Tree)

Chassis 1/2 – Cruiser Mk. III

  • Terrain resistance: 1.1/1.4/2.0 → 1.0/1.2/1.8
  • Hull traverse speed: 33.38 → 41.72 deg/s
  • Dispersion from movement (max.): 0.26 (12.48) → 0.24 (11.52)
  • Dispersion from hull traverse (max.): 0.26 (8.68) → 0.24 (10.01)

Chassis 2/2 – Cruiser Mk. III*

  • Hull traverse speed: 36.51 → 45.89 deg/s
  • Dispersion from movement (max.): 0.25 (12.00) → 0.23 (11.04)
  • Dispersion from hull traverse (max.): 0.25 (9.13) → 0.23 (10.56)

Turret 1/2 – Cruiser Mk. III

Gun 1/3 – 15 mm Machine Gun BESA removed

Gun 2/3 – QF 2-pdr Mk. IX removed

Gun 3/3 – 40 mm Pom-Pom

  • Full magazine reload time: 10.55 → 7.57 sec
  • Aiming time: 2.30 → 2.11 sec
  • Rate of fire: 19.92 → 26.45 shots/min
  • Accuracy at 100 m: 0.43 → 0.40 m
  • Dispersion from turret traverse (max.): 0.15 (7.20) → 0.12 (5.76)
  • Dispersion after shot: 3.50 → 3.00
  • Average damage per minute 1 (AP) shell: 897 → 1 190 HP/min
  • Average damage per minute 2 (APCR) shell: 897 → 1 190 HP/min
  • Average damage per minute 3 (HE) shell: 1 195 → 1 587 HP/min

Gun 1/2 – QF 2-pdr Mk. IX (III) added

Turret 2/2 – Cruiser Mk. III*

  • Aiming circle horizontal speed: 43.81 → 47.98 deg/s

Gun 1/3 – 15 mm Machine Gun BESA removed

Gun 2/3 – QF 2-pdr Mk. IX removed

Gun 3/3 – 40 mm Pom-Pom

  • Full magazine reload time: 8.63 → 7.57 sec
  • Aiming time: 2.21 → 2.01 sec
  • Rate of fire: 23.69 → 26.45 shots/min
  • Accuracy at 100 m: 0.43 → 0.40 m
  • Dispersion from turret traverse (max.): 0.14 (6.13) → 0.12 (5.76)
  • Average damage per minute 1 (AP) shell: 1 066 → 1 190 HP/min
  • Average damage per minute 2 (APCR) shell: 1 066 → 1 190 HP/min
  • Average damage per minute 3 (HE) shell: 1 422 → 1 587 HP/min

Gun 1/2 – QF 2-pdr Mk. IX (III) added

Engine 1/2 – Nuffield Liberty Mk. II

  • Engine power: 340 → 370 HP
  • Specific power: 23.40 → 25.46 HP/t

Engine 2/2 – Nuffield Liberty Mk. III

  • Engine power: 395 → 425 HP
  • Specific power: 27.19 → 29.25 HP/t

Radio 1/3 – WS No. 11 removed

Radio 2/3 – WS No. 9 removed

Cruiser Mk. IV (LT-4, Tech Tree)

  • Concealment from movement: 11.57% → 15.39%
  • Concealment from movement after shot: 2.60% → 3.46%

Chassis 1/2 – Cruiser Mk. IV

  • Terrain resistance: 1.1/1.4/2.0 → 1.0/1.2/1.8
  • Hull traverse speed: 36.51 → 46.93 deg/s
  • Dispersion from hull traverse (max.): 0.25 (9.13) → 0.25 (11.73)

Chassis 2/2 – Cruiser Mk. IVA

  • Hull traverse speed: 39.63 → 49.02 deg/s
  • Dispersion from hull traverse (max.): 0.24 (9.51) → 0.24 (11.77)

Turret 1/2 – Cruiser Mk. IV

Gun 1/2 – QF 2-pdr Mk. IX removed

Gun 2/2 – 40 mm Pom-Pom removed

Gun 1/1 – QF 2-pdr Mk. IX (IV) added

Turret 2/2 – Cruiser Mk. IVA

Gun 1/3 – QF 2-pdr Mk. IX removed

Gun 2/3 – 40 mm Pom-Pom removed

Gun 3/3 – QF 40 mm Mk. VI Bofors removed

Gun 1/2 – QF 2-pdr Mk. IX (IV) added

Gun 2/2 – QF 40 mm Mk. VI Bofors (IV) added

Engine 1/2 – Nuffield Liberty Mk. II

  • Engine power: 340 → 370 HP
  • Specific power: 22.53 → 24.51 HP/t

Engine 2/2 – Nuffield Liberty Mk. III

  • Engine power: 395 → 425 HP
  • Specific power: 26.17 → 28.16 HP/t

Radio 1/4 – WS No. 11 removed

Radio 2/4 – WS No. 9 removed

Radio 3/4 – WS No. 19 Mk. I removed

Covenanter (LT-5, Tech Tree)

  • Max forward speed: 55 → 60 km/h
  • Tank HP repair cost: 2 160 → 2 400 credits
  • Module repair cost: 1 863 → 2 845 credits

Chassis 1/2 – Covenanter Mk. I

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8
  • Hull traverse speed: 39.63 → 52.15 deg/s
  • Dispersion from movement (max.): 0.23 (12.65) → 0.23 (13.80)
  • Dispersion from hull traverse (max.): 0.23 (9.12) → 0.23 (11.99)

Chassis 2/2 – Covenanter Mk. III

  • Hull traverse speed: 41.72 → 54.24 deg/s
  • Dispersion from movement (max.): 0.21 (11.55) → 0.21 (12.60)
  • Dispersion from hull traverse (max.): 0.21 (8.76) → 0.21 (11.39)

Turret 1/2 – Covenanter Mk. I

  • Survivability / Tank HP: 510 → 570 HP
  • View range: 330 → 350 m

Gun 1/3 – QF 2-pdr Mk. X removed

Gun 2/3 – 40 mm Pom-Pom removed

Gun 3/3 – OQF 3-inch Howitzer Mk. I removed

Gun 1/1 – QF 2-pdr Mk. X (A13 III) added

Turret 2/2 – Covenanter Mk. IV CS

  • Survivability / Tank HP: 540 → 600 HP
  • View range: 350 → 360 m

Gun 1/4 – QF 2-pdr Mk. X removed

Gun 2/4 – 40 mm Pom-Pom removed

Gun 3/4 – OQF 3-inch Howitzer Mk. I removed

Gun 4/4 – QF 40 mm Mk. VI Bofors

  • Gun depression: -13 → -15 deg

Gun 1/2 – QF 2-pdr Mk. X (A13 III) added

Engine 1/2 – Meadows D.A.V.

  • Engine power: 300 → 400 HP
  • Specific power: 16.22 → 21.63 HP/t
  • Engine durability (after repair): 82 (40) → 135 (68) HP

Engine 2/2 – Meadows D.A.V. O.C.

  • Engine power: 400 → 460 HP
  • Specific power: 21.63 → 24.87 HP/t
  • Engine durability (after repair): 82 (40) → 170 (85) HP

Radio 1/4 – WS No. 9 removed

Radio 2/4 – WS No. 19 Mk. I removed

Radio 3/4 – WS No. 19 Mk. II removed

Crusader (LT-6, Tech Tree)

  • Max forward speed: 58 → 63 km/h
  • Tank HP repair cost: 4 080 → 4 800 credits

Chassis 1/2 – Crusader Mk. I

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8
  • Dispersion from movement (max.): 0.21 (12.18) → 0.21 (13.23)

Chassis 2/2 – Crusader Mk. III

  • Dispersion from movement (max.): 0.19 (11.02) → 0.19 (11.97)

Turret 1/2 – Crusader Mk. I

  • Survivability / Tank HP: 650 → 760 HP

Gun 1/2 – QF 2-pdr Mk. X

  • Reload time: 2.01 → 1.92 sec
  • Aiming time: 1.63 → 1.53 sec
  • Rate of fire: 29.80 → 31.29 shots/min
  • Gun depression: -10 → -15 deg
  • Dispersion after shot: 3.00 → 2.00
  • Penetration 1 (AP) shell: 78 → 110 mm
  • Penetration 1 (AP) shell at 500m: 66 → 98 mm
  • Penetration 2 (APCR) shell: 121 → 164 mm
  • Penetration 2 (APCR) shell at 500m: 104 → 147 mm
  • Damage 1 (AP) shell: 50 → 60 HP
  • Damage 2 (APCR) shell: 50 → 60 HP
  • Damage 3 (HE) shell: 60 → 70 HP
  • Average damage per minute 1 (AP) shell: 1 490 → 1 877 HP/min
  • Average damage per minute 2 (APCR) shell: 1 490 → 1 877 HP/min
  • Average damage per minute 3 (HE) shell: 1 788 → 2 190 HP/min

Gun 2/2 – OQF 3-inch Howitzer Mk. I removed

Turret 2/2 – Crusader Mk. III

  • Survivability / Tank HP: 680 → 800 HP

Gun 1/4 – QF 2-pdr Mk. X

  • Reload time: 2.01 → 1.92 sec
  • Rate of fire: 29.80 → 31.29 shots/min
  • Gun depression: -7 → -12 deg
  • Dispersion after shot: 3.00 → 2.00
  • Penetration 1 (AP) shell: 78 → 110 mm
  • Penetration 1 (AP) shell at 500m: 66 → 98 mm
  • Penetration 2 (APCR) shell: 121 → 164 mm
  • Penetration 2 (APCR) shell at 500m: 104 → 147 mm
  • Damage 1 (AP) shell: 50 → 60 HP
  • Damage 2 (APCR) shell: 50 → 60 HP
  • Damage 3 (HE) shell: 60 → 70 HP
  • Average damage per minute 1 (AP) shell: 1 490 → 1 877 HP/min
  • Average damage per minute 2 (APCR) shell: 1 490 → 1 877 HP/min
  • Average damage per minute 3 (HE) shell: 1 788 → 2 190 HP/min

Gun 2/4 – OQF 3-inch Howitzer Mk. I removed

Gun 3/4 – QF 6-pdr Mk. III removed

Gun 4/4 – QF 6-pdr Gun Mk. V removed

Gun 2/2 – QF 6-pdr Mk. V (A15) added

Engine 1/2 – Nuffield Liberty Mk. III

  • Engine power: 395 → 470 HP
  • Specific power: 20.00 → 23.79 HP/t
  • Engine durability (after repair): 104 (52) → 170 (85) HP

