WoWS: New ships — Closed testing 0.11.8

Researchable Japanese cruisers Agano, Gokase, Omono, Shimanto, Takahashi, and Yodo, as well as premium cruisers Tokachi and Admiral Schröder, Japanese supercarrier Sekiryu, and Soviet superbattleship Admiral Ushakov have been added to the game for testing.

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:

  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the “Hydroacoustic Search” or “Defensive AA Fire” consumables are available to choose from, and “Fighter” is available in a separate slot
  • For Tiers IX-X, the “Repair Party” consumable is available

Japanese cruiser Agano, Tier V

A small, fast, new generation light cruiser with powerful torpedo armament and moderate protection. Designed to lead destroyer and submarine flotillas.

Japanese cruiser Gokase, Tier VI

A development of the Agano-class cruisers with enhanced gunnery, a more powerful propulsion system, and increased speed.

Japanese cruiser Omono, Tier VII

A cruiser armed with twelve long-range 155 mm main guns with an extended reload time. The ship’s anti-air systems have been strengthened by the use of effective 100-mm dual-purpose mounts.

Japanese cruiser Shimanto, Tier VIII

A large cruiser with powerful artillery armament, which is based on fifteen dual-purpose 150-mm main battery guns. The low damage of their AP shells and their long reload speed are offset by a large number of main battery guns.

Japanese cruiser Takahashi, Tier IX

A light cruiser, which is a development of the previous project but with enhanced anti-aircraft and torpedo armament.

Japanese cruiser Yodo, Tier X

A large light cruiser with a unique composition of main battery artillery — eighteen dual-purpose 150-mm guns located in six turrets.

Japanese cruiser Tokachi, Tier VII

A project to refit the Furutaka-class cruiser, by giving it rapid-fire 127-mm dual-purpose artillery with a high muzzle velocity placed in six twin-gun turrets.

The ship has a rather modest main battery gun caliber. However, in combat, the ship can rely on powerful long-range 610mm torpedoes. Their damage is less than that of researchable cruiser Omono, however, this is compensated by a higher travel speed and a shorter reload time. “Torpedo Reload Booster” is also available as a consumable for Tokachi.

All Japanese light cruisers, from the first Tenryu class of 1919 to the last of the Oyodo of 1943, were named after rivers. The only exceptions were three Katori-class ships, but they were designed as training ships and were named after Shinto shrines.

Agano was named after the river of the same name on the island of Honshu, which flows into the Sea of ​​Japan. We scrupulously followed the same historical rule in the names of all our other new ships: Gokase — a river on the island of Kyushu in southern Japan, Omono — in the north of Honshu, Shimanto — the longest river on the island of Shikoku, Takahashi — a Honshu river flowing into the inner sea, Yodo is a river known for its floods in a densely populated area of ​​the same island, and finally, Tokachi is the third longest river in Hokkaido.
German cruiser Admiral Schröder, Tier IX

The project of this ship is based on an idea from ​​the late 1920s regarding the creation of a high-speed battlecruiser armed with 305-mm guns and relatively weak armor.

The ship is well suited for combat at medium distances due to its decent survivability, not bad for a cruiser armor, as well as the large caliber of its main battery guns and high firing accuracy.

In the event of a close encounter with the enemy, powerful and accurate secondary guns with a long range come into play, and the proprietary German “Hydroacoustic Search” is useful against torpedo attacks.

The cruiser has good concealment, and is able to quickly change flank and take the desired position thanks to an “Engine Boost” with improved characteristics.

The First World War ended in defeat for Germany, but its armed forces did not consider themselves defeated on the battlefield. This was especially true of the navy, which held its own in battle with the British at Jutland in 1916 and scuttled its own ships at Scapa Flow in 1919.

The new German ships of the early 1930s were named after the most famous admirals of the Kaiserliche Marine of the First World War — Admiral Scheer and Admiral Graf Spee of the Deutschland class, followed by the heavy cruiser Admiral Hipper.

Most likely, the German Navy would have continued these traditions, and the legendary Lion of Flanders, Admiral Ludwig von Schröder (1854-1933), commander of the famous Marinenkorps Flandern in 1914-1918, can be considered a worthy candidate for the name of the new heavy cruiser.

Japanese supercarrier Sekiryu

Japanese supercarrier Sekiryu is a further development of the Taiho class. In terms of size, hangar capacity, and the strength of its anti-air systems, it significantly exceeds its prototype.

The project continues the tech tree branch after Hakuryu, having received a boost in the form of tactical jet squadrons. Their main feature is their high maximum speed, which allows them to quickly cover considerable distances and make swift raids on enemy ships.

The standard Sekiryu squadrons are composed of attack aircraft, torpedo bombers, and bombers armed with armor-piercing bombs. The tactical squadrons consist of powerful torpedo bombers and attack aircraft with high-explosive fragmentation missiles. The aircraft carrier has good deck armor.

