Japanese Tier IX battleship Daisen and British Tier VIII aircraft carrier Colossus have been added to the game for testing.
Japanese battleship Daisen, Tier IX
A fast battleship with powerful guns and torpedo armament. Based on projects drawn up in the 1910s, the ship inherits a number of archaic features, including the placement of anti-mine guns in casemates.
The battleship is distinguished by her few but accurate main battery guns. The ship’s armament is also represented by torpedo tubes with a high range and torpedo damage. The battleship has a very high speed, but a large turning circle.
The consumables arsenal of the ship is represented by the Damage Control Party, a Repair Party which restores an increased number of HP per second, as well as the choice between a Fighter or a Spotter with a significantly increased operating time.
Daisen has poor armor for a Tier IX battleship and large dimensions, which make the optimal gameplay happen at medium-long range. At the same time, her good speed allows, if necessary, to change flanks or dictate range of engagement.
Until the beginning of the 20th century, large Japanese warships—namely, battleships and cruisers—most often were named in honor of mountains. That’s not only because Japan is a mountainous country, but also because in traditional Japanese religion, mountains are considered the habitats of of powerful deities. Since many of these mountains are volcanoes, the association with powerful ships spewing equally destructive fire is quite appropriate.
According to the rules approved in 1905, the names of the mountains began being assigned to armored cruiser of the Japanese Navy, and then to the battlecruisers that eventually replaced them. However, in the case of ships being reclassified after refit—for example, Kongo-class battlecruisers which were converted into battleships in the 1930s—they were not renamed.
Our battleship Daisen is a development of a fast battlecruiser designed in 1916 as part of the first phase of the Navy’s construction program known as the 8-8 Program. It is assumed that it also would have underwent a major modernization in 1939, retaining its name in honor of a volcanic mountain in southwestern Japan, considered sacred since ancient times, and where a highly revered Buddhist monastery has been located since the 8th century CE. Its temple complex is included in the list of Japan’s national treasures.
Japanese battleship Daisen, tier IX
Hit points – 69300. Plating – 32 mm.
Torpedo protection – 53 %.
Main battery – 4×2 410 mm. Firing range – 20.6 km.
Maximum HE shell damage – 6500. HE shell armor penetration – 68 mm. Chance to cause fire – 30%. HE initial velocity – 869 m/s.
Maximum AP shell damage – 12900. AP initial velocity – 870 m/s.
Reload time – 27.0 s. 180 degree turn time – 35.0 s. Maximum dispersion – 232 m. Sigma – 2.10.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 5.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.
Torpedo tubes – 4×4 610 mm.
Maximum damage – 20967. Range – 10.0 km. Speed – 67 kt. Reload time – 150 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.
Secondary Armament:
- 10×2 127.0 mm, range – 7.0 km.
- Maximum HE shell damage – 2100. Chance to cause fire – 8%. HE initial velocity – 725 m/s
- 16×1 140.0 mm, range – 7.0 km.
- Maximum HE shell damage – 2400. Chance to cause fire – 10%. HE initial velocity – 850 m/s
AA defense: 24×3 25.0 mm., 20×1 25.0 mm., 10×2 127.0 mm., 16×2 40.0 mm.
- AA defense short-range: continuous damage per second – 231, hit probability – 85 %, action zone – 2.5 km;
- AA defense mid-range: continuous damage per second – 298, hit probability – 75 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 119, hit probability – 75 %, action zone – 5.8 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 35.0 kt. Turning circle radius – 1100 m. Rudder shift time – 16.0 s. Surface detectability – 16.5 km. Air detectability – 11.5 km. Detectability after firing main guns in smoke – 16.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
- 3 slot – Fighter/Spotting Aircraft (Duration time 240 s; Main battery firing range +20.0%; Reload time 90 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
British aircraft carrier Colossus, Tier VIII
The lead ship in a series of “light naval aircraft carriers” built in the UK at the height of World War II. The Colossus is an intermediate link between high-speed attack aircraft carriers and low-speed escort aircraft carriers.
The aircraft carrier is armed with three types of squadrons – attack aircraft with AP rockets, torpedo bombers, and bombers that drop HE bombs in level flight.
Attack aircraft rockets have good armor penetration, which will allow them to deal good damage to various types of targets. The torpedo bombers have a good health pool, but low speed. Also, the torpedo bomber squadron contains only 2 attacking flights of three aircraft. The bombers carry a large number of high-explosive bombs, but have a large spread ellipse.
At the same time, the aircraft carrier itself has a low speed, which will make it difficult to quickly change position. She also has no secondary armament and weak air defense.
British carrier Colossus, tier VIII
Hit points – 47600. Plating – 19 mm.
Torpedo protection – 13 %.
Airstrike (DC):
Reload time – 25.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 7.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 4200.
AA defense: 6×4 40.0 mm., 19×1 40.0 mm.
- AA defense mid-range: continuous damage per second – 438, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 25.0 kt. Turning circle radius – 890 m. Rudder shift time – 10.7 s. Surface detectability – 11.4 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 0.0 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Fighter
Aircraft:
Attack aircraft
Hit points – 1460, cruising speed – 169.0 knots, maximum speed – 209.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 83 s, detectability range – 10.0 km, number of aircraft on deck – 12.
Rockets in payload – 6, maximum rocket damage – 3400.
Torpedo bombers
Hit points – 2060, cruising speed – 127.0 knots, maximum speed – 162.0 knots, size of attacking flight – 3, aircraft per squadron – 6, aircraft restoration time – 62 s, detectability range – 10.0 km, number of aircraft on deck – 9.
Torpedoes in payload – 1, maximum torpedo damage – 5200, aerial speed – 35 knots, torpedo range – 2.4 km, torpedo arming distance 329 m.
Dive bombers
Hit points – 2230, cruising speed – 130.0 knots, maximum speed – 165.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 76 s, detectability range – 10.0 km, number of aircraft on deck – 12.
Bombs in payload – 6, bomb type – HE, maximum bomb damage – 4700.0, armor penetration – 32 mm, chance to cause fire – 27 %.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.