Engine 2/2 – Nuffield Liberty Mk. V

  • Engine power: 410 → 520 HP
  • Specific power: 20.76 → 26.33 HP/t

Radio 1/4 – WS No. 9 removed

Radio 2/4 – WS No. 19 Mk. I removed

Radio 3/4 – WS No. 19 Mk. II removed

GSR 3301 Setter (LT-7, Tech Tree)

  • Max forward speed: 58 → 63 km/h
  • Max reverse speed: 22 → 23 km/h
  • Tank HP repair cost: 6 880 → 8 000 credits

Chassis 1/2 – GSR 3301 Setter

  • Terrain resistance: 1.0/1.1/2.0 → 0.8/0.9/1.8
  • Dispersion from movement (max.): 0.18 (10.44) → 0.15 (9.45)
  • Dispersion from hull traverse (max.): 0.18 (7.51) → 0.15 (6.26)

Chassis 2/2 – GSR 3301 Setter Phase II

  • Dispersion from movement (max.): 0.16 (9.28) → 0.13 (8.19)
  • Dispersion from hull traverse (max.): 0.16 (7.01) → 0.13 (5.69)

Turret 1/2 – GSR 3301 Setter

  • Survivability / Tank HP: 830 → 950 HP

Gun 1/2 – QF 6-pdr LT Gun Mk. V

  • Reload time: 4.79 → 2.88 sec
  • Aiming time: 2.01 → 1.73 sec
  • Rate of fire: 12.52 → 20.86 shots/min
  • Accuracy at 100 m: 0.38 → 0.34 m
  • Penetration 1 (AP) shell: 110 → 160 mm
  • Penetration 1 (AP) shell at 500m: 95 → 140 mm
  • Penetration 2 (APCR) shell: 180 → 190 mm
  • Penetration 2 (APCR) shell at 500m: 126 → 161 mm
  • Average damage per minute 1 (AP) shell: 939 → 1 564 HP/min
  • Average damage per minute 2 (APCR) shell: 939 → 1 564 HP/min
  • Average damage per minute 3 (HE) shell: 1 252 → 2 086 HP/min

Gun 2/2 – 75 mm LT Gun Mk.V removed

Turret 2/2 – GSR 3301 Setter Phase II

  • Survivability / Tank HP: 860 → 1 000 HP

Gun 1/3 – QF 6-pdr LT Gun Mk. V

  • Reload time: 4.51 → 2.68 sec
  • Aiming time: 1.82 → 1.63 sec
  • Rate of fire: 13.31 → 22.35 shots/min
  • Accuracy at 100 m: 0.38 → 0.34 m
  • Penetration 1 (AP) shell: 110 → 160 mm
  • Penetration 1 (AP) shell at 500m: 95 → 140 mm
  • Penetration 2 (APCR) shell: 180 → 190 mm
  • Penetration 2 (APCR) shell at 500m: 126 → 161 mm
  • Average damage per minute 1 (AP) shell: 999 → 1 676 HP/min
  • Average damage per minute 2 (APCR) shell: 999 → 1 676 HP/min
  • Average damage per minute 3 (HE) shell: 1 331 → 2 235 HP/min

Gun 2/3 – 75 mm LT Gun Mk.V removed

Gun 3/3 – 75 mm HV L40 removed

Gun 2/2 – 75 mm HV L40 (Set) added

Radio 1/2 – C.13/B.42 removed

LHMTV (LT-8, Tech Tree)

  • Tank HP repair cost: 9 450 → 10 800 credits

Chassis 1/2 – LHMTV Mk.I

  • Terrain resistance: 0.8/0.9/1.6 → 0.7/0.8/1.4
  • Hull traverse speed: 41.72 → 47.98 deg/s
  • Dispersion from hull traverse (max.): 0.18 (7.51) → 0.18 (8.64)

Chassis 2/2 – LHMTV Mk.II

  • Hull traverse speed: 43.81 → 52.15 deg/s
  • Dispersion from hull traverse (max.): 0.16 (7.01) → 0.16 (8.34)

Turret 1/2 – LHMTV Mk.I

  • Survivability / Tank HP: 1 000 → 1 140 HP

Gun 1/1 – 75 mm HV L40

  • Reload time: 5.56 → 4.60 sec
  • Aiming time: 2.21 → 1.82 sec
  • Rate of fire: 10.79 → 13.04 shots/min
  • Accuracy at 100 m: 0.36 → 0.34 m
  • Dispersion from turret traverse (max.): 0.12 (5.01) → 0.10 (4.17)
  • Average damage per minute 1 (AP) shell: 1 457 → 1 760 HP/min
  • Average damage per minute 2 (APCR) shell: 1 457 → 1 760 HP/min
  • Average damage per minute 3 (HE) shell: 1 888 → 2 282 HP/min

Turret 2/2 – LHMTV Mk.II

  • Survivability / Tank HP: 1 050 → 1 200 HP

Gun 1/2 – 75 mm HV L40

  • Reload time: 5.37 → 4.51 sec
  • Aiming time: 2.01 → 1.73 sec
  • Rate of fire: 11.17 → 13.31 shots/min
  • Accuracy at 100 m: 0.35 → 0.33 m
  • Dispersion from turret traverse (max.): 0.12 (5.38) → 0.10 (4.48)
  • Average damage per minute 1 (AP) shell: 1 509 → 1 798 HP/min
  • Average damage per minute 2 (APCR) shell: 1 509 → 1 798 HP/min
  • Average damage per minute 3 (HE) shell: 1 956 → 2 330 HP/min

Gun 2/2 – 85 mm HV L40

  • Ammunition capacity: 25 → 33 shells
  • Module damage 1 (AP) shell: 118 → 115 HP
  • Module damage 2 (APCR) shell: 118 → 115 HP
  • Module damage 3 (HE) shell: 118 → 115 HP

Radio 1/2 – C.13/B.47 removed

GSOR 3301 AVR FS (LT-9, Tech Tree)

  • Name: “GSOR3301 AVR FS” → “GSOR 3301 AVR FS”
  • Short name: “GSOR” → “AVR FS”
  • Tank HP repair cost: 13 125 → 15 225 credits

Chassis 1/2 – GSOR3301 Mk.I

  • Terrain resistance: 0.9/1.0/1.6 → 0.8/0.9/1.4

Turret 1/1 – A.V.R.F/S turret

  • Survivability / Tank HP: 1 250 → 1 450 HP

Gun 1/2 – 85 mm HV L40

  • Ammunition capacity: 25 → 38 shells
  • Module damage 1 (AP) shell: 118 → 115 HP
  • Module damage 2 (APCR) shell: 118 → 115 HP
  • Module damage 3 (HE) shell: 118 → 115 HP

Gun 2/2 – 90 mm Cockerill

  • Ammunition capacity: 25 → 38 shells

Engine 1/2 – Rolls-Royce FB60

  • Engine power: 160 → 230 HP
  • Specific power: 24.18 → 34.76 HP/t

Radio 1/2 – C.13/B.47 removed

Manticore (LT-10, Tech Tree)

General:

  • Tank HP repair cost: 18 900 → 21 600 credits

Firepower:

  • Ammunition capacity: 20 → 30 shells

Survivability:

  • Survivability / Tank HP: 1 400 → 1 600 HP

AEC Armoured Car (MT-5, Tech Tree)

  • Tank HP repair cost: 2 320 → 2 600 credits

Chassis 1/2 – AEC Mk. I

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8

Turret 1/2 – AEC Mk. I

  • Survivability / Tank HP: 550 → 620 HP

Gun 1/1 – QF 2-pdr Mk. XA*

  • Reload time: 2.01 → 1.73 sec
  • Aiming time: 1.82 → 1.63 sec
  • Rate of fire: 29.80 → 34.77 shots/min
  • Accuracy at 100 m: 0.38 → 0.36 m
  • Average damage per minute 1 (AP) shell: 1 788 → 2 086 HP/min
  • Average damage per minute 2 (APCR) shell: 1 788 → 2 086 HP/min
  • Average damage per minute 3 (HE) shell: 2 384 → 2 781 HP/min

Turret 2/2 – AEC Mk. II

  • Survivability / Tank HP: 580 → 650 HP

Gun 1/2 – QF 2-pdr Mk. XA*

  • Reload time: 1.82 → 1.63 sec
  • Aiming time: 1.82 → 1.63 sec
  • Rate of fire: 32.94 → 36.81 shots/min
  • Accuracy at 100 m: 0.38 → 0.36 m
  • Average damage per minute 1 (AP) shell: 1 976 → 2 209 HP/min
  • Average damage per minute 2 (APCR) shell: 1 976 → 2 209 HP/min
  • Average damage per minute 3 (HE) shell: 2 635 → 2 945 HP/min

Gun 2/2 – QF 6-pdr Mk. VA

  • Aiming time: 1.92 → 1.73 sec
  • Accuracy at 100 m: 0.37 → 0.35 m
  • Dispersion from turret traverse (max.): 0.10 (4.80) → 0.08 (3.84)
  • Dispersion after shot: 3.50 → 3.00

Radio 1/2 – WS No. 19 Mk. I removed

Staghound Mk. III (MT-6, Tech Tree)

  • Tank HP repair cost: 4 960 → 5 580 credits

Chassis 1/2 – T17E1

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8

Turret 1/2 – Staghound Mk. II

  • Survivability / Tank HP: 760 → 860 HP

Gun 1/1 – QF 6-pdr Mk. VA

  • Reload time: 2.59 → 2.40 sec
  • Rate of fire: 23.18 → 25.03 shots/min
  • Accuracy at 100 m: 0.37 → 0.35 m
  • Average damage per minute 1 (AP) shell: 2 086 → 2 253 HP/min
  • Average damage per minute 2 (APCR) shell: 2 086 → 2 253 HP/min
  • Average damage per minute 3 (HE) shell: 2 897 → 3 129 HP/min

Turret 2/2 – Staghound Mk. III

  • Survivability / Tank HP: 800 → 900 HP

Gun 1/2 – QF 6-pdr Mk. VA

  • Reload time: 2.49 → 2.40 sec
  • Rate of fire: 24.07 → 25.03 shots/min
  • Accuracy at 100 m: 0.37 → 0.34 m
  • Average damage per minute 1 (AP) shell: 2 166 → 2 253 HP/min
  • Average damage per minute 2 (APCR) shell: 2 166 → 2 253 HP/min
  • Average damage per minute 3 (HE) shell: 3 009 → 3 129 HP/min