Reflecting their belonging not only to the sea, but also to the air, the aircraft carriers of the Imperial Japanese Navy were originally named after various flying creatures. The first Japanese aircraft carrier Hosho – “Soaring Phoenix”, laid the foundation for the names in honor of this mythological bird: Zuiho and Shoho – “Lucky” and “Happy” phoenixes, Taiho – “Great Phoenix”. Further, the famous “Cranes” – Shokaku and Zuikaku – “Happy” and “Soaring”. Of course, the well-known “Dragons”: Soryu – “Blue”, Hiryu – simply “Flying”, and Unryu, which literally translates as “Dragon flying through the sky riding a cloud.” In 1943, this naming system was changed, and the next 5 Unryu-class aircraft carriers were named after mountains, previously reserved for heavy cruisers.

Following in line with tradition, we turned to Japanese mythology, where the red dragon Sekiryu was discovered, born from the sun and a volcano, and therefore capable of breathing fire. The red color is very popular in Japan, it is considered to scare away the forces of evil and represents justice.

Soviet superbattleship Admiral Ushakov

A large ship with a total displacement of over 100,000 tons, one of the variants of a post-war battleship project (Project 24) with nine 457-mm guns making up its main battery.

It follows Kremlin in the tech tree, having received the main features of its predecessor: a large stock of health points and powerful armor, which affects its maneuverability.

The ship has good accuracy at close range and a large number of secondary guns, and after the main artillery is successfully zeroed in, combat instructions are activated — an alternative firing mode that provides a temporary boost in battle. When combat instructions are activated, the Admiral Ushakov receives a +10% bonus to main battery range and a 30% reduction in the maximum dispersion of main battery shells, which increases the ship’s effectiveness at long distances.

For almost two centuries, the symbolic list of the Russian Empire’s most revered naval commanders has been headed by Fedor Ushakov (1745-1817) and Pavel Nakhimov (1802-1855). At the end of the 19th century, the battleship Admiral Ushakov and the cruiser Admiral Nakhimov were named after them. The Russian Revolution of 1917 left its mark on the tradition of naming new ships in honor of naval commanders, but it returned thanks to another admiral who commanded the Soviet Navy in World War II – Nikolai Kuznetsov (1904-1974).

In the early 1950s, two Sverdlov-class cruisers received the names “Admiral Ushakov” and “Admiral Nakhimov”. If much more powerful ships had been developed by the USSR, such as the Project 24 battleships, one of them could well have carried the name of Ushakov on board.

 

Ship’s parameters

Japanese cruiser Agano, tier V

Hit points – 25800. Plating – 13 mm. Fires duration: 30 s.
Main battery – 3×2 152 mm. Firing range – 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration – 25 mm. Chance to cause fire – 13%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 2900. AP initial velocity – 850 m/s.
Reload time – 9.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 134 m. Sigma – 2.00.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 20967. Range – 12.0 km. Speed – 60 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.

Secondary Armament:

  • 2×2 76.2 mm, range  – 4.3 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity – 920 m/s.

AA defense: 8×3 25.0 mm., 22×1 25.0 mm., 2×2 76.2 mm.

  • AA defense short-range: continuous damage per second – 182, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 53, hit probability – 90%, action zone – 3.5 km.

Maximum speed – 35.0 kt. Turning circle radius – 690 m. Rudder shift time – 7.4 s. Surface detectability – 11.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 5.3 km.
Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search;
  • 3 slot – Fighter.

Japanese cruiser Gokase, tier VI

Hit points – 28300. Plating – 16 mm. Fires duration: 30 s.
Main battery – 4×2 152 mm. Firing range – 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration – 25 mm. Chance to cause fire – 13%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 2900. AP initial velocity – 850 m/s.
Reload time – 9.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 134 m. Sigma – 2.00.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 17233. Range – 12.0 km. Speed – 60 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.

Secondary Armament:

  • 4×2 76.2 mm, range  – 5.0 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity – 920 m/s.

AA defense: 10×3 25.0 mm., 18×2 25.0 mm., 4×2 76.2 mm.

  • AA defense short-range: continuous damage per second – 207, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 91, hit probability – 90%, action zone – 3.5 km.

Maximum speed – 37.5 kt. Turning circle radius – 750 m. Rudder shift time – 7.9 s. Surface detectability – 9.5 km. Air detectability – 5.3 km. Detectability after firing main guns in smoke  – 4.3 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search / Defensive AA Fire;
  • 3 slot – Fighter.

Japanese cruiser Omono, tier VII 

Hit points – 32200. Plating – 16 mm. Fires duration: 30 s.
Main battery – 4×3 155 mm. Firing range – 17.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration – 31 mm. Chance to cause fire – 10%. HE initial velocity – 925 m/s.
Maximum AP shell damage – 3300. AP initial velocity – 925 m/s.
Reload time – 12.5 s. 180 degree turn time – 36.0 s. Maximum dispersion – 154 m. Sigma – 2.00.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 23767. Range – 13.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 5.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 26×3 25.0 mm., 6×1 25.0 mm., 4×2 100.0 mm.

