WoT: 1.19.1 Common Test 2 Patchnotes


Changes have been made to the technical characteristics of the following vehicles:

China

  • BZ-58
    • Changed the top forward speed from 35 to 30 km/h
    • Changed the aiming time for the 85 mm Type 58 gun from 2.3 to 2.5 s
    • Changed the dispersion of the 85 mm Type 58 gun from 0.36 to 0.38 m
    • Changed the reload time of the 100mm Type 59M gun in the BZ-58 turret from 11 to 13 s
    • Changed the reload time of the 100mm Type 59M gun in the BZ-58-1 turret from 10.5 to 12.5 s
  • BZ-166
    • Changed the vehicle durability with the BZ-166 turret from 1,500 to 1,450 HP
    • Changed the vehicle durability with the BZ-166-1 turret from 1,550 to 1,500 HP
    • Changed the top forward speed from 35 to 30 km/h
    • Changed the dispersion of the 122 mm Type-59-2 gun from 0.42 to 0.44 m
    • Changed the reload time of the 122 mm Type-59-2 gun in the BZ-166 turret from 13.8 to 16 s
    • Changed the reload time of the 122 mm Type-59-2 gun in the BZ-166-1 turret from 13.5 to 15.5 s

  • BZ-68
    • Changed the vehicle durability with the BZ-68 turret from 1,850 to 1,800 HP
    • Changed the vehicle durability with the BZ-68-1 turret from 1,950 to 1,900 HP
    • Changed the top forward speed from 35 to 30 km/h
    • Changed the reload time of the 130 mm M-65 Type 70 gun in the BZ-68 turret from 15.5 to 16 s
    • Changed the aiming time for the 130 mm M-65 Type 70 gun in the BZ-68 turret from 3.1 to 3.2 s
    • Changed the reload time of the 130 mm M-65 Type 70 gun in the BZ-68-1 turret from 15 to 15.5 s
    • Changed the aiming time for the 130 mm M-65 Type 70 gun in the BZ-68-1 turret from 2.9 to 3 s
  • BZ-75
    • Changed the top forward speed from 35 to 30 km/h
    • Changed the gun dispersion from 0.4 to 0.42 m
    • Changed the reload time from 17 to 18 s
    • Changed the aiming time from 2.7 to 2.9 s

Frontline

Balance changes have been made to the Kraftwerk map. The key changes are described in this article. Some improvements have also been made.

  • An additional driveway has been added on the way from Zone A to Zone D.
  • Zone B: The resupply circle in square H5 has been moved to a safer area and has been partially covered from enemy fire.
  • Zone C: The construction crane in square J9 has been moved to make the area more exposed to fire from the attacking team.
  • Zone D: Recesses and covers in squares С1–D1 have been added to improve the positions of the attacking team.
  • Zone E: The base circle has been moved to simplify its capturing.
  • Line of high-caliber guns: On the border of squares A2 and B2, the shape of the mountain has been changed, and the hill from which it was possible to fire at Gun #2 has been removed.
  • In square C8, the shape of the cliff, which allowed for shooting at the side of Gun #4 from the hill under the mountain in square D7, has been changed.

The respawn screen now allows players to filter rental and Premium vehicles on the vehicle panel.

A new access point to the mode has been added (banner in the Garage).

The system messages for communication in battle have been improved.

UI elements have been added and updated for the period after the end of the mode.

The performance of the mode has been increased.

Steel Hunter

The cost and duration of vehicle rental has been changed.

Minor balance changes have been made.

Known Issues

In the Frontline mode, freezes in the game client can be observed near the end of battle.

In the Frontline mode, when attempting to change servers, UI elements in the Garage may be displayed incorrectly.

Fixed Issues and Improvements

When activating the jet boosters, the visual effect of the mechanics is now displayed on the following vehicles:

  • Tier VII—BZ-58
  • Tier VIII—BZ-166
  • Tier IX—BZ-68
  • Tier Х—BZ-75

Fixed some UI issues.

Fixed some localization issues.

6 thoughts on “WoT: 1.19.1 Common Test 2 Patchnotes

  1. So further nurfs to already not so good tank basically killing it before release
    Actually thanks for that it would be bad to nerf it after poeple grind it
    this way everyone will know what they will get
    A shitty tank with rocket gimmick

    1. Bruh make up your mind already. Nothing is good for you guys “oh noooo its OP wg” “oh nooo its not OP wg”…the fact that it has unique feature in form of rockets and wont shift meta is good. There is no debate around that, you simpletons have endless pits of complaints.

      1. This is why the game will never be balanced and clearly wg don’t care else they would balance them rather than pump out gimmick after gimmick tanks.
        But hey at least 46% players will think the bz will let them dominate on the battle field and 80 euros later discover it won’t lol

  2. Talk about over nerfing a tank line before it comes out.
    The tanks already weren’t that good, especially the tier 10.

  3. WHat, they nerf them, wow, the tanks were shit already now if they realease it like this would be more crap ass LUL
    congrads WG
    eh idiot buy more BZ tanks let them enjoy their new yachts

  4. Thanks for nerfing the tier 10 when it wasnt that stellar to begin with thank you wg proving through time and time again you are fucking idiots

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