Gun 2/2 – 75 mm Gun Mk. 5

  • Reload time: 3.64 → 3.16 sec
  • Aiming time: 2.11 → 1.92 sec
  • Rate of fire: 16.47 → 18.96 shots/min
  • Accuracy at 100 m: 0.36 → 0.33 m
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 138 → 162 mm
  • Penetration 1 (AP) shell at 500m: 120 → 151 mm
  • Average damage per minute 1 (AP) shell: 2 059 → 2 370 HP/min
  • Average damage per minute 2 (APCR) shell: 2 059 → 2 370 HP/min
  • Average damage per minute 3 (HE) shell: 2 882 → 3 319 HP/min

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

FSV Scheme A (MT-7, Tech Tree)

  • Tank HP repair cost: 7 300 → 8 030 credits

Chassis 1/2 – FSV

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9

Turret 1/2 – FSV

  • Survivability / Tank HP: 900 → 1 040 HP

Gun 1/2 – 75 mm Gun Mk. 5 removed

Gun 2/2 – 76 mm L5A3 removed

Gun 1/1 – 76 mm L5A3 (FSV) added

Turret 2/2 – FSV Scheme A

  • Survivability / Tank HP: 1 000 → 1 100 HP

Gun 1/3 – 75 mm Gun Mk. 5 removed

Gun 2/3 – 76 mm L5A3 removed

Gun 1/2 – 76 mm L5A3 (FSV) added

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

FV601 Saladin (MT-8, Tech Tree)

  • Max forward speed: 60 → 65 km/h
  • Tank HP repair cost: 10 680 → 12 905 credits

Chassis 1/2 – Saladin Mk. 1 6×6

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9
  • Dispersion from movement (max.): 0.12 (7.20) → 0.12 (7.80)

Chassis 2/2 – Saladin Mk. 2 6×6

  • Dispersion from movement (max.): 0.10 (6.00) → 0.10 (6.50)

Turret 1/2 – Saladin Mk. 2

  • Survivability / Tank HP: 1 150 → 1 380 HP

Gun 1/2 – 76 mm L5A3

  • Reload time: 4.51 → 3.45 sec
  • Aiming time: 2.11 → 1.53 sec
  • Rate of fire: 13.31 → 17.38 shots/min
  • Accuracy at 100 m: 0.35 → 0.32 m
  • Dispersion from turret traverse (max.): 0.10 (5.22) → 0.06 (3.13)
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 150 → 185 mm
  • Penetration 1 (AP) shell at 500m: 130 → 160 mm
  • Penetration 2 (APCR) shell: 202 → 220 mm
  • Penetration 2 (APCR) shell at 500m: 181 → 200 mm
  • Damage 1 (AP) shell: 135 → 150 HP
  • Damage 2 (APCR) shell: 135 → 150 HP
  • Damage 3 (HE) shell: 175 → 200 HP
  • Average damage per minute 1 (AP) shell: 1 798 → 2 608 HP/min
  • Average damage per minute 2 (APCR) shell: 1 798 → 2 608 HP/min
  • Average damage per minute 3 (HE) shell: 2 330 → 3 477 HP/min
  • Module damage 1 (AP) shell: 100 → 105 HP
  • Module damage 2 (APCR) shell: 100 → 105 HP
  • Module damage 3 (HE) shell: 100 → 105 HP
  • Initial shell velocity 1 (AP) shell: 825 → 930 m/s
  • Initial shell velocity 2 (APCR) shell: 980 → 1 160 m/s
  • Initial shell velocity 3 (HE) shell: 785 → 850 m/s
  • Cost 1 (AP) shell: 145 → 215 credits
  • Cost 2 (APCR) shell: 2 800 → 3 200 credits
  • Cost 3 (HE) shell: 100 → 120 credits

Gun 2/2 – 75 mm M6 removed

Turret 2/2 – Saladin-90

  • Survivability / Tank HP: 1 200 → 1 450 HP

Gun 1/3 – 76 mm L5A3

  • Reload time: 4.31 → 3.45 sec
  • Aiming time: 1.92 → 1.44 sec
  • Rate of fire: 13.91 → 17.38 shots/min
  • Accuracy at 100 m: 0.35 → 0.32 m
  • Dispersion from turret traverse (max.): 0.08 (4.17) → 0.06 (3.13)
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 150 → 185 mm
  • Penetration 1 (AP) shell at 500m: 130 → 160 mm
  • Penetration 2 (APCR) shell: 202 → 220 mm
  • Penetration 2 (APCR) shell at 500m: 181 → 200 mm
  • Damage 1 (AP) shell: 135 → 150 HP
  • Damage 2 (APCR) shell: 135 → 150 HP
  • Damage 3 (HE) shell: 175 → 200 HP
  • Average damage per minute 1 (AP) shell: 1 877 → 2 608 HP/min
  • Average damage per minute 2 (APCR) shell: 1 877 → 2 608 HP/min
  • Average damage per minute 3 (HE) shell: 2 434 → 3 477 HP/min
  • Module damage 1 (AP) shell: 100 → 105 HP
  • Module damage 2 (APCR) shell: 100 → 105 HP
  • Module damage 3 (HE) shell: 100 → 105 HP
  • Initial shell velocity 1 (AP) shell: 825 → 930 m/s
  • Initial shell velocity 2 (APCR) shell: 980 → 1 160 m/s
  • Initial shell velocity 3 (HE) shell: 785 → 850 m/s
  • Cost 1 (AP) shell: 145 → 215 credits
  • Cost 2 (APCR) shell: 2 800 → 3 200 credits
  • Cost 3 (HE) shell: 100 → 120 credits

Gun 2/3 – 75 mm M6 removed

Gun 3/3 – 90 mm Kenerga Mk. 8 removed

Gun 2/2 – 90 mm Kenerga Mk. 8 (601) added

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

GSOR 1006 Scheme 7 (MT-9, Tech Tree)

  • Tank HP repair cost: 16 335 → 16 830 credits

Chassis 1/2 – GSOR 1006/7 Mk. 1

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9

Turret 1/2 – GSOR 1006/7 Mk. 1

  • Survivability / Tank HP: 1 600 → 1 620 HP

Gun 1/2 – 90 mm Kenerga Mk. 8

  • Reload time: 7.67 → 5.94 sec
  • Rate of fire: 7.82 → 10.09 shots/min
  • Damage 1 (AP) shell: 250 → 280 HP
  • Damage 2 (APCR) shell: 250 → 280 HP
  • Damage 3 (HE) shell: 320 → 370 HP
  • Average damage per minute 1 (AP) shell: 1 956 → 2 826 HP/min
  • Average damage per minute 2 (APCR) shell: 1 956 → 2 826 HP/min
  • Average damage per minute 3 (HE) shell: 2 503 → 3 735 HP/min

Gun 2/2 – 105 mm MV Gun

  • Damage 1 (AP) shell: 390 → 420 HP
  • Damage 2 (APCR) shell: 390 → 420 HP
  • Damage 3 (HE) shell: 480 → 510 HP
  • Average damage per minute 1 (AP) shell: 2 001 → 2 154 HP/min
  • Average damage per minute 2 (APCR) shell: 2 001 → 2 154 HP/min
  • Average damage per minute 3 (HE) shell: 2 462 → 2 616 HP/min

Turret 2/2 – GSOR 1006/7 Mk. 2

  • Survivability / Tank HP: 1 650 → 1 700 HP

Gun 1/2 – 90 mm Kenerga Mk. 8

  • Reload time: 7.48 → 5.85 sec
  • Rate of fire: 8.02 → 10.26 shots/min
  • Damage 1 (AP) shell: 250 → 280 HP
  • Damage 2 (APCR) shell: 250 → 280 HP
  • Damage 3 (HE) shell: 320 → 370 HP
  • Average damage per minute 1 (AP) shell: 2 006 → 2 873 HP/min
  • Average damage per minute 2 (APCR) shell: 2 006 → 2 873 HP/min
  • Average damage per minute 3 (HE) shell: 2 567 → 3 796 HP/min

Gun 2/2 – 105 mm MV Gun

  • Damage 1 (AP) shell: 390 → 420 HP
  • Damage 2 (APCR) shell: 390 → 420 HP
  • Damage 3 (HE) shell: 480 → 510 HP
  • Average damage per minute 1 (AP) shell: 2 086 → 2 246 HP/min
  • Average damage per minute 2 (APCR) shell: 2 086 → 2 246 HP/min
  • Average damage per minute 3 (HE) shell: 2 567 → 2 728 HP/min

Radio 1/2 – C.13/B.47 removed

Concept No. 5 (MT-10, Tech Tree)

General:

  • Tank HP repair cost: 22 860 → 24 130 credits

Firepower:

  • Accuracy at 100 m: 0.30 → 0.26 m
  • Penetration 2 (APCR) shell: 318 → 328 mm
  • Penetration 2 (APCR) shell at 500m: 303 → 313 mm
  • Damage 1 (AP) shell: 430 → 460 HP
  • Damage 2 (APCR) shell: 430 → 460 HP
  • Damage 3 (HE) shell: 515 → 540 HP
  • Average damage per minute 1 (AP) shell: 2 300 → 2 460 HP/min
  • Average damage per minute 2 (APCR) shell: 2 300 → 2 460 HP/min
  • Average damage per minute 3 (HE) shell: 2 755 → 2 888 HP/min

Survivability:

  • Survivability / Tank HP: 1 800 → 1 900 HP

Valentine (LT-3, Tech Tree)

Chassis 1/2 – Valentine Mk. I

  • Terrain resistance: 1.0/1.3/2.0 → 0.9/1.1/1.8

Turret 2/2 – Valentine Mk. XI

Gun 1/3 – QF 2-pdr Mk. X removed

Gun 2/3 – QF 6-pdr Mk. III early removed

Gun 3/3 – QF 6-pdr Gun Mk. V early

  • Aiming time: 2.70 → 2.30 sec
  • Accuracy at 100 m: 0.43 → 0.41 m

Gun 1/2 – QF 2-pdr Mk. X (Val) added

Engine 1/4 – AEC A189

  • Engine power: 135 → 160 HP
  • Specific power: 7.35 → 8.72 HP/t

Engine 2/4 – AEC A190 removed

Engine 3/4 – GMC 6004 6-71S removed

Engine 4/4 – GMC 6004 6-71A removed

Engine 2/2 – GMC 6004 6-71A (Val) added

Radio 1/2 – WS No. 11 removed

Matilda (MT-4, Tech Tree)

  • Module repair cost: 1 455 → 1 930 credits

Chassis 1/2 – Matilda Mk. II

  • Terrain resistance: 1.0/1.3/2.3 → 0.9/1.2/2.1
  • Hull traverse speed: 35.46 → 39.63 deg/s
  • Dispersion from hull traverse (max.): 0.20 (7.09) → 0.20 (7.93)

