This hasn’t happened since 2018!
With the release of Update 1.33, a new nation will arrive in the game. This nation will not represent a single country but will feature the most interesting tank designs from various states, united under a common flag under the name “United Nations.”,
NEW VEHICLES. NEW MECHANICS. NEW EXPERIENCES!
The first tech tree branch primarily consists of modernized tank models from the United Kingdom, the United States, the USSR, and other countries. Some of them may look familiar, but rest assured—they will showcase their unique characteristics in battle.
The pinnacle of the main branch is the mighty Merkava LP, while the sub-branch, featuring Tier IX and X vehicles, will be led by the reliable T-54D.
In the near future, the game will also introduce a Tier VIII premium tank, the M47 Romach.
The key feature of the T-54A, T-54D, and M47 Romach is their new unique mechanic—Pyrometer, which helps detect enemy vehicles.
SEE THE ENEMY? EVEN IF HE THINKS HE’S HIDDEN!
The Pyrometer is a device that, when activated, allows you to detect enemy vehicles hidden behind vegetation and, if at least one outline point is visible, behind obstacles as well.
Mechanic Details:
- Available on T-54A, T-54D, and M47 Romach.
- Activate the Pyrometer using the X key (default). If an enemy is within its range, a red indicator will light up.
- To detect an enemy vehicle, you must keep it within the Pyrometer’s sector for 5 continuous seconds.
- Each battle allows for 3 activations (for Tier VIII and IX tanks) and 4 activations (for Tier X tanks), each lasting 15 seconds.
- The Pyrometer’s detection sector is aligned with the direction of the gun.
- Detection range: 445 m.
- Horizontal coverage angle: 15 degrees.
- Enemies within the Pyrometer’s detection zone receive a notification and have 5 seconds to reposition.
MEET THE NEW RECRUITS!

Renault R35, Tier 1
Mobility:
- Power-to-weight ratio: 7.6 hp/t
- Top speed (forward/reverse): 20/8 km/h
Radio Communication:
- Signal range: 300 m
Survivability:
- Hit points: 245
- Hull armor: 30/30/30 mm
- Turret armor: 30/30/30 mm
Firepower:
- Penetration: 29/46/18 mm
- Damage: 30/30/36
- Reload time: 2.6 sec
- Aiming time: 2.3 sec
- Accuracy at 100 m: 0.52 m
- Gun depression/elevation: -16/20 deg
Vision:
- View range: 280 m
Hotchkiss H39 IDF, Tier 2
Mobility:
- Power-to-weight ratio: 9.27 hp/t
- Top speed (forward/reverse): 26/10 km/h
Radio Communication:
- Signal range: 300 m
Survivability:
- Hit points: 310
- Hull armor: 40/40/40 mm
- Turret armor: 40/40/40 mm
Firepower:
- Penetration: 52/74/23 mm
- Damage: 40/40/50
- Reload time: 2.7 sec
- Aiming time: 2.4 sec
- Accuracy at 100 m: 0.45 m
- Gun depression/elevation: -16/20 deg
Vision:
- View range: 300 m
Locust, Tier 3
Mobility:
- Power-to-weight ratio: 25.44 hp/t
- Top speed (forward/reverse): 64/20 km/h
Radio Communication:
- Signal range: 350 m
Survivability:
- Hit points: 440
- Hull armor: 25/25/25 mm
- Turret armor: 35/25/25 mm
Firepower:
- Penetration: 64/121/23 mm
- Damage: 40/40/50
- Reload time: 2.6 sec
- Aiming time: 1.9 sec
- Accuracy at 100 m: 0.4 m
- Gun depression/elevation: -10/30 deg
Vision:
- View range: 330 m
Sherman Krupp IDF, Tier 4
Mobility:
- Power-to-weight ratio: 15.56 hp/t
- Top speed (forward/reverse): 48/16 km/h
Radio Communication:
- Signal range: 400 m
Survivability:
- Hit points: 500
- Hull armor: 63/38/38 mm
- Turret armor: 76/51/51 mm
Firepower:
- Penetration: 92/127/38 mm
- Damage: 110/110/175
- Reload time: 4.2 sec
- Aiming time: 2.3 sec
- Accuracy at 100 m: 0.46 m
- Gun depression/elevation: -10/35 deg
Vision:
- View range: 340 m
M3 “Sherman” IDF, Tier 5
Mobility:
- Power-to-weight ratio: 17.26 hp/t
- Top speed (forward/reverse): 48/18 km/h
Radio Communication:
- Signal range: 400 m
