Both the BZ-58-2 and the KPz 3 Projekt 07 HK are equipped with a permanent Standard Large Repair Kit (costing you no credits) that provides +15% to module repair speed (compared to +10% for common Large Repair Kits).
BZ-58-2
While this Tier IX tank is a “classic” Chinese heavy, it has a few peculiar traits. The “classic” ones include high single-shot damage (520 HP), a sturdy turret with up to 380 mm of effective armor at the front, and a top forward speed that allows it to keep up with other heavies (35 km/h). Its more unusual features include its –8° of gun depression and accuracy of 0.37 at base, which make terrain-based play a viable option.
Thanks to its good accuracy, the BZ-58-2 can aim at vulnerable spots of enemy armor where the penetration of the basic AP rounds (250 mm) should be enough to do the job. If not, the special APCR rounds with 303 mm of penetration can help. Travelling at 1,250 m/s, these rounds further increase your chances of scoring a damaging hit.
Of course, damage mitigation is the bread and butter of any breakthrough heavy tank, and this is where the BZ-58-2 dominates. The upper glacis plate has only 70 mm of nominal armor, but it’s very sloped and quite bouncy. The sides of the hull have enough armor to make angling possible, but remember to have the lower plate covered to prevent a well-placed enemy shell from sparking a fire. The two cupolas on the turret are also vulnerable, but some wiggling can disrupt enemy aiming, and you can always use a terrain fold to your advantage to ensure that the cupolas aren’t visible to enemies in front of you. When trading damage becomes unavoidable, your 1,900 HP will also come in handy.
When it comes to your choice of equipment, consumables, and Field Modifications, you may want to increase the top speed of your tank with a Turbocharger and Power Supply Rewiring. And it’s not a bad idea to lower the risk of being set ablaze with Modified Configuration and/or a Fire Extinguisher. A Gun Rammer can also improve your base loading time of 15.1 seconds. Fine-tuning the BZ-58-2 can bring out the best in this simple and effective tank. Of course, if you’re looking for more tactical diversity and finesse, check out the next vehicle.
In Siege mode, the base accuracy of the KPz 3 is 0.25, and the base aiming time is 1.5 seconds. That spells a sniper, especially considering that the basic APCR round of its 105 mm gun travels at 1,480 m/s, and the camo values of the vehicle are excellent. Plus, this ambusher can change its position with ease. In Siege mode, its forward and reverse top speeds are 20 km/h and 18 km/h, respectively, and those are just base values.
In Travel mode, the gun of the KPz 3 is less accurate (0.35), but it can fire faster, reloading in 6.8 seconds compared to 9.5 seconds in Siege mode. The top speeds increase to 65 km/h and 25 km/h when moving forward and in reverse, respectively.
This TD is like a toolbox filled with handy instruments for every task you might face. There are special HEAT rounds with a penetration of 320 mm for breaking thick armor plates. And for softer sides, apply HE shells that inflict 460 HP of damage and can pierce 120 mm, which is outstanding for this shell type. Although just 45 mm thick, the frontal armor is extremely sloped to make enemy shots bounce. But don’t forget the “three calibers” rule: The ricochet trick won’t work against guns with a caliber of 150 mm and up. Finally, in Siege mode, the maximum gun depression is –12°, which allows you to shoot from positions that almost no one else can use.
You have complete say on how to utilize this multi-functional vehicle with two efficient combat modes. Conventional wisdom suggests going into Siege mode while at a distance and using your mobility in Travel mode at the end of battle to finish off opponents at close range (possibly using Auto-Aim). However, with some adjustments to your equipment and Field Modification setup, you can switch and use the high DPM in Travel mode at mid range, and the extreme gun depression of Siege mode for terrain-based play. The KPz 3 is all about interesting choices that can be made both in the Garage and on the battlefield.
Plan Your Acquisitions!
While the BZ-58-2 will cost you 24 Tokens, you’ll need 27 Tokens to acquire the KPz 3 Projekt 07 HK. But that’s no reason to worry: You can earn 21 Tokens as Base and Improved Rewards in the Season X progression, and earn 3 more Tokens by gathering the Collection. So, you can definitely make the BZ-58-2 your goal for the Season. Or, since Tokens accumulate over the course of the year, you can save up all your Tokens and grab the KPz 3 right after the next Season starts.
Set your sights on the new Tier IX reward vehicles, Commanders!
More p2w bullshit…
How is this P2W you dumb fuck if you can grab one for free?
Idk you can just buy it with money lol skiiiiip everything..
Pay to skip the grind is not P2W. It’s Pay-to-Progress.
You’ve never heard of it?
Carefully, you will short is circuitboard. Ragnarok among others is not the sharpest tool in the shed here.
This isn’t pay2win at all, at most it’s pay2play (like 90% of WoT).
Battle Pass is Pay-to-Progress yes but 90% of WoT is NOT p2p.
It’s more like 1/3 P2W (OP premiums + premium days so you can afford to spam gold + food every single batlte).