Chassis 2/2 – Matilda Mk. IIA

  • Hull traverse speed: 37.55 → 41.72 deg/s
  • Dispersion from hull traverse (max.): 0.18 (6.76) → 0.18 (7.51)

Turret 1/2 – Matilda Mk. IIA

Gun 1/3 – QF 2-pdr Mk. X removed

Gun 2/3 – OQF 3-inch Howitzer Mk. I removed

Gun 3/3 – QF 2-pdr Mk. X-B

  • Penetration 1 (AP) shell: 121 → 102 mm
  • Penetration 1 (AP) shell at 500m: 102 → 87 mm
  • Penetration 2 (APCR) shell: 145 → 135 mm
  • Penetration 2 (APCR) shell at 500m: 122 → 114 mm
  • Initial shell velocity 1 (AP) shell: 1 341 → 1 041 m/s

Shell 3/3 – HESV (HE) added

Gun 1/2 – QF 2-pdr Mk. X (A12) added

Turret 2/2 – Matilda Mk. IIA*

Gun 1/3 – QF 2-pdr Mk. X removed

Gun 2/3 – OQF 3-inch Howitzer Mk. I removed

Gun 3/3 – QF 2-pdr Mk. X-B

  • Penetration 1 (AP) shell: 121 → 102 mm
  • Penetration 1 (AP) shell at 500m: 102 → 87 mm
  • Penetration 2 (APCR) shell: 145 → 135 mm
  • Penetration 2 (APCR) shell at 500m: 122 → 114 mm
  • Initial shell velocity 1 (AP) shell: 1 341 → 1 041 m/s

Shell 3/3 – HESV (HE) added

Gun 1/2 – QF 2-pdr Mk. X (A12) added

Engine 1/2 – 2x AEC

  • Engine power: 174 → 195 HP
  • Specific power: 6.45 → 7.23 HP/t

Engine 2/2 – 2x Leyland E164

  • Engine power: 190 → 210 HP
  • Specific power: 7.05 → 7.79 HP/t
  • Engine durability (after repair): 65 (32) → 135 (68) HP

Radio 1/4 – WS No. 11 removed

Radio 2/4 – WS No. 9 removed

Radio 3/4 – WS No. 19 Mk. I removed

Cavalier (MT-5, Tech Tree)

  • Concealment from movement after shot: 2.61% → 2.77%
  • Concealment from stationary after shot: 3.46% → 3.68%
  • Tank HP repair cost: 2 440 → 2 800 credits
  • Module repair cost: 2 842 → 2 676 credits

Chassis 1/2 – A24

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8

Turret 1/2 – A24 Nuffield

  • Survivability / Tank HP: 580 → 670 HP
  • View range: 340 → 350 m

Gun 1/2 – QF 6-pdr Mk. III

  • Reload time: 2.88 → 2.21 sec
  • Aiming time: 2.21 → 1.92 sec
  • Rate of fire: 20.86 → 27.21 shots/min
  • Accuracy at 100 m: 0.41 → 0.38 m
  • Dispersion after shot: 3.50 → 3.00
  • Average damage per minute 1 (AP) shell: 1 564 → 2 041 HP/min
  • Average damage per minute 2 (APCR) shell: 1 564 → 2 041 HP/min
  • Average damage per minute 3 (HE) shell: 2 086 → 2 721 HP/min

Gun 2/2 – QF 6-pdr Gun Mk. V

  • Reload time: 2.68 → 2.01 sec
  • Aiming time: 2.21 → 1.92 sec
  • Rate of fire: 22.35 → 29.80 shots/min
  • Accuracy at 100 m: 0.39 → 0.36 m
  • Dispersion after shot: 3.50 → 3.00
  • Average damage per minute 1 (AP) shell: 1 676 → 2 235 HP/min
  • Average damage per minute 2 (APCR) shell: 1 676 → 2 235 HP/min
  • Average damage per minute 3 (HE) shell: 2 235 → 2 980 HP/min

Turret 2/2 – A24 Vauxhall

  • Survivability / Tank HP: 610 → 700 HP

Gun 1/4 – QF 6-pdr Mk. III removed

Gun 2/4 – QF 6-pdr Gun Mk. V removed

Gun 3/4 – 75 mm Gun Mk. V removed

Gun 4/4 – 3.7-inch Howitzer removed

Gun 1/2 – QF 6-pdr Mk. III (A24) added

Gun 2/2 – QF 6-pdr Mk. V (A24) added

Engine 1/2 – Nuffield Liberty Mk. III

  • Engine power: 390 → 435 HP
  • Specific power: 15.15 → 16.86 HP/t
  • Engine durability (after repair): 86 (42) → 135 (68) HP

Engine 2/2 – Nuffield Liberty Mk. IVA

  • Engine power: 450 → 475 HP
  • Specific power: 17.42 → 18.34 HP/t
  • Engine durability (after repair): 104 (52) → 170 (85) HP

Radio 1/2 – WS No. 19 Mk. I removed

Cromwell (MT-6, Tech Tree)

  • Tank HP repair cost: 4 875 → 5 514 credits

Chassis 1/2 – A27L

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8

Turret 1/2 – Cromwell Mk. I

  • Survivability / Tank HP: 800 → 900 HP

Gun 1/3 – QF 6-pdr Mk. III removed

Gun 2/3 – QF 6-pdr Gun Mk. V removed

Gun 3/3 – 3.7-inch Howitzer removed

Gun 1/1 – QF 6-pdr Gun Mk. V (A27M) added

Turret 2/2 – Cromwell Mk. IV

  • Survivability / Tank HP: 840 → 950 HP

Gun 1/5 – QF 6-pdr Mk. III removed

Gun 2/5 – QF 6-pdr Gun Mk. V removed

Gun 3/5 – 3.7-inch Howitzer removed

Gun 4/5 – 75 mm Gun Mk. V removed

Gun 5/5 – 75 mm Vickers HV removed

Gun 1/2 – QF 6-pdr Gun Mk. V (A27M) added

Gun 2/2 – 75 mm Gun Mk. V (A27M) added

Engine 1/3 – Nuffield Liberty Mk. V removed

Engine 2/3 – Rolls-Royce Meteor removed

Engine 3/3 – Rolls-Royce Meteor Mk. IVB removed

Engine 1/2 – Rolls-Royce Meteor (A27M) added

Engine 2/2 – Rolls-Royce Meteor Mk. IVB (A27M) added

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

Comet (MT-7, Tech Tree)

  • Tank HP repair cost: 6 900 → 7 500 credits

Chassis 1/2 – A34

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9
  • Hull traverse speed: 35.46 → 39.63 deg/s
  • Dispersion from hull traverse (max.): 0.18 (6.38) → 0.18 (7.13)

Chassis 2/2 – A34A

  • Hull traverse speed: 37.55 → 41.72 deg/s
  • Dispersion from hull traverse (max.): 0.16 (6.01) → 0.16 (6.68)

Turret 1/2 – Cromwell Mk. IV

  • Survivability / Tank HP: 1 050 → 1 180 HP

Gun 1/3 – 75 mm Gun Mk. V removed

Gun 2/3 – 3.7-inch Howitzer removed

Gun 3/3 – 75 mm Vickers HV removed

Gun 1/1 – 75 mm Gun Mk. V (A34) added

Turret 2/2 – Comet Mk. I

  • Survivability / Tank HP: 1 150 → 1 250 HP

Gun 1/4 – 75 mm Gun Mk. V removed

Gun 2/4 – 3.7-inch Howitzer removed

Gun 3/4 – 75 mm Vickers HV removed

Gun 4/4 – OQF 77 mm Gun Mk. II

  • Penetration 1 (AP) shell: 148 → 164 mm
  • Penetration 1 (AP) shell at 500m: 138 → 155 mm
  • Penetration 2 (APCR) shell: 208 → 221 mm
  • Penetration 2 (APCR) shell at 500m: 187 → 198 mm
  • Initial shell velocity 1 (AP) shell: 785 → 884 m/s
  • Initial shell velocity 2 (APCR) shell: 981 → 1 105 m/s
  • Initial shell velocity 3 (HE) shell: 785 → 884 m/s

Gun 1/2 – 75 mm Gun Mk. V (A34) added

Engine 1/2 – Rolls-Royce Meteor

  • Engine power: 600 → 660 HP
  • Specific power: 18.35 → 20.18 HP/t

Engine 2/2 – Rolls-Royce Meteor Mk. IVB

  • Engine power: 650 → 700 HP
  • Specific power: 19.88 → 21.41 HP/t

Radio 1/3 – WS No. 19 Mk. II removed

Radio 2/3 – WS No. 19 Mk. III removed

Centurion Mk. I (MT-8, Tech Tree)

  • Tank HP repair cost: 12 949 → 14 288 credits

Chassis 1/2 – Centurion Mk. I

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9

Turret 1/2 – Centurion Mk. I

  • Survivability / Tank HP: 1 350 → 1 520 HP
  • View range: 380 → 390 m

Gun 1/2 – OQF 77 mm Gun Mk. II removed

Gun 2/2 – OQF 17-pdr Gun Mk. VII removed

Gun 1/1 – OQF 17-pdr Gun Mk. VII (A41) added

Turret 2/2 – Centurion Mk. III

  • Survivability / Tank HP: 1 450 → 1 600 HP

Gun 1/3 – OQF 77 mm Gun Mk. II removed

Gun 2/3 – OQF 17-pdr Gun Mk. VII removed

Gun 3/3 – OQF 20-pdr Gun Type A Barrel

  • Reload time: 7.19 → 6.14 sec
  • Rate of fire: 8.34 → 9.78 shots/min
  • Dispersion from turret traverse (max.): 0.16 (6.01) → 0.12 (4.51)
  • Average damage per minute 1 (AP) shell: 1 919 → 2 249 HP/min
  • Average damage per minute 2 (APCR) shell: 1 919 → 2 249 HP/min
  • Average damage per minute 3 (HE) shell: 2 336 → 2 738 HP/min
  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Gun 1/2 – OQF 17-pdr Gun Mk. VII (A41) added

Engine 1/3 – Rolls-Royce Meteor removed

Engine 2/3 – Rolls-Royce Meteor Mk. IVB removed

Engine 3/3 – Rolls-Royce Meteor Mk. IVC

  • Engine power: 750 → 850 HP
  • Specific power: 16.70 → 18.92 HP/t

Engine 1/2 – Rolls-Royce Meteor Mk. IVA 101 added

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

Centurion Mk. 7/1 (MT-9, Tech Tree)

