WoT Supertest: Pearl River Changes

The southwestern and central zones of the Pearl River map have undergone a major reworking. These changes aim to refresh the gameplay experience in these zones and better accommodate maneuverable vehicles, snipers, and scouts—classes that previously faced challenges on this map.

New positions have been introduced for light tanks, medium tanks, and tank destroyers, with a strong emphasis on interconnectivity between these roles. The redesign also establishes a more clearly defined front line, encouraging more structured and engaging encounters.

Here are the locations of the changes:

Sniper-friendly positions for lightly armored vehicles—ideal for controlling the southwest and central areas.

Light tanks positions to control a large part of the map and balconies (3) in square F5.

Easily accessible balconies added for both teams.

The narrow driveway has been replaced by an open, dangerous hill that forms the new front line.

Additional positions for medium armored vehicles with a strong connection with the south-western part of the map.

Added a shorter driveway has been added for the south-eastern team’s heavy vehicles.

5 thoughts on “WoT Supertest: Pearl River Changes

  1. Great… More SPG-Friendly… Map wasn’t that bad. With so much more open space and kill-zone it will be much worse…

  2. this wasnt problem map, maybee they not change it. Hope my firework house will stay 🙂 …. bee nice put things like that on more maps

    1. What Firework house? Is it some sort of an easter egg? Never heard of that 🙂

  3. Some tweaks are ok, but this is too much. If it turns out fine I dont mind, but some sectors were already fun.

  4. Making the middle not a one-way entry area is always welcomed. The LT bush line looks nice, I can’t see how much vision will it be able to provide, but we’ll see. And going back to the middle area – now it will be more of a leveled playing area, rather than “go there, control 80% of the map” kinda thing. I didn’t really mind the current Pearl River, but it’s true that lightly armoured tanks, that can’t compete for the middle are having a hard time and are stuck between 2 rocks in the southwest area – that’s their entire gameplay. Also, I hope that the shots from around the base towards the crossers from HT flank to the middle will be balanced (which is the most imbalanced thing rn)

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