Another 1/3 is actual Pay-to-Play/Progress and the last 1/3 is Pay-to-Lose (those outdated premium tanks) although you can still count them as Pay-to-Play contents.
The current WoT is heavily P2W and there’s nothing can deny that.
You can’t get both without paying for several Battle Passes.
^ and if you noticed the small detail of 15% repair speed over 10%
That alone doesn’t mean anything.
What matters is the overall performance of the tanks.
If they’re broken as fck, you can call them P2W.
Fortunately, BP tanks are good at their best. None of them is epic let alone OP.
If you wanna talk about the Cobra, yes it can be disgusting from time to time. But it’s very hard to play and also a very inconsistent tank so you usually see a Cobra having bad results instead of a Cobra destroying your team entirely.
Free stuffs are free. How are there still people complaining about free stuffs?
Battle Pass in WoT is one of the good things that keep the game stable while do reward both f2p/p2p players.
The Bounty equips even though they still comfort those who pay for it, but they don’t really matter when it comes to competition.
If WG put more time and effort into balancing instead of doing everything for monetization, there will be way less haters who bash them for anything they do.
@azianbabes fuck off you moaning cúnt
Let me guess, you’re mr. Taj77?
I don’t know any other person who is as retarded as you on this site, seriously.
Try looking in the mirror and you’ll see the bigger retard .. you
Go somewhere else with your grade school insults, Seb ought to ban all of you toxic trolls.
So you should be banned too then….
Both tanks are crap and not worth months of playing :/ I will play to earn some extra’s and finish some levels, but missing out on those 2 tanks is no problem
Is there where I go for red and purple players to get along?
Both tanks are vastly overpriced.
BZ-58-2 is a better 50TP but not by much, and it lacks the rocket gimmick. The techtree 50TP is a very valid substitute.
KPz on the other hand has some interesting stats and attributes, but 27 tokens? That’s a full Battle Pass (all three chapters to level 50 plus collection) plus three more tokens from the next BP in June. Only something like Chieftain or Object 279e could be worth that much effort.
they are always overpriced for the first season they are introduced
If only. Check the price of Cobra and Lorraine 50t, they’re the same as when they were first added to the vehicle pool. I kind of expect WG to keep pushing it until it’ll take two full BPs to get one tank, or even worse.
it looks cute but will be as useless IF NOT MORE SO than other udes.
the chinese tank seems fine.
its like the kunze panzer verison of the strv 103-0. Very high skill, high reward
UDES is only useless because Strv S1 is a better tank that does not need grinding to obtain.
IMHO KPz’s biggest flaw is the low alpha for its tier, otherwise it looks like a really good tank, albeit not an easy one to master.
S1 is better than UDES 03? Who told you that?
Apart making credits, what S1 has over the UDES 03 is only a bit faster reload.
What UDES 03 has over S1 however, is quite considerable. It’s a sneaky TD that can be a really effective spotter. You can do that with the S1 too but it’s way harder because the S1 is a much bigger and slower tank.
When it comes to sniping, nobody wants 1s faster reload for 0.05 accuracy loss, yes the UDES 03 has 0.25 base in Siege mode vs 0.3 of the S1.
So you tell me how a better sniping tank that is also more flexible with its role is a worse tank here?
I have both tanks, because both are equally fun with strengths that make them different from each other.
U forgot most important thing,with Udes u can fire without siedge mod if necessary,while S1 can only shoot in siedge mod because in drive mod aiming is locked on 1 point
It’s a very rare occasion when you need to fire without being in the Siege mode. That advantage is too minor and shouldn’t be taken into consideration here.
If you wanna take them to the fullest then put a Bond Turbo on your S1, you’ll have -12 reverse speed, then a Bond Vent & Bond Optics.
With everything maxed out, the S1 has 476m viewrange with ~33% camo, then the Bond Turbo will allow you to play as a sneaky MT.
You can go aggressively to the early spotting bushes, spank your opponents and you can fall back safely. Even if you get spotted that doesn’t really matter, simply repeat the process after 10s when you’re unspotted.
This playstyle is very risky yes and it requires very high game knowledge but it’s also highly rewarded.
The fact that TDs usually have big alpha makes opportunistic playstyle very viable, especially now with all kinds of mobility improvements, TDs are able to react to so many more situations properly.
As a veteran WoT player (starting with the NA Server, then eventually transitioning/restarting on the EU Server), these new vehicles are essentially a German UDES 16 crossed with a Kunze Panzer and a Chinese 50TP crossed with a BZ-58 hull without any rockets? Since I care very little for the Kunze or the UDES medium line, and I already prefer the 50TP anyway, I honestly think both vehicles will be a hard pass for me, especially with those token price tags.
Thank you for your minority viewpoint that nobody cares about 👍🏻
Dumbass players paying for the privilege to grind for a shitty tank that you got to pay for anyway.
No wonder the average player is 43%