  • Tank HP repair cost: 16 168 → 16 920 credits

Chassis 1/2 – Centurion Mk. 7

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9

Turret 1/2 – Centurion Mk. 7

  • Survivability / Tank HP: 1 620 → 1 720 HP

Gun 1/2 – OQF 20-pdr Gun Type A Barrel removed

Gun 2/2 – OQF 20-pdr Gun Type B Barrel

  • Reload time: 5.47 → 4.60 sec
  • Rate of fire: 10.98 → 13.04 shots/min
  • Dispersion from turret traverse (max.): 0.14 (5.26) → 0.12 (4.51)
  • Dispersion after shot: 3.50 → 3.00
  • Average damage per minute 1 (AP) shell: 2 525 → 2 999 HP/min
  • Average damage per minute 2 (APCR) shell: 2 525 → 2 999 HP/min
  • Average damage per minute 3 (HE) shell: 3 074 → 3 650 HP/min
  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Turret 2/2 – Centurion Mk. 9

  • Survivability / Tank HP: 1 720 → 1 800 HP

Gun 1/3 – OQF 20-pdr Gun Type A Barrel removed

Gun 2/3 – OQF 20-pdr Gun Type B Barrel

  • Reload time: 5.47 → 4.41 sec
  • Rate of fire: 10.98 → 13.60 shots/min
  • Dispersion after shot: 3.50 → 3.00
  • Average damage per minute 1 (AP) shell: 2 525 → 3 129 HP/min
  • Average damage per minute 2 (APCR) shell: 2 525 → 3 129 HP/min
  • Average damage per minute 3 (HE) shell: 3 074 → 3 809 HP/min
  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Engine 1/3 – Rolls-Royce Meteor Mk. IVB

  • Engine power: 650 → 890 HP
  • Specific power: 12.50 → 17.12 HP/t

Engine 2/3 – Rolls-Royce Meteor Mk. IVC removed

Engine 3/3 – Rolls-Royce Griffon

  • Engine power: 950 → 1 040 HP
  • Specific power: 18.20 → 19.92 HP/t

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

Churchill I (HT-5, Tech Tree)

  • Concealment from movement after shot: 1.00% → 1.08%
  • Concealment from stationary after shot: 2.00% → 2.15%
  • Module repair cost: 2 677 → 2 981 credits

Chassis 1/2 – Churchill I

  • Terrain resistance: 1.1/1.4/2.3 → 1.0/1.2/2.1
  • Hull traverse speed: 20.86 → 26.07 deg/s
  • Dispersion from hull traverse (max.): 0.20 (4.17) → 0.20 (5.22)

Chassis 2/2 – Churchill III

  • Hull traverse speed: 22.95 → 29.20 deg/s
  • Dispersion from hull traverse (max.): 0.18 (4.13) → 0.18 (5.26)

Turret 1/2 – Churchill I

Gun 1/2 – QF 2-pdr Mk. X removed

Gun 2/2 – OQF 3-inch Howitzer Mk. I removed

Gun 1/1 – QF 2-pdr Mk. X (A22) added

Turret 2/2 – Churchill III

  • Turret armor: 88.9/88.9/76.2 → 101.6/88.9/76.2 mm

Gun 1/6 – QF 2-pdr Mk. X removed

Gun 2/6 – OQF 3-inch Howitzer Mk. I removed

Gun 3/6 – QF 6-pdr Mk. III removed

Gun 4/6 – QF 6-pdr Gun Mk. V removed

Gun 5/6 – 75 mm Gun Mk. V removed

Gun 6/6 – 75 mm Vickers HV removed

Gun 1/2 – QF 2-pdr Mk. X (A22) added

Gun 2/2 – QF 6-pdr Gun Mk. V (A22) added

Engine 1/2 – Meadows D.A.V.

  • Engine power: 300 → 330 HP
  • Specific power: 7.65 → 8.45 HP/t
  • Engine durability (after repair): 82 (40) → 135 (68) HP

Engine 2/2 – Bedford Twin-Six

  • Engine power: 350 → 380 HP
  • Specific power: 8.75 → 9.53 HP/t
  • Engine durability (after repair): 104 (52) → 170 (85) HP

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

Churchill VII (HT-6, Tech Tree)

  • Concealment from movement: 3.70% → 3.76%
  • Concealment from movement after shot: 0.92% → 0.93%
  • Tank HP repair cost: 6 529 → 6 934 credits
  • Module repair cost: 2 737 → 3 655 credits

Chassis 1/2 – Churchill IV

  • Terrain resistance: 1.2/1.4/2.5 → 1.1/1.3/2.3
  • Hull traverse speed: 18.77 → 22.95 deg/s
  • Dispersion from hull traverse (max.): 0.18 (3.38) → 0.18 (4.13)

Chassis 2/2 – Churchill VII

  • Hull traverse speed: 20.86 → 25.03 deg/s
  • Dispersion from hull traverse (max.): 0.16 (3.34) → 0.16 (4.01)

Turret 1/2 – Churchill IV

  • Survivability / Tank HP: 1 080 → 1 140 HP

Gun 1/4 – QF 6-pdr Gun Mk. V removed

Gun 2/4 – 3.7-inch Howitzer removed

Gun 3/4 – 75 mm Gun Mk. V removed

Gun 4/4 – 75 mm Vickers HV removed

Gun 1/1 – 75 mm Gun Mk. V (A22F) added

Turret 2/2 – Churchill VII

  • Survivability / Tank HP: 1 130 → 1 200 HP

Gun 1/5 – QF 6-pdr Gun Mk. V removed

Gun 2/5 – 3.7-inch Howitzer removed

Gun 3/5 – 75 mm Gun Mk. V removed

Gun 4/5 – 75 mm Vickers HV removed

Gun 5/5 – OQF 77 mm Gun Mk. II removed

Gun 1/2 – 75 mm Gun Mk. V (A22F) added

Gun 2/2 – OQF 77 mm Gun Mk. II (A22F) added

Engine 1/2 – Meadows D.A.V.

  • Engine power: 300 → 330 HP
  • Specific power: 7.52 → 8.27 HP/t
  • Engine durability (after repair): 82 (40) → 170 (85) HP

Engine 2/2 – Bedford Twin-Six

  • Engine power: 350 → 380 HP
  • Specific power: 8.59 → 9.33 HP/t
  • Engine durability (after repair): 104 (52) → 205 (103) HP

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

Black Prince (HT-7, Tech Tree)

  • Max forward speed: 25 → 30 km/h
  • Max reverse speed: 14 → 15 km/h
  • Tank HP repair cost: 9 425 → 9 750 credits

Chassis 1/2 – Black Prince

  • Terrain resistance: 1.3/1.6/2.5 → 1.2/1.4/2.3
  • Dispersion from movement (max.): 0.16 (4.00) → 0.16 (4.80)

Chassis 2/2 – Black Prince Mk. II

  • Dispersion from movement (max.): 0.14 (3.50) → 0.14 (4.20)

Turret 1/1 – Black Prince

  • Survivability / Tank HP: 1 450 → 1 500 HP

Gun 1/2 – OQF 77 mm Gun Mk. II

  • Reload time: 4.03 → 4.31 sec
  • Aiming time: 2.21 → 2.01 sec
  • Rate of fire: 14.90 → 13.91 shots/min
  • Damage 1 (AP) shell: 140 → 150 HP
  • Damage 2 (APCR) shell: 140 → 150 HP
  • Average damage per minute 3 (HE) shell: 2 831 → 2 642 HP/min

Engine 1/2 – Bedford Twin-Six

  • Engine power: 350 → 600 HP
  • Specific power: 6.89 → 11.81 HP/t
  • Engine durability (after repair): 104 (52) → 205 (103) HP

Engine 2/2 – Rolls-Royce Meteor

  • Engine power: 600 → 650 HP
  • Specific power: 12.00 → 13.00 HP/t

Radio 1/3 – WS No. 19 Mk. II removed

Radio 2/3 – WS No. 19 Mk. III removed

Caernarvon (HT-8, Tech Tree)

  • Tank HP repair cost: 12 000 → 13 125 credits

Chassis 1/2 – FV221

  • Terrain resistance: 1.2/1.5/2.5 → 1.1/1.3/2.3
  • Hull traverse speed: 22.95 → 27.12 deg/s
  • Dispersion from movement (max.): 0.18 (6.17) → 0.16 (5.49)
  • Dispersion from hull traverse (max.): 0.18 (4.13) → 0.16 (4.34)

Chassis 2/2 – FV221A

  • Hull traverse speed: 25.03 → 31.29 deg/s
  • Dispersion from hull traverse (max.): 0.16 (4.01) → 0.16 (5.01)

Turret 1/2 – Centurion Mk. II

  • Survivability / Tank HP: 1 500 → 1 660 HP
  • View range: 370 → 390 m
  • Aiming circle horizontal speed: 27.12 → 31.29 deg/s

Gun 1/1 – OQF 17-pdr Gun Mk. VII

  • Reload time: 4.31 → 3.26 sec
  • Aiming time: 2.21 → 2.01 sec
  • Rate of fire: 13.91 → 18.41 shots/min
  • Dispersion from turret traverse (max.): 0.12 (3.25) → 0.10 (3.13)
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 171 → 197 mm
  • Penetration 1 (AP) shell at 500m: 161 → 185 mm
  • Average damage per minute 1 (AP) shell: 2 086 → 2 761 HP/min
  • Average damage per minute 2 (APCR) shell: 2 086 → 2 761 HP/min
  • Average damage per minute 3 (HE) shell: 2 642 → 3 497 HP/min

Turret 2/2 – Centurion 32-pdr

  • Survivability / Tank HP: 1 600 → 1 750 HP

Gun 1/2 – OQF 17-pdr Gun Mk. VII

  • Reload time: 4.03 → 3.26 sec
  • Rate of fire: 14.90 → 18.41 shots/min
  • Accuracy at 100 m: 0.33 → 0.31 m
  • Dispersion after shot: 3.50 → 3.00
  • Penetration 1 (AP) shell: 171 → 197 mm
  • Penetration 1 (AP) shell at 500m: 161 → 185 mm
  • Average damage per minute 1 (AP) shell: 2 235 → 2 761 HP/min
  • Average damage per minute 2 (APCR) shell: 2 235 → 2 761 HP/min
  • Average damage per minute 3 (HE) shell: 2 831 → 3 497 HP/min

Gun 2/2 – OQF 32-pdr Gun Mk. II

  • Aiming time: 2.21 → 2.01 sec
  • Dispersion from turret traverse (max.): 0.14 (4.38) → 0.12 (3.75)
  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Engine 1/3 – Rolls-Royce Meteor Mk. IVB removed

Engine 2/3 – Rolls-Royce Meteor Mk. IVC removed

Engine 3/3 – Rolls-Royce Meteor M120 removed

Engine 1/2 – Rolls-Royce Meteor Mk. IVC (221) added

Engine 2/2 – Rolls-Royce Meteor M120 (221) added

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

Conqueror (HT-9, Tech Tree)

