Some of these maps have been slightly reworked specifically for Onslaught to make the battles more engaging and competitive. We’ve added additional firing and cover positions, passes, etc.
Each map in Onslaught has special Points of Interest called Artillery Headquarters and Communication (Comms) Center. Having captured a Point of Interest, you’ll be able to activate a unique Tactical Skill to gain an advantage over your opponents.
- If you capture the Artillery Headquarters, you can command an Artillery Strike on the selected area, stunning and causing damage to enemy vehicles.
- Capturing the Comms Center allows you to use Divisional Radar. Upon its activation, all enemy vehicles remain spotted for three seconds.
- Depending on the map, the location and number of Points of Interest may vary.
- The Point of Interest capture time is 15 seconds for the Artillery Headquarters and seven seconds for the Comms Center. Only one vehicle can capture a Point of Interest.
- To reset a Points of Interest’s capture progress, cause HP damage or critical damage to the capturing enemy vehicle. Accordingly, you will lose all capture progress each time you get damaged, and you won’t be able to capture this Point of Interest again for five seconds. However, your allies and opponents can capture this Point of Interest without restriction.
- If you don’t activate your Tactical Skill, you won’t be able to re-capture the Point of Interest it belongs to.
Fog of War
To make battles even more unpredictable, Onslaught features the Fog of War mechanic. At the beginning of a battle, teams won’t know the location and strength (i.e., vehicle types and models) of the enemy forces until they’re spotted.
Get Ready to Fight in Super Platoons!
Choose to fight solo or create a two-player Platoon with your friend. You can also join a Super Platoon of seven teammates of equal rating and fight against an opposing Super Platoon.
Battle Communication
In Onslaught, you will be able to communicate with your teammates and coordinate your tactics via voice chat. This will be disabled by default, but you can enable it with one touch using the “H” key (default) or directly in the mode interface. All players who are in voice chat will be marked with a special icon.
Compete With Equal-Rating Rivals!
Throughout the Season of the Griffin, your experience and individual mastery will be your main advantages. In Onslaught, the matchmaker will take your position in the mode’s Ranked System into account and automatically find opponents close to your rating. It will assemble teams of equal strength based on their rating gained in Onslaught. As a result, players will clash with each other in intense battles, fighting on an equal playing field to discover who is best.
Ranked System: Watch Your Mastery Grow!
Set yourself apart from the crowd with the progression system with a rating that shows your performance and reflects the growth of your mastery. The higher it is, the greater your status—and reward!—will be.
The mode’s progression is called Ranked System and consists of Ranks and Divisions. To reach new Ranks and Divisions, you need to win battles and earn Rating Points. Your rating directly depends on your results: The more effectively you battle, the more Rating Points you get for each victory.
You can also lose your earned Rating Points for defeats, draws, abandoning the battle before it ends, or long inactivity in the mode (more on that below).
In total, there are seven Ranks in the mode:
- Debutant
- Iron
- Bronze
- Silver
- Gold
- Champion
- Legend
The first five Ranks comprise four Divisions—D, C, B, and A—while the two remaining top Ranks—Champion and Legend—have only one Division.
But the most prestigious and honorable is the Legend Rank. Only 10% of the most skilled and persistent Commanders who manage to enter the mode’s Leaderboard will be able to reach this elite ranking.
Leaderboard and Rank Inactivity
Onslaught will feature its own dynamic Leaderboard in the game client. It will only display players who have reached the two top Ranks, Champion and Legend. The player’s position on the Leaderboard depends on the number of Rating Points they have earned. If several players have the same number of Rating Points, the player who has played more battles in Onslaught will take the higher position.
If you are not active in the mode for a certain period, the number of Rating Points you’ve earned will gradually decrease. This mechanic will only apply to Silver, Gold, Champion and Legend Rank players.
In addition, each battle played in these four Ranks rewards you with a certain number of activity charges. These charges gradually fill your activity bar and cannot exceed 14 charges. Activity charges can also be obtained by reaching a Rank for which the rank inactivity mechanics apply (i.e., Silver, Gold, Champion and Legend). If you don’t have any activity charges, you will lose a certain number of Rating Points, depending on your Rank.
Season Rewards
Now, to the most tantalizing topic: rewards! The Season of the Griffin brings two lines of rewards.
The first reward line includes unique status customization items that will spark envy in other commanders. To get your hands on these rewards, you need to advance through the progression.
dogshit rewards
Would you rather another tier 10 that out performs most other vehicles as a reward, only available to the best on the server that reshape the meta entirely and can single handedly determine game outcomes just by being on a team? No? Then shut up and take a bond turbo.
Another platoon match rigging cheater fest – no thanks