WoT Update 1.22.1 Common Test: New Features and Familiar Events

Crew Interface Overhaul: Clearer and More Informative

In Update 1.20.1, we introduced several important changes aimed at making the entire system more useful, simple, and convenient for all players. Now we’re ready to take the next step and redesign most of the existing crew interfaces to improve your World of Tanks gaming experience. Here are some of the most significant changes you can try out right away.

Crew Widget and Profiles

All interface improvements follow the same logic and will make your interaction with crews easier, more intuitive, and more convenient at all stages, from the moment you open tankers’ Profiles in the crew widget.

Crew appearances are now larger. All perks are more clearly arranged in a single matrix. The Profile also has two separate tabs (Appearance and Service Record) where you can find additional information. When hovering over the major qualification, you will also be able to understand more clearly how its level affects perks and improves your vehicles.

Quick Training and Crew Books

You will also find it easier to train your crew members. Now, you can use several different types of Crew Books at once, or even all Crew Books on your account. You can also apply them together with Free XP. On top of that, we’re introducing two new types of Universal Manuals that provide all crew members with 20,000 and 100,000 XP, respectively.

Crew Member and Vehicle Change Screen

Another useful improvement is a full-fledged crew member change screen with intuitive navigation. You can move or assign crew members to other vehicles in several clicks, as well as filter your crew member list by various criteria. In this screen, you can also recruit new crew members.

Selecting a vehicle for crew retraining now also takes place in a separate screen, with its own handy filters.

Barracks

We’ve expanded the list of filters available in the Barracks. You can even search for specific crew members (for example, unique Battle Pass or Holiday Ops characters) by their names.

To make it even easier for you to navigate crew operations, we have provided various pop-up tooltips and information screens inside the game client. For example, hovering over a perk will show how it affects the corresponding characteristics when trained to 100%.

We’ll cover the details of the crew interface overhaul in a dedicated article, so stay tuned!

We are continuing our consistent work to improve crew in World of Tanks and are sure that these changes lay a solid foundation for further improvements. In the meantime, join the Common Test and give us your feedback on the overhauled interfaces!

Elite Levels: Show Off Your Experience!

Even if you have hundreds of vehicles in your Garage, you still have your favorites: the ones you enjoy the most and have fought thousands of battles in. Elite Levels is a new achievement system which will help you showcase your experience level when playing in a specific vehicle. This system only applies to Elite vehicles (i.e., those with all modules and subsequent vehicles researched) at Tier V and above. The vehicle’s Elite Level will be shown as a numerical counter both in battle (in the team lists) and in the Garage (vehicle stats and post-battle screen). Take a look.

There will be 350 Elite Levels in total. To achieve new Levels, simply play in any regular in-game modes, where your Elite vehicles gain Combat XP, and earn special Elite Points. After you earn a certain number of Points, your current Level will be updated automatically. The more Combat XP you earn, the more Elite Points you get and the higher your Elite Level will be.

After the release of the update, the calculation of the initial Elite Levels for all Elite vehicles will be based on their lifetime Combat XP earned—you won’t start from zero. Once reached, all Elite Levels are always with you, so you’ll never lose them.

We’ll share more details about the Elite Levels system with you in a dedicated article coming soon, so stay tuned!

Frontline 2023: Get Ready for Episode 3!

Frontline is here again with Episode 3! We invite you to take a break from the Twist of Fate scenario and participate in epic Frontline battles with standard rules. The mode’s core gameplay remains unchanged and will be essentially the same as in the first Episode. Enjoy!

FRONTLINE GUIDE

Steel Hunter: Extensive Balance and Gameplay Changes

The upcoming Steel Hunter event includes some of the best features of previous launches, as well as many new gameplay and balance adjustments. And this time, the battles will be even more exciting! What awaits you is the same frantic fight for the right to be the last hero standing.

What’s Changed?

Gameplay and Balance Changes

  • The respawn mechanics that you found useful and interesting during the Steel Hunter: Reborn event, as well as Marauders, AI-controlled opponents, have been added. We’ve also implemented various game balance changes inspired by Steel Hunter: Reborn.
  • A timer has been added for the Dangerous Zone (yellow), which is displayed when you are inside, and counts down the time until it turns into a Destruction Zone (red). We’ve also added a timer that counts how long until Airdrops arrive.
  • The loot you get after defeating Marauders is now more valuable.
  • The longer the battle lasts, the greater the chance of dropping Combat Abilities from Supplies (yellow loot).
  • Now you get less Battle XP for upgrading your special vehicle when dealing damage.
  • Now, by collecting Spoils of War (red loot), you get more Battle XP. If your Combat Abilities were on cooldown at that moment, this cooldown will be significantly reduced.
  • The upgrade Tier of all special vehicles is now displayed over the course of the battle. You can enable/disable this feature in the game settings.