  • Concealment from movement: 2.22% → 2.28%
  • Concealment from movement after shot: 0.42% → 0.43%
  • Tank HP repair cost: 17 414 → 17 860 credits

Chassis 1/2 – Conqueror Mk. I

  • Terrain resistance: 1.2/1.5/2.5 → 1.1/1.3/2.3
  • Hull traverse speed: 25.03 → 30.25 deg/s
  • Dispersion from hull traverse (max.): 0.14 (3.50) → 0.14 (4.23)

Chassis 2/2 – Conqueror Mk. II

  • Hull traverse speed: 27.12 → 34.42 deg/s
  • Dispersion from hull traverse (max.): 0.12 (3.25) → 0.12 (4.13)

Turret 1/2 – Conqueror Mk. II

  • Survivability / Tank HP: 1 850 → 1 900 HP

Gun 1/1 – OQF 32-pdr Gun Mk. II

  • Aiming time: 2.01 → 1.73 sec
  • Penetration 1 (AP) shell: 220 → 240 mm
  • Penetration 1 (AP) shell at 500m: 206 → 226 mm
  • Penetration 2 (APCR) shell: 252 → 281 mm
  • Penetration 2 (APCR) shell at 500m: 241 → 256 mm
  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Turret 2/2 – Conqueror Mk. II ABP

  • Survivability / Tank HP: 1 950 → 2 000 HP

Gun 1/2 – OQF 32-pdr Gun Mk. II

  • Aiming time: 2.01 → 1.73 sec
  • Penetration 1 (AP) shell: 220 → 240 mm
  • Penetration 1 (AP) shell at 500m: 206 → 226 mm
  • Penetration 2 (APCR) shell: 252 → 281 mm
  • Penetration 2 (APCR) shell at 500m: 241 → 256 mm
  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Engine 1/4 – Rolls-Royce Meteor Mk. IVB removed

Engine 2/4 – Rolls-Royce Meteor Mk. IVC removed

Engine 3/4 – Rolls-Royce Meteor M120

  • Engine power: 810 → 900 HP
  • Specific power: 12.35 → 13.72 HP/t

Engine 4/4 – Rolls-Royce Griffon removed

Engine 2/2 – Rolls-Royce Griffon (214) added

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

Super Conqueror (HT-10, Tech Tree)

Mobility:

  • Engine power: 950 → 1 120 HP
  • Specific power: 12.34 → 14.55 HP/t

Concealment:

  • Concealment from movement: 2.28% → 2.34%
  • Concealment from movement after shot: 0.43% → 0.44%

FV224 Chopper (HT-7, Tech Tree)

Chassis 1/2 – FV224 Chopper

  • Terrain resistance: 1.3/1.4/2.0 → 1.2/1.3/1.9

Turret 1/2 – FV224 Chopper

  • Survivability / Tank HP: 1 200 → 1 240 HP

Gun 1/1 – Twin 20-pdr Gun MBC

  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Turret 2/2 – FV224 Chopper Mk. II

Gun 1/1 – Twin 20-pdr Gun MBC

  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

FV227 Conceiver (HT-8, Tech Tree)

  • Tank HP repair cost: 12 000 → 12 750 credits

Chassis 1/2 – FV227 Conceiver

  • Terrain resistance: 1.2/1.5/2.5 → 1.1/1.3/2.3

Turret 1/2 – FV227 Conceiver

  • Survivability / Tank HP: 1 500 → 1 620 HP

Gun 1/2 – Twin 20-pdr Gun MBC Mk. II

  • Reload time: 6.62 / 13.23 → 6.04 / 13.23 sec
  • Reload time in mode: 6.62 / 13.23 → 6.04 / 12.08 sec
  • Both guns reload: 13.23 → 12.08 sec
  • Rate of fire: 9.07 → 9.93 shots/min
  • Average damage per minute 1 (AP) shell: 2 086 → 2 285 HP/min
  • Average damage per minute 2 (APCR) shell: 2 086 → 2 285 HP/min
  • Average damage per minute 3 (HE) shell: 2 539 → 2 781 HP/min
  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Gun 2/2 – Twin 32-pdr Gun MBC

  • Reload time: 7.38 / 14.77 → 7.29 / 14.77 sec
  • Reload time in mode: 7.38 / 14.77 → 7.29 / 14.57 sec
  • Both guns reload: 14.77 → 14.57 sec
  • Rate of fire: 8.13 → 8.23 shots/min
  • Average damage per minute 1 (AP) shell: 2 276 → 2 306 HP/min
  • Average damage per minute 2 (APCR) shell: 2 276 → 2 306 HP/min
  • Average damage per minute 3 (HE) shell: 2 845 → 2 882 HP/min
  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Turret 2/2 – FV227 Conceiver Mk. II

  • Survivability / Tank HP: 1 600 → 1 700 HP

Gun 1/2 – Twin 20-pdr Gun MBC Mk. II

  • Reload time: 6.33 / 12.66 → 6.04 / 12.66 sec
  • Reload time in mode: 6.33 / 12.66 → 6.04 / 12.08 sec
  • Both guns reload: 12.66 → 12.08 sec
  • Rate of fire: 9.48 → 9.93 shots/min
  • Average damage per minute 1 (AP) shell: 2 181 → 2 285 HP/min
  • Average damage per minute 2 (APCR) shell: 2 181 → 2 285 HP/min
  • Average damage per minute 3 (HE) shell: 2 655 → 2 781 HP/min
  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Gun 2/2 – Twin 32-pdr Gun MBC

  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

FV229 Contender (HT-9, Tech Tree)

Chassis 1/2 – FV229 Contender

  • Terrain resistance: 1.2/1.5/2.5 → 1.1/1.3/2.3

Turret 1/2 – FV229 Contender

Gun 1/2 – Twin 32-pdr Gun MBC Mk. 2

  • Reload time: 7.29 / 14.57 → 6.04 / 14.57 sec
  • Reload time in mode: 7.29 / 14.57 → 6.04 / 12.08 sec
  • Both guns reload: 14.57 → 12.08 sec
  • Aiming time: 2.01 → 1.82 sec
  • Rate of fire: 8.23 → 9.93 shots/min
  • Accuracy at 100 m: 0.33 → 0.32 m
  • Average damage per minute 1 (AP) shell: 2 306 → 2 781 HP/min
  • Average damage per minute 2 (APCR) shell: 2 306 → 2 781 HP/min
  • Average damage per minute 3 (HE) shell: 2 882 → 3 477 HP/min
  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Turret 2/2 – FV229 Contender Mk. II

Gun 1/2 – Twin 32-pdr Gun MBC Mk. 2

  • Reload time: 7.00 / 14.00 → 6.04 / 14.00 sec
  • Reload time in mode: 7.00 / 14.00 → 6.04 / 12.08 sec
  • Rate of fire: 8.57 → 9.93 shots/min
  • Average damage per minute 1 (AP) shell: 2 400 → 2 781 HP/min
  • Average damage per minute 2 (APCR) shell: 2 400 → 2 781 HP/min
  • Average damage per minute 3 (HE) shell: 3 000 → 3 477 HP/min
  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Valentine AT (TD-4, Tech Tree)

  • Tank HP repair cost: 1 418 → 1 435 credits
  • Module repair cost: 1 693 → 2 161 credits

Chassis 1/2 – Valentine AT Mk. I

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.1/1.8
  • Hull traverse speed: 35.46 → 45.89 deg/s
  • Dispersion from hull traverse (max.): 0.24 (8.51) → 0.24 (11.01)

Chassis 2/2 – Valentine AT Mk. II

  • Hull traverse speed: 39.63 → 52.15 deg/s
  • Dispersion from hull traverse (max.): 0.22 (8.72) → 0.22 (11.47)

Turret 1/1 – Valentine AT

  • Survivability / Tank HP: 405 → 410 HP

Gun 1/3 – QF 6-pdr AT Gun Mk. II removed

Gun 2/3 – 3.7-inch AT Howitzer removed

Gun 3/3 – QF 6-pdr AT Gun Mk. IV removed

Gun 1/2 – QF 6-pdr AT Gun Mk. II (VAT) added

Gun 2/2 – QF 6-pdr AT Gun Mk. IV (VAT) added

Engine 1/4 – AEC A189 removed

Engine 2/4 – AEC A190 removed

Engine 3/4 – GMC 6004 6-71S removed

Engine 4/4 – GMC 6004 6-71A removed

Engine 1/2 – AEC A189 (VAT) added

Engine 2/2 – GMC 6004 6-71A (VAT) added

Radio 1/4 – WS No. 11 removed

Radio 2/4 – WS No. 9 removed

Radio 3/4 – WS No. 19 Mk. I removed

AT 2 (TD-5, Tech Tree)

  • Tank HP repair cost: 3 150 → 3 470 credits
  • Module repair cost: 1 793 → 2 331 credits

Chassis 1/2 – AT 2

  • Terrain resistance: 1.6/1.8/3.0 → 1.4/1.6/2.8
  • Hull traverse speed: 18.77 → 25.03 deg/s
  • Dispersion from hull traverse (max.): 0.36 (6.76) → 0.36 (9.01)

Chassis 2/2 – AT 2 Mk. II

  • Hull traverse speed: 20.86 → 27.12 deg/s
  • Dispersion from hull traverse (max.): 0.34 (7.09) → 0.34 (9.22)

Turret 1/1 – AT 2

  • Survivability / Tank HP: 590 → 650 HP
  • View range: 310 → 330 m

Gun 1/3 – QF 6-pdr AT Gun Mk. III

  • Accuracy at 100 m: 0.39 → 0.35 m
  • Penetration 1 (AP) shell: 105 → 120 mm
  • Penetration 1 (AP) shell at 500m: 81 → 96 mm

Gun 2/3 – 3.7-inch AT Howitzer removed

Gun 3/3 – QF 6-pdr AT Gun Mk. V

  • Accuracy at 100 m: 0.35 → 0.31 m
  • Penetration 1 (AP) shell: 110 → 125 mm
  • Penetration 1 (AP) shell at 500m: 95 → 110 mm

Engine 1/2 – Nuffield Liberty Mk. II

  • Engine power: 340 → 380 HP
  • Specific power: 8.29 → 9.27 HP/t
  • Engine durability (after repair): 86 (42) → 135 (68) HP

Engine 2/2 – Nuffield Liberty Mk. III

  • Engine power: 395 → 425 HP
  • Specific power: 9.63 → 10.37 HP/t
  • Engine durability (after repair): 104 (52) → 170 (85) HP

