1) The central blocks of the city area (fields E2-E3 and F2-F3) have been reworked to increase the defensive capabilities.
2) Added additional defensive positions near the bases (fields A1, A2, H1 and K3) in the city area.
3) The open (green) area has been revised: the firing distance has been increased, new positions have been added for all vehicle types (fields D7–D9 and G7–G9).
4) Between the third and fourth minute of the battle, two platoons leave the track area in different directions, opening up the central path and enabling a quick flank change. As long as the platoons are still in place at the start of the battle, they will protect the base areas from unwanted maneuvers that would speed up the pace of battle on this map.
When the trains start, the passages in fields B5 and J5 are blocked for a short time.
If the trains hit players’ vehicles, they will be pushed aside without damaging the vehicle.
I want to believe that a 2nd iteration happening so fast, means that this change will come soon… I really wanna believe that…
The open (green) area is STILL too open with little real cover like ‘groups’ of bushes & trees so as you cannot see 80% of the area its just a bigger suicide rush zone. LTs still go get fucked!
after all those press W Heavy Tanks get huge amounts of city cover, house wall to house wall so much cover in fact that barely 50mtrs is clear sight, cover is aplenty
World of fucking Premium Heavy Tanks more like,
Still looks like a banned Map to me
The only map I have permanent banned for years
The problem with this map is that it is for levels 1/7. Not for 8/10. End of problem.
1000×1000 ensk map is the only map id like lol
Ensk is clasic map and it should be maybe little bigger and without so much hulldowns…
I’d rather read Reddit that this map