Get ready for Onslaught, which offers thrilling 7v7 matches in Tier X vehicles against opponents of similar ranks. The first season, “Season of the Griffin,” will take place from October 12 at 10:00 CEST (UTC+2) through November 20 at 23:00 CET (UTC+1).
Please Note: Onslaught is currently part of the Common Test for Update 1.18.1. Certain game mode values may be subject to change before the official release.
Skills Overview
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Recon FlightA recon aircraft will fly over the selected area within 2 seconds. Enemy vehicles detected within a radius of 40/50/60 meters will remain spotted for 10/12/14 seconds. Versatile Light Tanks |
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Active ReconThe view range will be increased by 5/7.5/10% for 15 seconds. The timer will reset when an enemy vehicle is destroyed upon your spotting. Wheeled Light Tanks |
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FuryGun reload time will be reduced by 15/20/25% for 15 seconds. The timer will reset when you cause damage by ramming or shooting from a distance of less than 300 meters. Assault Medium Tanks |
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InspiringFor 20 seconds, an area with a radius of 40 meters will be created around your vehicle that provides a 10/20/30% bonus to the major qualification level and all skills of your crew and allied crews. Vehicles cannot have more than one Inspiring effect activated at a time. This does not affect allied vehicles under the effect of their Role Skills. Versatile Medium Tanks |
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Fire CoverThe selected area will be attacked by an artillery strike within 5 seconds. The targets damaged within a radius of 15/20/25 meters will receive 100/200/300 HP of damage and will be stunned for 8/16/24 seconds. Allies in the affected area will be stunned but will not receive damage. Sniper Medium Tanks |
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Sleight of HandFor a magazine loading system: The remaining magazine reload time will be reduced by 12/24/36%. For an autoreloading system: All fired shells in the current cycle will be reloaded 12/24/36% faster. This skill can only be activated during the reloading process. Support Medium Tanks |
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Field RepairsFor 10 seconds, an area with a radius of 25 meters will be created around your vehicle, restoring 200/300/400 hit points to your vehicle and allied vehicles. After this skill has been used one time, the number of restored hit points will be reduced by 50%. Assault Heavy Tanks |
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One for AllFor 20 seconds, your crew will receive a 3/5/7% bonus to the major qualification level and all skills for each allied vehicle within a view range of 250 meters. Your vehicle will always be included in the calculation of this bonus. Breakthrough Heavy Tanks |
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Bounty HunterPassive state:
Activation:
Versatile Heavy Tanks |
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Focus on the TargetFor 15 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%. While this skill is active, reload time between shots is reduced by 0.2/0.4/0.6 seconds. Support Heavy Tanks |
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Straight AheadFor 12/18/24 seconds, your vehicle’s engine power will increase by 10%, the repair speed of damaged modules will increase by 10%, and stun duration will decrease by 25%. When this skill is active, each enemy shell that hits your vehicle reduces the remaining reload time by 2 seconds. Support Medium Tanks |
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Clean ShotFor 25 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%. While this skill is active, damage by shooting reduces gun reload time by 60/80/95% of the percentage by which the enemy vehicle’s hit points have decreased. Destroying an enemy vehicle reduces gun reload time by 60/80/95%. Versatile Tank Destroyers |
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BullseyeFor 10/15/20 seconds, dispersion at 100 m will be equal to 0.01 m. The timer will be reset for damage caused by shooting from a distance of more than 300 meters. Sniper Tank Destroyers |
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Second WindAcceleration: For 10 seconds, engine power will increase by 10%, top forward speed will increase by 10 km/h, and top reverse speed will increase by 5 km/h. Recovery: For 10 seconds, your vehicle will restore 125 hit points + 25/50/75% of hit points lost while Acceleration is active. Support Tank Destroyers |
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Forced MarchFor 15/25/35 seconds, your vehicle’s engine power will increase by 40%, its top forward speed will increase by 10 km/h, and its concealment value will increase by 30%. SPGs |
This looks like you have to play with a VERY good PC because loading constantly 7 diferent tanks in the pre-battle screen can make slower PC’s to freeze some seconds and even lowering fps.
This game mode changes the minimum system requirements for playng WOT.