Survivability:
- Hit points: 600
- Hull armor: 51/38/38 mm
- Turret armor: 76/51/51 mm
Firepower:
- Penetration: 130/180/38 mm
- Damage: 115/115/175
- Reload time: 4.3 sec
- Aiming time: 2.3 sec
- Accuracy at 100 m: 0.45 m
- Gun depression/elevation: -10/25 deg
Vision:
- View range: 350 m
Cromwell VII, Tier 6
Mobility:
- Power-to-weight ratio: 23.01 hp/t
- Top speed (forward/reverse): 64/20 km/h
Radio Communication:
- Signal range: 450 m
Survivability:
- Hit points: 840
- Hull armor: 104/39/50 mm
- Turret armor: 102/64/57 mm
Firepower:
- Penetration: 141/184/38 mm
- Damage: 130/130/185
- Reload time: 4.3 sec
- Aiming time: 2.3 sec
- Accuracy at 100 m: 0.35 m
- Gun depression/elevation: -11/19 deg
Vision:
- View range: 360 m
Degem Yud, Tier 7
Mobility:
- Power-to-weight ratio: 17 hp/t
- Top speed (forward/reverse): 45/15 km/h
Radio Communication:
- Signal range: 550 m
Survivability:
- Hit points: 1200
- Hull armor: 65/40/40 mm
- Turret armor: 90/65/55 mm
Firepower:
- Penetration: 192/233/38 mm
- Damage: 135/135/225
- Reload time: 3.9 sec
- Aiming time: 2.2 sec
- Accuracy at 100 m: 0.34 m
- Gun depression/elevation: -11/20 deg
Vision:
- View range: 380 m
Vickers MBT EXP, Tier 8
Mobility:
- Power-to-weight ratio: 17.33 hp/t
- Top speed (forward/reverse): 50/18 km/h
Radio Communication:
- Signal range: 615 m
Survivability:
- Hit points: 1350
- Hull armor: 115/55/40 mm
- Turret armor: 212/90/80 mm
Firepower:
- Penetration: 230/270/84 mm
- Damage: 230/230/280
- Reload time: 6 sec
- Aiming time: 2 sec
- Accuracy at 100 m: 0.33 m
- Gun depression/elevation: -10/20 deg
Vision:
- View range: 390 m
Shot Kal Alef, Tier 9
Mobility:
- Power-to-weight ratio: 20.05 hp/t
- Top speed (forward/reverse): 50/20 km/h
Radio Communication:
- Signal range: 750 m
Survivability:
- Hit points: 1700
- Hull armor: 254/90/90 mm
- Turret armor: 254/90/90 mm
Firepower:
- Penetration: 260/320/105 mm
- Damage: 390/390/480
- Reload time: 9.7 sec
- Aiming time: 2.3 sec
- Accuracy at 100 m: 0.37 m
- Gun depression/elevation: -10/20 deg
Vision:
- View range: 410 m
T-54A, Tier 9
Mobility:
- Power-to-weight ratio: 17.7 hp/t
- Top speed (forward/reverse): 50/18 km/h
Radio Communication:
- Signal range: 730 m
- Pyrometer (charges/action time): 3 charges/15 sec
- Pyrometer view range: 445 m
- Pyrometer cooldown: 45 sec
Survivability:
- Hit points: 1800
- Hull armor: 120/80/45 mm
- Turret armor: 240/180/65 mm
Firepower:
- Penetration: 241/330/50 mm
- Damage: 320/320/420
- Reload time: 8.3 sec
- Aiming time: 2.2 sec
- Accuracy at 100 m: 0.34 m
- Gun depression/elevation: -7/20 deg
Vision:
- View range: 390 m
Merkava LP, Tier 10
Mobility:
- Power-to-weight ratio: 22.13 hp/t
- Top speed (forward/reverse): 53/12 km/h
Radio Communication:
- Signal range: 750 m
Survivability:
- Hit points: 2100
- Hull armor: 155/50/30 mm
- Turret armor: 330/120/30 mm
Firepower:
- Penetration: 258/320/120 mm
- Damage: 440/440/530
- Reload time: 9 sec
- Aiming time: 2.4 sec
- Accuracy at 100 m: 0.35 m
- Gun depression/elevation: -7/20 deg
Vision:
- View range: 410 m
T-54D, Tier 10
Mobility:
- Power-to-weight ratio: 14.5 hp/t
- Top speed (forward/reverse): 44/13 km/h
Radio Communication:
- Signal range: 730 m
Survivability:
- Hit points: 1900
- Hull armor: 120/80/45 mm
- Turret armor: 240/180/70 mm
Firepower:
- Penetration: 268/330/105 mm
- Damage: 390/390/480
- Reload time: 10 sec
- Aiming time: 2.4 sec
- Accuracy at 100 m: 0.38 m
- Gun depression/elevation: -5/18 deg
Vision:
- View range: 390 m
Shouldn’t this be called “Israeli techtree”?
Thought the same.
Looks good.
RU – new techtree, mechanics
EU – more premium tanks and loot boxes
You can read the comments on the RU server and see how “happy” they are with all the innovations
Most of the new mechanics are pretty dumb…