WoT: Recon Mission – Local Weather Results


Commanders, your dedication and feedback have been invaluable during Recon Mission: Local Weather. Here’s a detailed look at what you’ve accomplished:

Participation:

  • Battles Played: Over 21,151,000!
  • Players Engaged: More than 672,000 Commanders joined the fray.
  • Speaking Up: Nearly 200,000 players completed 626,508 questionnaires.

Top 3 Tank Classes:

  1. Heavy Tanks: 33.5%
  2. Medium Tanks: 30.7%
  3. Tank Destroyers: 19.7%

Your Feedback, Our Focus:
We closely monitored your comments and truly appreciated your insights from the surveys. The event highlighted your high activity and thoughtful engagement with the proposed changes.

There was significant discussion across several platforms (Discord, Reddit, YouTube), and we’re taking your suggestions into consideration. Contributors and players alike provided valuable insight.

However, we’ve also noted discussions about the spotting system and other gameplay principles in zones affected by Local Weather effects.

What’s Next?
The Local Weather mechanics significantly alter gameplay, and in their current form, they will not appear in Random Battles.
Based on your feedback, we’ll explore adjustments to the Weather effect to ensure it preserves both the unique atmosphere and the core mechanics of gameplay.

To help players visualize data, we’ve gathered heatmaps to show the difference between the Live Server and Recon Mission:
Recon Mode Heatmaps – Weather Effects

Visual Effects & Performance:
We understand how much you value impressive visuals alongside strong performance. Many players expressed appreciation for the general concept and visuals but not at the expense of performance.

In future updates, we’ll aim to:

  • Enhance the quality of Local Weather effects.
  • Reduce their resource demand for better performance on your systems.

Thank you for your incredible support and feedback.

Stay tuned for more updates.

4 thoughts on “WoT: Recon Mission – Local Weather Results

  1. The weather events weren’t implemented well. Instead of creating zones that are separated like a map within a map, they should have instead been like a big bush.

    1. i didn’t mind the event being restricted to parts of the map, gave a good opportunity to see the effect it had on game play. however some things where just to extreme for me, the loss of view range was to high, not seeing a IS7 100m in front of me because of smoke, no hard cover, no bush while it was clearly spotted as it was being circled by team member in an AMX was a bit odd, it should at least give me an outline, now both of them where invisible completely until i cleared the smoke boundary, some nuances should be a beter implementation

  2. The most ridiculous thing about this is that you literally can’t see tanks sitting in open field when you’re in the fog and they’re not.

    The idea is nice as it brings more variety to the game but how it’s executed makes the entire concept broken.

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