18th Supertest of Project CW – Version 0.0.218.5036

In this version of Lodestar, we are focusing on changes and updates to game modes that were previously tested in Lodestar #16.

1. Changes to Game Modes

Kill Confirmed:
• The arena size has been increased. Based on your feedback, arena locations will no longer repeat during a match.
• The number of tags required for victory has been increased from 15 to 18, ensuring at least 4 rounds per match.


• Kill Confirmed rounds are now available on the following maps:
Scars of the City
Crash Zone
Solar Flare
Project Phoenix
Moonshot

Two Lanes:
Respawn timer reduced from 25 to 15 seconds.
• Two Lanes mode is now available on the following maps:
Scars of the City
Crash Zone
Solar Flare
Project Phoenix

Three Lanes:
• Based on feedback from the previous Lodestar and how this mode functioned on the maps, we have decided to discontinue development of the Three Lanes mode.
• Instead, we focused on improving Two Lanes and have replaced Three Lanes with Two Lanes on all maps where it was previously available.

Tug of War:
• After careful consideration, we have decided to remove the Tug of War game mode.


2. New Mode Added – Double Domination

Double Domination is similar to classic Domination, but instead of one large capture zone, there are two smaller capture zones.
These zones follow Conquest-style rules rather than traditional Domination mechanics.
If your team manages to hold both capture zones simultaneously, you’ll receive a significant point bonus.
Kills now contribute to the match score as well.

source: https://t.me/cold_war_express/338

Leave a Reply