The map has been resized to better suit battles with only 30 participants (instead of 60): from 1,400×1,400 meters to 1,050×1,050 meters.
New positions have been added: for light tanks—in the center of the map, for sniper TDs and medium tanks—by the bases, and for well-armored brawling heavies and assault TDs—in the southeastern part. This will increase the tactical depth of gameplay in these locales.
1)
The southeastern part of the map by the coast (squares G8–G9, H7–H9, J7–J8) has been completely redesigned. To promote dynamic gameplay for all vehicle classes, more cover has been added, and the terrain has been made more varied.
2)
The center of the map (squares F5–F6) now features more hillocks and terrain folds, to improve the gameplay experience for those playing in light and maneuverable vehicles.
3)
New sniper positions have been added near the teams’ bases in squares H3–G3 and B7–C7. These will allow you to control the central
part of the map and provide covering fire for allies.
4)
On the flank near the bridge (squares B5–C4, D2–D3, and E2–E3) no major changes have been made— only a slight reduction in vegetation for more convenient gameplay. This direction still features hilly terrain with ample cover, making it well-suited for medium tanks.
so, this is a “new map”?
Nope, it will be under “testing” for 7 more years like every single “new” map that has been announced for the past 5 years.
But we will get lots of tanks and lootboxes.
Yeah, maybe in about 2 years we get another 2 week “RECON” testing event!