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

AT 8 (TD-6, Tech Tree)

Chassis 1/2 – AT 8

  • Terrain resistance: 1.6/1.8/3.0 → 1.4/1.6/2.8
  • Hull traverse speed: 18.77 → 27.12 deg/s
  • Dispersion from hull traverse (max.): 0.34 (6.38) → 0.34 (9.22)

Chassis 2/2 – AT 8 Mk. II

  • Hull traverse speed: 20.86 → 29.20 deg/s
  • Dispersion from hull traverse (max.): 0.32 (6.68) → 0.32 (9.35)

Turret 1/1 – AT 8

Gun 1/4 – QF 6-pdr AT Gun Mk. V removed

Gun 2/4 – 75 mm AT Gun Mk. V removed

Gun 3/4 – OQF 77 mm AT Gun Mk. II

  • Gun elevation: +7.5 (max. up +7.5) → +18 (max. up +18) deg

Gun 4/4 – OQF 17-pdr AT Gun Mk. VII removed

Gun 2/2 – OQF 17-pdr AT Gun Mk. VII (AT 8) added

Engine 1/3 – Nuffield Liberty Mk. II removed

Engine 2/3 – Nuffield Liberty Mk. III removed

Engine 3/3 – Nuffield Liberty Mk. V removed

Engine 1/2 – Nuffield Liberty Mk. III (AT 8) added

Engine 2/2 – Nuffield Liberty Mk. V (AT 8) added

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

AT 7 (TD-7, Tech Tree)

  • Tank HP repair cost: 8 750 → 9 100 credits

Chassis 1/2 – AT 7

  • Terrain resistance: 1.6/1.8/3.0 → 1.4/1.6/2.8
  • Hull traverse speed: 20.86 → 27.12 deg/s
  • Dispersion from hull traverse (max.): 0.32 (6.68) → 0.32 (8.68)

Chassis 2/2 – AT 7 Mk. II

  • Hull traverse speed: 22.95 → 31.29 deg/s
  • Dispersion from hull traverse (max.): 0.30 (6.88) → 0.30 (9.39)

Turret 1/1 – AT 7

  • Survivability / Tank HP: 1 250 → 1 300 HP
  • View range: 350 → 360 m

Gun 1/4 – QF 6-pdr AT Gun Mk. V removed

Gun 2/4 – OQF 77 mm AT Gun Mk. II removed

Gun 3/4 – OQF 17-pdr AT Gun Mk. VII removed

Gun 4/4 – OQF 20-pdr AT Gun Type A Barrel removed

Gun 1/2 – OQF 17-pdr AT Gun Mk. VII (AT 7) added

Gun 2/2 – OQF 20-pdr AT Gun Type A Barrel (AT 7) added

Engine 1/3 – Nuffield Liberty Mk. III removed

Engine 2/3 – Nuffield Liberty Mk. V removed

Engine 3/3 – Ford GAA

  • Engine power: 500 → 550 HP
  • Specific power: 11.21 → 12.33 HP/t

Engine 1/2 – Nuffield Liberty Mk. V (AT 7) added

Radio 1/3 – WS No. 19 Mk. II removed

Radio 2/3 – WS No. 19 Mk. III removed

AT 15 (TD-8, Tech Tree)

  • Concealment from movement after shot: 1.70% → 1.60%
  • Concealment from stationary after shot: 2.84% → 2.68%
  • Tank HP repair cost: 12 325 → 12 750 credits
  • Module repair cost: 4 745 → 6 005 credits

Chassis 1/2 – AT 15

  • Terrain resistance: 1.4/1.7/2.9 → 1.3/1.5/2.6
  • Hull traverse speed: 18.77 → 25.03 deg/s
  • Dispersion from hull traverse (max.): 0.20 (3.75) → 0.20 (5.01)

Chassis 2/2 – AT 15 Mk. II

  • Hull traverse speed: 20.86 → 29.20 deg/s
  • Dispersion from hull traverse (max.): 0.18 (3.75) → 0.18 (5.26)

Turret 1/1 – AT 15

  • Survivability / Tank HP: 1 450 → 1 500 HP
  • Turret traverse mechanism durability (after repair): 100 (50) → 155 (78) HP

Gun 1/4 – OQF 17-pdr AT Gun Mk. VII removed

Gun 2/4 – OQF 20-pdr AT Gun Type A Barrel

  • Reload time: 5.18 → 4.79 sec
  • Aiming time: 1.82 → 1.63 sec
  • Rate of fire: 11.59 → 12.52 shots/min
  • Accuracy at 100 m: 0.30 → 0.29 m
  • Dispersion from turret traverse (max.): 0.12 (3.25) → 0.10 (2.71)
  • Dispersion after shot: 3.50 → 3.00
  • Average damage per minute 1 (AP) shell: 2 665 → 2 879 HP/min
  • Average damage per minute 2 (APCR) shell: 2 665 → 2 879 HP/min
  • Average damage per minute 3 (HE) shell: 3 245 → 3 504 HP/min
  • Module damage 1 (AP) shell: 118 → 113 HP
  • Module damage 2 (APCR) shell: 118 → 113 HP
  • Module damage 3 (HE) shell: 118 → 113 HP

Gun 3/4 – OQF 32-pdr AT Gun removed

Gun 4/4 – OQF 20-pdr AT Gun Type B Barrel removed

Gun 2/2 – OQF 32-pdr AT Gun (AT 15) added

Engine 1/3 – Ford GAA removed

Engine 2/3 – Rolls-Royce Meteor removed

Engine 3/3 – Rolls-Royce Meteor Mk. V removed

Engine 1/2 – Rolls-Royce Meteor (AT 15) added

Engine 2/2 – Rolls-Royce Meteor Mk. V (AT 15) added

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

Tortoise (TD-9, Tech Tree)

  • Tank HP repair cost: 17 100 → 15 818 credits
  • Module repair cost: 7 110 → 8 540 credits

Chassis 1/2 – Tortoise

  • Terrain resistance: 1.4/1.7/2.9 → 1.3/1.5/2.6

Turret 1/1 – Tortoise

  • Survivability / Tank HP: 2 000 → 1 850 HP
  • Turret traverse mechanism durability (after repair): 100 (50) → 170 (85) HP

Gun 1/3 – OQF 32-pdr AT Gun removed

Gun 2/3 – OQF 20-pdr AT Gun Type B Barrel removed

Gun 1/2 – OQF 32-pdr AT Gun (A39) added

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

FV217 Badger (TD-10, Tech Tree)

Firepower:

  • Dispersion from hull traverse (max.): 0.26 (5.97) → 0.26 (6.78)
  • Module damage 1 (AP) shell: 165 → 166 HP
  • Module damage 2 (APCR) shell: 165 → 166 HP
  • Module damage 3 (HE) shell: 165 → 166 HP
  • Explosion radius 3 (HE) shell: 2 m → 3 m

Mobility:

  • Engine power: 950 → 1 050 HP
  • Specific power: 14.62 → 16.15 HP/t
  • Hull traverse speed: 22.95 → 26.07 deg/s

Achilles (TD-6, Tech Tree)

Chassis 1/2 – Achilles I

  • Terrain resistance: 1.1/1.3/2.0 → 0.9/1.1/1.8
  • Hull traverse speed: 33.38 → 41.72 deg/s
  • Dispersion from hull traverse (max.): 0.25 (8.34) → 0.25 (10.43)

Chassis 2/2 – Achilles IIC

  • Hull traverse speed: 35.46 → 43.81 deg/s
  • Dispersion from hull traverse (max.): 0.24 (8.51) → 0.24 (10.51)

Turret 1/2 – Achilles V Type

Gun 1/2 – 3-inch AT Gun M7 removed

Gun 2/2 – OQF 17-pdr AT Gun Mk. V

  • Reload time: 4.70 → 4.31 sec
  • Aiming time: 2.21 → 2.01 sec
  • Rate of fire: 12.77 → 13.91 shots/min
  • Average damage per minute 1 (AP) shell: 1 916 → 2 086 HP/min
  • Average damage per minute 2 (APCR) shell: 1 916 → 2 086 HP/min
  • Average damage per minute 3 (HE) shell: 2 427 → 2 642 HP/min

Turret 2/2 – Achilles Duck Bill

Gun 1/3 – 3-inch AT Gun M7 removed

Gun 2/3 – OQF 17-pdr AT Gun Mk. V

  • Reload time: 4.60 → 4.22 sec
  • Aiming time: 2.01 → 1.82 sec
  • Rate of fire: 13.04 → 14.22 shots/min
  • Average damage per minute 1 (AP) shell: 1 956 → 2 133 HP/min
  • Average damage per minute 2 (APCR) shell: 1 956 → 2 133 HP/min
  • Average damage per minute 3 (HE) shell: 2 477 → 2 702 HP/min

Gun 3/3 – OQF 17-pdr AT Gun Mk. VII removed

Gun 2/2 – OQF 17-pdr AT Gun Mk. VII (IIC) added

Engine 1/2 – General Motors 6046

  • Engine power: 410 → 510 HP
  • Specific power: 13.71 → 17.06 HP/t

Engine 2/2 – Ford GAA

  • Engine power: 500 → 550 HP
  • Specific power: 17.68 → 19.44 HP/t

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

Challenger (TD-7, Tech Tree)

  • Tank HP repair cost: 6 750 → 7 125 credits

Chassis 1/2 – Challenger

  • Terrain resistance: 1.1/1.2/1.8 → 1.0/1.1/1.7
  • Hull traverse speed: 29.20 → 32.33 deg/s
  • Dispersion from hull traverse (max.): 0.26 (7.59) → 0.26 (8.41)

Chassis 2/2 – Avenger

  • Hull traverse speed: 31.29 → 35.46 deg/s
  • Dispersion from hull traverse (max.): 0.24 (7.51) → 0.24 (8.51)

Turret 1/2 – Challenger

  • Survivability / Tank HP: 840 → 900 HP

Gun 1/2 – OQF 17-pdr AT Gun Mk. II removed

Gun 2/2 – OQF 17-pdr AT Gun Mk. VII removed

Gun 1/1 – OQF 17-pdr AT Gun Mk. VII (A30) added

Turret 2/2 – Avenger

  • Survivability / Tank HP: 900 → 950 HP

Gun 1/3 – OQF 17-pdr AT Gun Mk. II removed

Gun 2/3 – OQF 17-pdr AT Gun Mk. VII removed

Gun 3/3 – OQF 32-pdr AT Gun Mk. II

  • Module damage 1 (AP) shell: 135 → 127 HP
  • Module damage 2 (APCR) shell: 135 → 127 HP
  • Module damage 3 (HE) shell: 135 → 127 HP