Progression and Rewards

  • You will earn Progression points not only for completing daily missions available in the mode, but also for your position in the post-battle ranking.
  • If you leave the battle before your vehicle is destroyed, you will not receive any rewards after it is over.

Vehicle Rebalancing

  • The Bái Láng and the Huragan have received a slight buff in performance characteristics. Now they’re faster and equipped with more menacing guns and more dangerous Combat Abilities, and also have thicker armor.
  • Heavy tanks (the Walküre, the Varyag, and the Beowulf) received a slight nerf: their weak spots in the researchable turrets and hulls will have less armor, so you’ll have a better chance of penetrating them.
  • The Harbinger will have more HP and improved guns.
  • The Raven will have less armor and less dangerous guns.

It’s time to join the Common Test and let us know what you think about these changes, Commanders!

10 thoughts on “WoT Update 1.22.1 Common Test: New Features and Familiar Events

  1. I thought they were supposed to be making crew 2.0 and changing that crews can man 3 tanks?
    Above changes seem pointless if crew 2.0 comes.

      1. If there no Rework Crew 2.0 than there no need for “ONE CREW TEAM INTO THREE TANKS” feature as well other CREW Changes like Below 100%

      2. I like these ui changes.
        But I don’t want to have to review all my crew details again.
        I already deleted an the black crews. I don’t want to do that again

  2. I got few questions:
    1. Who asked for this ?
    2. Why ?
    3. Who ever even mentioned anything about changing the crew UI ???
    4. Why is WG AGAIN wasting money and time on a feature literally NO ONE ASKED FOR !!!
    5. Again, with ALL real problems, WG actually wasted time with this BS ?!?!?!
    6. Honestly, who are the people who plan how this game is developed ? Do this people ever play their own game ???

    To sum up, next totally useless change that LITERALLY NO ONE ASKED FOR !!!
    WG WAKE UP, THIS IS NOT THE PROBLEM WHY PEOPLE LEAVE WOT !!!!

    1. Oh unfortunately, because this UI Rework is EASY to do =)))))
      WG is NOT capable of doing proper game balancing, so they obviously decided to pick something that is easy to do, plus this, even though does absolutely nothing to the gameplay, does make the game look better =)))))
      Even if they don’t do this kind of useless stuffs, they will put their time on making new premium shits or Black Market kind of events. That’s how they’re doing it now.
      So far this year after 9 fcking MONTHS, they have done some small stats changes, and not even all of those changes are good, some are horrible.
      They have proven that they’re extremely incompetent and they’re joining Blizzard real quick.

  3. 0. THIS GAME IS A HIDDEN -PAY TO PLAY- AND IT IS A BAD GAME BECAUSE IT IS TOO GREEDY, EVEN IF YOU HAVE THE PREMIUM ACCOUNT ACTIVATED, THE TIER X VEHICLES NEED -50.000 CREDITS PER MATCH TO PLAY.

    (WITH THE PREMIUM ACCOUNT ACTIVATED: THE TIER X VEHICLES SHOULD BE FREE TO PLAY AND NOT ONLY THAT BUT ALSO THEY SHOULD GIVE A +20.000 CREDITS PROFIT PER MATCH.)

    THIS GAME WILL NEVER TELL YOU THAT ONLY THE TIERS 1-6 ARE FREE TO PLAY. BECAUSE IT USES TRICKS TO TRICK YOU TO INVEST AND YOU WILL NOT KNOW THAT YOU WILL GET BORED SOON. WHY THE ‘BATTLE RESULTS’ RIGHT SCREEN MINI-NOTIFICATIONS WRITE FOR CREDITS ONLY THE “EARNED FOR BATTLE” NUMBER? THIS IS A SCAM NUMBER. BECAUSE IT IS ALWAYS REDUCED BY THE “VEHICLE REPAIR COSTS”. THEY WILL WRITE YOU ALL DAY YOU EARN YOU EARN YOU EARN
    BUT IF YOU CHECK THE DETAILED BILLS, THEY WILL SHOW YOU THAT IN EVERY MATCH YOU WERE -5000 CREDITS FOR THE TIER 7, -15.000 FOR THE TIER 8, -25.000 FOR THE TIER 9 AND -50.000 FOR THE TIER 10.

    I HAVE AN INTERNET-CAFE THAT RUNS WOT TOURNAMENTS SO EVERYTHING I WRITE IS FROM MUCH INFO.

