XM57 (USA, Tier-8, TD, premium)
Average damage: 630/630/900
Average armor penetration (mm): 270/315/90
Rate of fire (rounds/min): 3.82
Loading of the gun (sec): 15.72
Turret Traverse Speed (deg/s): 22.95
Hull Traverse Speed (deg/s): 25.03
Gun elevation/depression (deg): -7/15
Aiming time (sec): 2.59
Accuracy at 100 m: 0.43
Average damage per minute: 2,404
Strength (HP): 1,400
Hull Armor (frontal/side/rear in mm): 121/76/38
Turret Armor (frontal/side/rear in mm): 305/102/38
Track Repair time (sec): 12.03
Weight / maximum weight of the machine(t): 60/65
Engine power (hp): 810
Specific power (hp/t): 13.5
Max. speed/reverse (km/h): 24/12
Stationary vehicle camo (%): 16.36/2.21
Camo in motion (%): 9.8/1.32
View Range (m): 370
Crew 4 people: Commander (Radio Operator); Driver; Gunner; Loader.
It’s seems like a bigger Excalibur
christmas boxes?
It’s going to be so enjoyable to fight this thing while it’s hulldown…
Why do you try to fight hull down tanks doh
How about the Turtle? Do you fight it when it’s hulldown? =))))))
How about the BZ-176? T-832?
This thing at least has a relatively large cupola, and -7 doesn’t always allow it to hide its cupola completely.
The thing that is truly concerning is its alpha dmg. Bad accuracy is compensated by huge pen, especially when it’s APCR.
I hope they won’t give it 0.20 or better stabilization.
This gun needs at least 0.25 to look reasonable enough.
Turtle gets boned by gold ammo, like most other ridge fighters. And on several maps there really isn’t a choice unless the player is dumb and drives far from cover.
As for the cupola on this thing, depends how exposed it is while the tank is hulldown. Thankfully it’s not pixel sized like on Super Conqueror but again, we’ll see how hittable it is.
now with screenshots it is even more obvious that this is based on «The Hunter», a 1950’s/1960’s concept
Seems perfectly okay for a teir 9