The Year of the Pegasus continues in Onslaught! This highly competitive, 7v7, Rank-based, arty-less mode has returned with the Season of the Crimson Pegasus. Expect thrilling gameplay and lucrative rewards! Also, there are some novelties.
- The Onslaught Shop: with every new Rank, unlock a new tier of wares that can be purchased for bonds. High-Rank goods include rare vehicles such as the 114 SP2, the Kampfpanzer 50 t, and the Concept 1B.
- Additional Maps: Oyster Bay, Studzianki, and Outpost are in!
- More Onslaught-specific modifiers: extra accuracy for all; proximity spotting range halved and a different base time for being spotted.
- The Hurricane: this Season, you can reach the number of Pegasus Colors necessary to claim this tank with magnificent looks from Annual Rewards at the end of the Year.
EU Onslaught: Season of the Crimson Pegasus
From January 10 at 02:30 CET (UTC+1)
through February 19 at 02:00 CET (UTC+1)
Prime Times
EU2, EU3:
Weekdays & weekends:
10:00–01:00
CET (UTC+1)
EU4:
Weekdays & weekends: 10:00–18:00
CET (UTC+1)
NA Onslaught: Season of the Crimson Pegasus
From January 09 at 00:30 PT | 02:30 CT | 03:30 ET
through February 19 at 23:00 PT* | 01:00 CT | 02:00 ET
*February 18 for PT
Prime Times
Weekdays:
14:00 PT | 16:00 CT | 17:00 ET – 22:00 PT | 00:00 CT | 01:00 ET
Weekends:
13:00 PT | 15:00 CT | 16:00 ET – 22:00 PT | 00:00 CT | 01:00 ET
ASIA Onslaught: Season of the Crimson Pegasus
From January 9 at 03:00 UTC+8
through February 18 at 02:00 UTC+8
Prime Times
HK Server:
Weekdays & weekends:
16:00–01:00 UTC+8
Seasonal Customization Rewards
In the Season of the Crimson Pegasus, you can also earn customization items that have the thematic hue. They include a unique progressive 2D style, Dog Tag elements, badges, decals, and more.
Seasonal badges and stripes awarded for reaching the Champion and Legend Ranks are removed from your account at the start of each new Season. To earn them back, participate in the next Season and achieve good results!
Changes to the Maps
The Onslaught map roster is growing, with three more locations adapted for the mode. They are Oyster Bay with minor modifications, Studzianki with a larger depression in the middle, and Outpost with new ways to drive up the central hill. These maps were also outfitted with Points of Interest, and some objects were added or taken out.
Outpost
Additional arrivals were added to the center part of the map in squares D4–D5 and E4, respectively. There are also Artillery Headquarters Points of Interest in the same squares.
A Comms Center Point of Interest has been added to square D5, as has a small cover for the upper team.
In square J9, a group of rocks has been added, closing off the central part of the map to the Artillery Headquarters Points of Interest from shooting.
Artillery Headquarters Points of Interest are in squares F5–F6, and some stones were added for the safe exit of vehicles.
The base capture point is located in square G7.
In square J6 is a Comms Center Point of Interest
Another Comms Center Point of Interest is located in square F9.
Cover in the form of rocks was added and flora was removed in squares E2–E3 to balance the sides and make firing more comfortable.
A number of objects in square D9 were removed to make it more convenient for vehicles to move apart at the start of battle.
A couple of objects were removed in square J4 to make it more convenient to separate vehicles at the start of battle.
Studzianki
In squares E5–E6, new objects have been added to the field, and some buildings in the factory area have been removed. In addition, an Artillery Headquarters Point of Interest is located here, and the pit has been enlarged for comfortable play from the position.
The base capture point is located in squares D5–D6 , with an additional small shelter for the lower team.
In squares A5–A6, a structure and some flora have been added. This is also the location of an Artillery Headquarters Point of Interest.
A Comms Center Point of Interest is located in square В8.
Another Comms Center Point of Interest can be found in square B3.
Oyster Bay
There are new objects for cover from enemy fire at the Artillery Headquarters Point of Interest in square E5.
Another Comms Center Point of Interest is in square F6.
Squares C2–B3 have new cover that allows tanks to reach Artillery Headquarters Points of Interest more safely.
The base capture point is located in square C3.
A Comms Center Point of Interest is located in square F3.
In square C6 is another Comms Center Point of Interest.
Capture an Artillery Headquarters to unlock the “Artillery Strike” Tactical Skill which allows you to make a targeted strike that damages enemy vehicles and stuns both enemies and allies in the zone of effect.
Capture a Comms Center to unlock the “Divisional Radar” Tactical Skill which reveals all enemies for 3 seconds on the minimap.
Only neeks play this mode
no bz-nobizness ??? lol
With these new modifiers Onslaught will be completely different than the random queue – the proxy spotting range will change the way many maps work. The spotting time will (hopefully) make LTs more relevant and might also make the Designated Target perk and the otherwise useless radio equipment a must for any scout. If a Designated Target directive is used as well, you can have up to 7 or 8 s of the enemy being spotted and down to 1 s of you being spotted yourself, which will be extremely interesting, but, as I said, very different to randoms.
That’s the problem. It’s too different from randoms and they keep changing it. It’s only available for a few weeks which isn’t time for more players to learn the mode. WG fail.