Schwertwal (Germany, Tier X Heavy, Promotional, rocket boosters mechanic) Changes from Iteration 1 of Common Test 1.29.1
Firepower:
⢠Reload time: Reduced from 18.50 to 16.78 sec
⢠Rate of fire: Increased from 3.24 to 3.58 rounds/min
⢠Aiming time: Reduced from 3.07 to 2.88 sec
⢠Accuracy at 100 m: Improved from 0.42 to 0.38
⢠Dispersion from movement (max): Reduced from 0.27 (8.10, 10.53 with boost) to 0.22 (6.60, 8.58 with boost)
⢠Dispersion from hull traverse (max): Reduced from 0.27 (6.48, 1.94 with boost) to 0.22 (5.28, 1.58 with boost)
⢠Average damage per minute (AP): Increased from 2,270 to 2,503
⢠Average damage per minute (HEAT): Increased from 2,270 to 2,503
⢠Average damage per minute (HE): Increased from 2,918 to 3,218
Survivability:
⢠Hit points: Increased from 2,300 to 2,500
General:
⢠Tank repair cost: Increased from 27,600 to 30,000 credits
So every nation tree is having his rocket tank, his double barrel tank, his strv-alike td⦠Nonsense over nonsense.
I agree with you wholeheartedly. In the meantime, itās getting ridiculous and, above all, infinitely boring.
There seems to be a problem with the dark mode on this website. It always switches automatically to dark mode after each refresh. But I want to use the light mode. Can you please fix this?
Its all coming off the rails a bit isnāt it
The only thing they should be priority-improving is the maps.
Bigger better maps, like with recent improvements
Then all the other Wargaming BS becomes background noise and players can get on with playing
I donāt like this tank getting buffed. It has an insanely strong armour to begin with, its turret is basically impenetrable. The HP buff is fine, but the DPM and base dispersion factors⦠not good
Another mistake like bz176?