    1. WARGAMING YOU ARE BAD. THE TIMES WHEN YOU NERF A VEHICLE BECAUSE IT PROVEN TO BE GOOD, IMMEDIATELY OFFER AN OPTION FOR A FULL REFUND TOO. OR IF YOU DONT OFFER, THAT MEANS THAT YOU DO EVEN MORE SCAMS. THE GAME IS 100% P2W, MORE MONEY = ALWAYS BETTER AMMO+ITEMS+VEHICLES, THEN WHY YOU NERF PEOPLE’S GOOD ITEMS? TO PROVE THAT YOU ARE NOT P2W?
    WHY YOU DISVALUE PEOPLE’S ITEMS? THIS IS VERY NEGATIVE FROM YOU.
    YOU SHOULD NEVER NERF WITH NO OPTION FOR A FULL REFUND.
    THE PLAYERS DONT HAVE TIME TO TELL YOU BUT THEY WILL ALWAYS REMEMBER YOUR NEGATIVE ACTIONS.

    AND TO EXPLAIN THINGS MORE:
    -PAY FOR BETTER VEHICLES- IS OK.
    BUT NERFING WITH NO OPTION FOR A FULL REFUND IS VERY BAD.

    _____________________________

    2. PUT AN OPTION THAT CAN MAKE THE ACTIONS: CAMERA ZOOM IN + ZOOM OUT, TO BE ABLE TO ACCEPT HOTKEYS.

    3. PUT AN OPTION THAT HIDES ALL PLAYER NAMES. BECAUSE MANY NAMES ARE RUDE OR OFFENSIVE.

    4. PUT AN OPTION THAT CAN MAKE THE CAMERA TO REMEMBER ITS POSITION FROM LAST GAME. [THE TACTICAL CAMERA].

    5. PUT AN OPTION THAT CAN MAKE THE BUTTON: ( ‘ )
    TO BE ABLE TO ACCEPT HOTKEY.

    6. PUT AN OPTION THAT CAN MAKE THE RETIC\MODE TO NOT ONLY BE TOGGLE, BUT ALSO TO BE ACTIVE FOR ONLY AS LONG AS I PRESS THE BUTTON.
    ALSO PUT AN OPTION FOR THE RETIC\MODE’S EXIT: TO RETURN TO TACTICAL CAMERA.

    7. PUT AN OPTION THAT HIDES THE LEFT COMMUNICATIONS FEED THAT HAS THE CALLOUTS. USELESS DEVS.

    8. PUT AN OPTION THAT HIDES THE RIGHT MESSAGES FEED THAT WRITES ABOUT THE DESTRUCTIONS. USELESS DEVS.

    9. SOMETIMES THE MATCH TAKES SO LONG TO START. THERE ARE 300 IN THE QUEUE AND TAKES MINUTES TO START. USELESS DEVS.

    10. DELETE THAT 30 SEC WAITING TIME AT THE START OF THE MATCH. DO YOU KNOW ANYTHING ELSE THAN SERVING A WAITING AND WAITING? USELESS DEVS.

    11. IN THE MATCH LOADING SCREENS THAT YOU WRITE ”TIPS” YOU WRITE TOO MUCH ABOUT BANING ACCOUNTS. WHY IS THAT? YOU LIKE BANING ACCOUNTS? IF YOUR FANS BELIEVE YOU ABOUT THIS, THEY WILL SHUT YOU DOWN.

    12. MAKE WOT-PLUS TO INCLUDE PAY WITH PAYSAFECARD.
    MAKE A SECOND -PREMIUM ACCOUNT DAYS- THAT WILL HAVE THE NAME -TIER X FANATIC- AND IT WILL COST 2500 GOLD FOR 1 MONTH AND IT WILL MAKE ALL TIER X VERY MUCH PROFITABLE.

    13. PUT AN OPTION THAT STOPS THOSE GARAGE FULLSCREEN USELESS ”DECAL UNLOCKED” NOTIFICATIONS.

    14. PUT AN OPTION THAT HIDES THOSE NEW EVENT BANNERS AT THE GARAGE. I HAVE ALREADY CLICKED ON THEM AND THEY DONT GO AWAY. USELESS DEVS.

    15. THE CONCEALMENT FEATURE GIVES A VERY UNREAL AND BAD TASTE TO THE GAMER. VEHICLES APPEARING AND DISAPPEARING FOR NO REASON. THIS IS A VERY BAD TASTE. IT MAKES YOU LOSE MANY GAMERS.
    FROM THE MOMENT THE VEHICLES ARE SPOTTED: THE VEHICLES MUST BE ALWAYS APPEARING. AND WHEN THEY ARE UNSPOTTED THEY MUST STILL ALWAYS APPEAR BUT WITH NO HEALTHBARS+INFO.

