We continue our experiments on redesigning this old map, which was removed from the game with Update 1.0. The new iteration of the map going to the Supertest features several reworked zones: a section of the castle area, the city blocks adjacent to the castle, and the flooded swamp in the center of the map. The map’s size is 1000 m × 1000 m.
As has been the case ever since the deletion of the official World of Tanks forum, developers continue to post map changes exclusively on Discord. This method has proven to be extremely unprofessional and inefficient for several reasons:
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They consistently forget to include key images that are crucial for understanding the changes.
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Image albums are often posted without filenames or descriptions, making it impossible to reference or verify them properly.
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The albums, usually hosted on Imgur, are poorly organized and chaotic, offering no structure for clear publication.
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This disorganized communication makes it nearly impossible to publish any proper coverage or analysis based on their material.
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WG appears to be incapable or unwilling to hire someone to manage a proper changelog or communication pipeline for these updates…
Rewoke your brains, old maps was great, with every iterations your maps are worse and unplayable….
the last thing we need is more maps.
you only get to play 5-7 a day anyways.
fix the already existing ones, 1-3 ban slots are too few, adding another map that will probably suck, since map designing is hard for belorussians, only makes it worse.
WG just rework old map to HD and that´s it. Maps reworked after 1.0 were awful. For example old Kharkov was great city map. But you then added three thousand of bushes and hills where everybody was just sitting plus crazy lights driving in the middle. Don´t try to rework playable maps. Please.
Guys chill haha 😂 wg has a new map dev Team (it looks like the switzerland Team, which made frontline) after the Split WG hasnt and Map Designer Team and now they are really cooking
are they though?
ensk field is literally camp or die, winning the city again means pushing into redline bushes filled with tds.
airfield is as dogshit as ever, the csve is unbalanced as fuck, crossfire from campers from the field, and then pushing into redliner tds behind bushes.
the exact same trash as say, steppes.
idk what they are cooking, but they should never enter a kitchen again.
Tell me you are Red, without telling you are Red:D
But yeah the cave is unbalanced, idk what Our supertester are doing, but its gonna change
lmao i can guarantee im better and have better stats than 80-90% of players, but whatever.