Tier XI vehicles have arrived! For the first time in WoT, tech trees go beyond Tier X, bringing 16 new machines (15 as natural successors, plus 1 Personal Mission reward: the mighty Black Rock).
What’s New at Tier XI:
- Seamless Advancement: Unlock a Tier XI by earning 325,000 XP on a Tier X + 7.4M Credits. National & Universal Blueprints can be used to speed progression.
- Special Mechanics: Every Tier XI vehicle features a unique ability to deepen tactical choices.
- New Progression System: Instead of Field Mods, Tier XI uses a brand-new modular upgrade system with up to 25 positive upgrades: Emphasize firepower, mobility, or survivability, unlock alternate equipment loadouts, change slot types, and enhance your Special Mechanic.
- Elite Status: Max out your progression tree to achieve Elite status, then keep leveling to unlock exclusive visual customizations.
- Exclusive Customization: Stat Trackers, Volumetric 2D styles, and 3D Gun Sleeves customization types available only at Tier XI.
A Closer Looks at Tier XI: The Taschenratte
Germany’s Tier XI Taschenratte is the ultra-heavy successor to the Maus, built with unmatched survivability, reinforced armor, and a unique Secondary Weapon System. These extra tactical guns fire HE shells to break tracks, disable modules, or finish off enemies while your main gun reloads.
Every Tier XI vehicle has its own Special Mechanic: some active, some passive, adding new tactical depth without overcomplicating core gameplay.
FAQ:
Q: What will happen to events played at tier X, e.g Onslaught, CW etc?
A: We are not planning any changes to these modes at the moment, changes may occur in the future but for now they remain at Tier X!
Q: Will there be field modifications for tier XI in the future?
A: There are no such plans at the moment! Tier XI vehicles come with their own progression mechanics
Q: Why do some tech trees not have Tier XI tanks?
A: Not every line will have a Tier XI at launch. More Tier XI tanks will be added later as development continues.
Q: What about players who invested heavily into Tier X—will they fall behind?
A: Tier X remains highly competitive and relevant across all modes. Tier XI is an extension for players who want to go further, not a replacement!
Q: Why are special abilities in the game—are you turning into a MOBA?
A: No. The Special Mechanics in Tier XI are designed to deepen tactical choices while staying true to World of Tanks’ core gameplay. They’re not flashy “superpowers,” but practical, historically inspired mechanics that enhance each vehicle’s role and playstyle. For example, the new German Tier XI Heavy Tank Taschenratte uses a Secondary Weapon System to fire HE shells—ideal for breaking tracks or disabling modules while your main gun reloads. These mechanics are meant to enrich strategy and teamwork, not change the identity of World of Tanks.
Q: Why are you only introducing 1 Tier XI Light Tank?
A: We are introducing 16 brand-new Tier XI vehicles aiming to populate the new tier with Heavy and Medium tanks first, as we make adjustments and monitor balance. Down the road, we will introduce more Tier XI tanks, including light tanks.
World of Tanks 2.0 is releasing on the 3rd of September
The battlefield is changing. Tier XI machines are just the beginning!
Read more in our articles here: https://worldoftanks.eu/news/general-news/update-2-0-tier-11-overview/
2.0 Hub: https://worldoftanks.eu/en/news/updates/2-0-hub/
Thank you, and roll out!

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Just a note: the line”National & Universal Blueprints can be used to speed progression” has been removed from the article. They have clarified in a comment on Youtube that we CANNOT use blueprints now.
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