    16. DELETE THE MATILDA. OR CHANGE THE NAME.
    DELETE THE MIDDLE PERSON OF THE BATTLEPASS.
    DO NOT MAKE THE BATTLEFIELD RIDICULOUS.

    17. PUT AN OPTION THAT BLOCKS THOSE ”COMBAT-IN” ADS THAT POP OUT AT THE LEFT OF THE GARAGE.
    PUT AN OPTION THAT HIDES THOSE POP UPS.

    18. PUT AN OPTION THAT STOPS THE CONFIRM ABOUT LEAVING THE MATCH. I WANT TO LEAVE THE TRASH IMBALANCED MATCH WITH ONLY 1 CLICK.

    19, PUT AN OPTION THAT HIDES THE BZ176 BOOSTER NOTIFICATION THAT IS NEXT TO THE AIMING CURSOR. IT BLOCKS THE WAY OF AIMING CONCENTRATION.
    USELESS DEVS.

    20. WHEN SOMEONE PRESSES THE BATTLE BUTTON FOR A RANDOM MATCH QUEUE, YOU HAVE IT THAT A DIRTY GLASS MUST APPEAR TO HIDE EVERYTHING EXCEPT THE QUEUE LIST IN THE MIDDLE. THIS IS A COMPLETELY WRONG BACKGROUND FOR THE SHARPNESS-SEARCHING FPS PLAYER. THE FPS PLAYER BECOMES SLOWLY TIRED FROM YOUR DIRTY GLASSES LIKE THIS THAT ARE IN SOME PLACES OF THE GARAGE. DELETE ALL THOSE UNCLEAR GLASSES BECAUSE YOU ARE LOSING MANY GAMERS FROM THOSE UNCLEAR GLASSES.
    ALL MENUS MUST BE SHARP CLEAR AND WHEN YOU WANT TO HIGHLIGHT SOMETHING: THEN THE BACKGROUND MUST ONLY SIMPLY DARKEN WITHOUT LOSING ITS SHARPNESS.
    BUT OFC ALL YOUR DEVS CANNOT UNDERSTAND WHAT THE GAMER SEARCHES, BECAUSE ALL YOUR DEVS ARE BACHELOR’S DEGREE STUDENTS THAT NEVER PLAYED A SINGLE PC GAME BUT WERE HOLDING BOOKS ALL THEIR LIVES. THATS WHY YOU ALSO HAVE THE WORLD OF WARPLANES GAME TO HAVE THOSE USELESS AIRPLANES THAT NO ONE CARES ABOUT AND NEVER NEVER PUTTED THE LOCKHEED MARTIN F35 LIGHTNING THAT EVERY GAMER SEARCHES TO PLAY.

    21. THIS GAME HAS A FEATURE NAMED -REFERRAL PROGRAM-. THIS IS A VERY CORRECT FEATURE. BUT THE GAME DOES NOT USE IT CORRECT.
    THE CORRECT USE IS: THE CREDITS PRIZE OF THE PROGRAM MUST CHANGE EVERY MONDAY. WHEN THE STEAM-CHARTS MONTH’S PLAYERS GO LESS THAN 3000 THEN THAT PRIZE MUST GO +1 MILLION CREDITS. AND WHEN THE PLAYERS ARE MORE THAN 3000 THEN THE PRIZE SHOULD STAY THE SAME.

    22. AFTER THE PLAYER’S VEHICLE IS DESTROYED: THE MATCH IS COMPLETELY BORING FOR HIM TO STAY, AND RETURNING TO GARAGE TO CHANGE VEHICLE AND LOAD THE NEXT MAP TAKES TOO MUCH TIME, AND WAITING THAT TIME IS VERY BORING.
    PUT AN OPTION FOR A QUICK BUTTON: A BUTTON THAT APPEARS IMMEDIATELY NEXT TO THE MINIMAP AFTER THE VEHICLE’S DESTRUCTION. THIS BUTTON, IF PRESSED: IMMEDIATELY LOADS THE NEXT VEHICLE OF THE GARAGE LIST, LOADS IT TO THE NEXT MATCH. AND THE NEXT MATCH STARTS.
    FIX THAT OPTION OR YOU DO NOT HAVE FUTURE WITH THAT EXTREMELY BORING THING OF WAITING AND WAITING AND WAITING AND WAITING.

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