Gun 1/2 – OQF 17-pdr AT Gun Mk. VII (A30) added

Engine 1/2 – Rolls-Royce Meteor

  • Engine power: 600 → 660 HP
  • Specific power: 17.83 → 19.62 HP/t

Engine 2/2 – Rolls-Royce Meteor Mk. IVB

  • Engine power: 650 → 700 HP
  • Specific power: 19.32 → 20.81 HP/t

Radio 1/3 – WS No. 19 Mk. II removed

Radio 2/3 – WS No. 19 Mk. III removed

Charioteer (TD-8, Tech Tree)

  • Tank HP repair cost: 9 450 → 10 800 credits
  • Module repair cost: 5 009 → 6 149 credits

Chassis 1/2 – Charioteer Mk. 6

  • Terrain resistance: 1.0/1.2/2.0 → 0.9/1.0/1.8
  • Hull traverse speed: 35.46 → 41.72 deg/s
  • Dispersion from movement (max.): 0.30 (15.60) → 0.28 (14.56)
  • Dispersion from hull traverse (max.): 0.30 (10.64) → 0.28 (11.68)

Chassis 2/2 – Charioteer Mk. 8

  • Hull traverse speed: 37.55 → 43.81 deg/s
  • Dispersion from movement (max.): 0.28 (14.56) → 0.25 (13.00)
  • Dispersion from hull traverse (max.): 0.28 (10.51) → 0.25 (10.95)

Turret 1/1 – Charioteer

  • Survivability / Tank HP: 1 050 → 1 200 HP
  • Turret traverse mechanism durability (after repair): 100 (50) → 155 (78) HP

Gun 1/3 – OQF 20-pdr AT Gun Type A Barrel removed

Gun 2/3 – OQF 20-pdr AT Gun Type B Barrel removed

Gun 1/2 – OQF 20-pdr AT Gun Type B Barrel (4101) added

Engine 1/2 – Rolls-Royce Meteor

  • Engine power: 600 → 660 HP
  • Specific power: 19.82 → 21.80 HP/t

Engine 2/2 – Rolls-Royce Meteor Mk. IVB

  • Engine power: 650 → 700 HP
  • Specific power: 21.47 → 23.13 HP/t

Radio 1/3 – WS No. 19 Mk. II removed

Radio 2/3 – WS No. 19 Mk. III removed

FV4004 Conway (TD-9, Tech Tree)

  • Max forward speed: 40 → 50 km/h
  • Max reverse speed: 15 → 20 km/h
  • Tank HP repair cost: 13 500 → 14 400 credits

Chassis 1/2 – Interim Heavy Gun Tank

  • Terrain resistance: 1.1/1.3/2.1 → 1.0/1.1/1.9
  • Hull traverse speed: 27.12 → 41.72 deg/s
  • Dispersion from movement (max.): 0.32 (12.80) → 0.30 (15.00)
  • Dispersion from hull traverse (max.): 0.32 (8.68) → 0.30 (12.52)

Chassis 2/2 – FV4004 Conway

  • Hull traverse speed: 29.20 → 45.89 deg/s
  • Dispersion from movement (max.): 0.30 (12.00) → 0.27 (13.50)
  • Dispersion from hull traverse (max.): 0.30 (8.76) → 0.27 (12.39)

Turret 1/1 – FV4004 Conway

  • Survivability / Tank HP: 1 500 → 1 600 HP

Gun 1/2 – 120 mm AT Gun L1A1

  • Gun elevation: +10 (max. up +10) → +15 (max. up +15) deg

Gun 2/2 – B.L. 5.5-in. AT Gun

  • Gun elevation: +10 (max. up +10) → +15 (max. up +15) deg
  • Module damage 1 (AP) shell: 191 → 189 HP
  • Module damage 2 (HE) shell: 191 → 189 HP
  • Module damage 3 (HE) shell: 191 → 189 HP

Engine 1/3 – Rolls-Royce Meteor Mk. IVB removed

Engine 2/3 – Rolls-Royce Meteor Mk. IVC removed

Engine 3/3 – Rolls-Royce Griffon removed

Engine 1/2 – Rolls-Royce Meteor Mk. IVC (4004) added

Engine 2/2 – Rolls-Royce Griffon (4004) added

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

FV4005 Stage II (TD-10, Tech Tree)

Firepower:

  • Module damage 1 (AP) shell: 244 → 247 HP
  • Module damage 2 (HE) shell: 244 → 247 HP
  • Module damage 3 (HE) shell: 244 → 247 HP

Concealment:

  • Concealment from movement: 0.85% → 0.80%
  • Concealment from movement after shot: 0.10% → 0.09%

Bishop (SPG-5, Tech Tree)

  • Module repair cost: 2 212 → 3 650 credits

Hull 1/1 –

  • Ammunition rack durability (after repair): 90 (45) → 150 (113) HP

Chassis 1/2 – Valentine Mk. II

  • Terrain resistance: 1.2/1.4/2.3 → 1.1/1.3/2.1

Turret 1/1 – Bishop

Gun 2/2 – Q.F. 4.5-in. Howitzer

  • Reload time: 12.37 → 14.38 sec
  • Rate of fire: 4.85 → 4.17 shots/min
  • Accuracy at 100 m: 0.69 → 0.77 m
  • Average damage per minute 1 (HE) shell: 2 183 → 1 877 HP/min

Engine 1/4 – AEC A189 removed

Engine 2/4 – AEC A190 removed

Engine 3/4 – GMC 6004 6-71S removed

Engine 4/4 – GMC 6004 6-71A removed

Engine 1/2 – AEC A190 (Bishop) added

Engine 2/2 – GMC 6004 6-71A (Bishop) added

Radio 1/3 – WS No. 19 Mk. I removed

Radio 2/3 – WS No. 19 Mk. II removed

FV304 (SPG-6, Tech Tree)

  • Module repair cost: 3 330 → 4 885 credits

Hull 1/1 –

  • Ammunition rack durability (after repair): 100 (50) → 170 (128) HP

Chassis 1/2 – FV304

  • Terrain resistance: 1.2/1.5/2.3 → 1.1/1.4/2.1

Chassis 2/2 – FV304 Mk. II

  • Chassis durability (after repair): 90 (70) → 145 (109) HP
  • Chassis repair time: 12.64 → 11.62 sec

Turret 1/2 – FV304

Gun 1/1 – Q.F. 25-Pr. Gun/How.

  • Reload time: 8.53 → 8.05 sec
  • Aiming time: 4.60 → 4.03 sec
  • Rate of fire: 7.03 → 7.45 shots/min
  • Accuracy at 100 m: 0.63 → 0.58 m
  • Average damage per minute 1 (HE) shell: 1 969 → 2 086 HP/min

Radio 1/3 – WS No. 19 Mk. II removed

Radio 2/3 – WS No. 19 Mk. III removed

Crusader 5.5-in. SP (SPG-7, Tech Tree)

  • Module repair cost: 3 318 → 6 160 credits

Hull 1/1 –

  • Ammunition rack durability (after repair): 110 (55) → 190 (143) HP

Chassis 1/2 – Crusader Mk. II

  • Terrain resistance: 1.2/1.4/2.3 → 1.1/1.3/2.1

Chassis 2/2 – Crusader 5.5-in. SP

  • Chassis durability (after repair): 110 (85) → 180 (135) HP
  • Chassis repair time: 12.19 → 11.70 sec

Engine 1/2 – Nuffield Liberty Mk. III

  • Engine durability (after repair): 104 (52) → 205 (103) HP

Engine 2/2 – Nuffield Liberty Mk. V

  • Engine durability (after repair): 136 (67) → 240 (120) HP

Radio 1/4 – WS No. 9 removed

Radio 2/4 – WS No. 19 Mk. I removed

Radio 3/4 – WS No. 19 Mk. II removed

FV207 (SPG-8, Tech Tree)

  • Concealment from movement: 3.82% → 3.88%
  • Concealment from movement after shot: 0.55% → 0.55%
  • Module repair cost: 6 354 → 9 440 credits

Hull 1/1 –

  • Ammunition rack durability (after repair): 134 (67) → 210 (158) HP

Chassis 1/2 – FV206

  • Terrain resistance: 1.4/1.6/2.7 → 1.3/1.5/2.5
  • Hull traverse speed: 18.77 → 22.95 deg/s
  • Dispersion from hull traverse (max.): 0.34 (6.38) → 0.34 (7.80)

Chassis 2/2 – FV207

  • Hull traverse speed: 20.86 → 26.07 deg/s
  • Dispersion from hull traverse (max.): 0.30 (6.26) → 0.30 (7.82)
  • Chassis durability (after repair): 140 (105) → 220 (165) HP
  • Chassis repair time: 12.82 → 11.70 sec

Turret 1/1 – FV207

  • Turret traverse mechanism durability (after repair): 100 (50) → 155 (78) HP

Gun 2/2 – Q.F. 6-in. Gun Mk. V

  • Reload time: 28.76 → 27.42 sec
  • Aiming time: 4.31 → 3.84 sec
  • Rate of fire: 2.09 → 2.19 shots/min
  • Dispersion from turret traverse (max.): 0.44 (7.34) → 0.42 (7.01)
  • Average damage per minute 1 (HE) shell: 1 356 → 1 422 HP/min
  • Average damage per minute 2 (HE) shell: 1 669 → 1 750 HP/min
  • Average damage per minute 3 (AP) shell: 1 001 → 1 050 HP/min

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

FV3805 (SPG-9, Tech Tree)

  • Module repair cost: 6 150 → 8 630 credits

Chassis 1/2 – FV3805

  • Terrain resistance: 1.3/1.5/2.5 → 1.2/1.4/2.3
  • Chassis durability (after repair): 140 (105) → 220 (165) HP
  • Chassis repair time: 15.52 → 11.70 sec

Chassis 2/2 – FV3806

  • Chassis durability (after repair): 150 (115) → 240 (180) HP
  • Chassis repair time: 12.64 → 11.70 sec

Turret 1/1 – FV3805

  • Turret traverse mechanism durability (after repair): 100 (50) → 170 (85) HP

Gun 2/3 – Q.F. 6-in. Gun Mk. V removed

Radio 1/3 – WS No. 19 Mk. III removed

Radio 2/3 – WS No. 22 removed

Conqueror Gun Carriage (SPG-10, Tech Tree)

  • Short name: “ConquerorGC” → “Conqueror GC”

General:

  • Module repair cost: 7 259 → 9 009 credits

Survivability:

  • Turret traverse mechanism durability (after repair): 100 (50) → 185 (93) HP

3 thoughts on “Rebalance of Vehicles in WoT 2.0: Britain

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