WoT RU: Kranvagn Branch Rebalance


Emil I, Emil II, Kranvagn:
Due to their relatively low hit points, these vehicles are not performing effectively in their role as heavy support tanks. To address this issue, their durability will be increased, and their gun parameters will be improved.

X Kranvagn

Survivability
• Hit Points: Increased from 2000 to 2300.

Firepower
• Accuracy at 100 m: Improved from 0.40 m to 0.38 m.
• Penetration (APCR/HEAT/HE): Improved from 252/300/60 mm to 258/310/60 mm.


IX EMIL II

Survivability
• Hit Points: Increased from 1700 to 1900.

Firepower
• Accuracy at 100 m (12 cm akan L/40): Improved from 0.42 m to 0.40 m.
• Reload Time (10.5 cm TK 105-9): Reduced from 25 sec to 24 sec.
• Intra-clip Reload Time (10.5 cm TK 105-9): Reduced from 3 sec to 2.75 sec.
• Penetration (10.5 cm TK 105-9 – APCR/APCR/HE): Improved from 217/242/53 mm to 217/248/53 mm.

Gun Handling (Chassis Adjustments)
• Dispersion from movement (Emil II 1 A): Reduced by 4%.
• Dispersion from movement (Emil II 1 B): Reduced by 12%.
• Dispersion from hull traverse (Emil II 1 A): Reduced by 4%.
• Dispersion from hull traverse (Emil II 1 B): Reduced by 12%.


VIII EMIL I

Survivability
• Hit Points: Increased from 1400 to 1550.

Firepower
• Reload Time (10.5 cm TK 105-9): Reduced from 27 sec to 26 sec.
• Aiming Time (10.5 cm TK 105-9): Reduced from 3.2 sec to 3 sec.
• Penetration (10.5 cm lvkan m/42 – APCR/APCR/HE): Improved from 179/224/53 mm to 198/232/53 mm.
• Penetration (10.5 cm TK 105-9 – APCR/APCR/HE): Improved from 217/242/53 mm to 217/248/53 mm.

Gun Handling (Chassis Adjustments)
• Dispersion from movement (Emil Alt 1): Reduced by 7%.
• Dispersion from movement (Emil Alt 2): Reduced by 8%.
• Dispersion from hull traverse (Emil Alt 1): Reduced by 7%.
• Dispersion from hull traverse (Emil Alt 2): Reduced by 8%.

15 thoughts on “WoT RU: Kranvagn Branch Rebalance

  1. These are miniscule buffs that will give some love to the Kran line. But still, considering it’s Kranvagn and its past, I think it desreves to be where it is. But it’s true – the Kran line is horrendous as it is now.

    1. I 3rd marked it recently and honestly its perfectly ok when i played it. Fun even. Still mobile, still armored where its supposed to.Shit gun handling just forces you to search for close quarters combat thats all.

      Ppl just wont play it out of nostalgia to how op it was back then. You dont see 60tp after nerf on random as well, but its still good.

      1. Speaking about nostalgia, I play Vz 55 a lot, although it’s a shadow of it’s former self. Still, a very very fun tank. I still see quite some 60TPs on the battlefield, even some S. Conquerors here and there. But if the Kran gets buffed, it will be everywhere. And considering that the map design in 2025 heavily favours hull-down monsters… I don’t want a new Kran meta.

  2. WOT RU goes over board as always on changes

    The Kranvagn line doesnt need a buff in NA and EU

    1. A little buff wouldnt hurt but this is definitely too much. Although everything on ru server is OP so maybe it will even out.

      1. Typical Mezfi/uses getting upset triggered when players go against lesta bullsh example why their comments invalid

  3. It’s interesting to watch how WoT balances the vehicle branches, especially when it comes to vehicles like the Kranvagn — the slightest change in performance characteristics can affect the entire game strategy. By the way, while we’re discussing optimization and efficiency, I’d like to share another useful tip, not about tanks, but about real life. I help a friend manage a small bar, and to speed up the ordering process, we implemented StarQRMenu — a digital QR menu https://starqrmenu.com/. It’s a very convenient thing: the client scans the code, looks at the menu on the phone and immediately places an order. It works stably, you can edit the menu every day. In terms of “rebalancing” business processes, it’s like installing a top crew and improved equipment on a vehicle. If anyone has their own projects or acquaintances in the catering industry, I recommend trying it.

  4. Progetto 65 line and Kran line needs mobility and gun handling buffs ASAP. Let the DPM be as it is now.

    1. Cutting 1 second on each realoading shell would srsly help the progetto. Also some stabilisation as the gun is accurate enough while standing still

      I am sitting at 91% MoE, but this is only possible thx to bond equipment improving it massively

      Kran is suffering a lot as it has to brawl tremendously in this turbo hulldown meta and sniping cupolas isnt always as ezy with its poor penetration…

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