  • AA defense short-range: continuous damage per second – 221, hit probability – 85%, action zone – 2.5 km;
  • AA defense long-range: continuous damage per second – 116, hit probability – 90%, action zone – 5.8 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1330, action zone 3.5 – 5.8 km.

Maximum speed – 33.0 kt. Turning circle radius – 740 m. Rudder shift time – 8.8 s. Surface detectability – 11.9 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke  – 6.0 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search / Defensive AA Fire;
  • 3 slot – Fighter.

Japanese cruiser Shimanto, tier VIII 

Hit points – 44500. Plating – 25 mm.Fires duration: 30 s.
Main battery – 5×3 150 mm. Firing range – 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 930 m/s.
Maximum AP shell damage – 2850. AP initial velocity – 930 m/s.
Reload time – 14.0 s. 180 degree turn time – 6.0 s. Maximum dispersion – 162 m. Sigma – 2.00.
Torpedo tubes – 4×3 610 mm.
Maximum damage – 23767. Range – 15.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 6.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 5×3 150.0 mm., 16×3 25.0 mm., 8×1 25.0 mm., 4×2 100.0 mm.

  • AA defense short-range: continuous damage per second – 140, hit probability – 85%, action zone – 2.5 km;
  • AA defense long-range: continuous damage per second – 197, hit probability – 90%, action zone – 6.9 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1540, action zone 3.5 – 6.9 km.

Maximum speed – 34.5 kt. Turning circle radius – 830 m. Rudder shift time – 10.8 s. Surface detectability – 11.1 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.3 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search / Defensive AA Fire;
  • 3 slot – Fighter.

Japanese cruiser Takahashi, tier IX 

Hit points – 49500. Plating – 25 mm. Fires duration: 30 s.
Main battery – 5×3 150 mm. Firing range – 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 930 m/s.
Maximum AP shell damage – 2850. AP initial velocity – 930 m/s.
Reload time – 14.0 s. 180 degree turn time – 6.0 s. Maximum dispersion – 162 m. Sigma – 2.05.
Torpedo tubes – 4×4 610 mm.
Maximum damage – 23767. Range – 15.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 7.0 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 5×3 150.0 mm., 10×3 25.0 mm., 16×1 25.0 mm., 4×2 100.0 mm., 6×2 40.0 mm.

  • AA defense short-range: continuous damage per second – 126, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 112, hit probability – 90%, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 197, hit probability – 90%, action zone – 6.9 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1610, action zone 3.5 – 6.9 km.

Maximum speed – 34.5 kt. Turning circle radius – 860 m. Rudder shift time – 11.4 s. Surface detectability – 11.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.5 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Repair Party;
  • 3 slot – Hydroacoustic Search / Defensive AA Fire;
  • 4 slot – Fighter.

Japanese cruiser Yodo, tier X 

Hit points – 55300. Plating – 25 mm. Fires duration: 30 s.
Main battery – 6×3 150 mm. Firing range – 18.0 km.
Maximum HE shell damage – 2500. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 930 m/s.
Maximum AP shell damage – 2850. AP initial velocity – 930 m/s.
Reload time – 14.0 s. 180 degree turn time – 6.0 s. Maximum dispersion – 157 m. Sigma – 2.05.
Torpedo tubes – 4×4 610 mm.
Maximum damage – 23767. Range – 15.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 6×3 150.0 mm., 12×3 25.0 mm., 20×1 25.0 mm., 4×2 100.0 mm., 12×2 40.0 mm.

  • AA defense short-range: continuous damage per second – 151, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 224, hit probability – 90%, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 204, hit probability – 90%, action zone – 6.9 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1680, action zone 3.5 – 6.9 km.

Maximum speed – 34.0 kt. Turning circle radius – 930 m. Rudder shift time – 12.1 s. Surface detectability – 12.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 6.3 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Repair Party;
  • 3 slot – Hydroacoustic Search / Defensive AA Fire;
  • 4 slot – Fighter.

Japanese cruiser Tokachi, tier VII 

Hit points – 32000. Plating – 13 mm. Fires duration: 30 s.
Main battery – 6×2 127 mm. Firing range – 13.6 km.
Maximum HE shell damage – 2150. HE shell armor penetration – 21 mm. Chance to cause fire – 9%. HE initial velocity – 915 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 915 m/s.
Reload time – 7.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 127 m. Sigma – 2.00.
Torpedo tubes – 2×3 610 mm.
Maximum damage – 17233. Range – 12.0 km. Speed – 60 kt. Reload time – 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.

Secondary Armament:

  • 4×1 120.0 mm, range  – 5.6 km.
  • Maximum HE shell damage – 2000. Chance to cause fire – 8%. HE initial velocity – 825 m/s

AA defense: 2×2 40.0 mm., 6×2 127.0 mm., 4×1 120.0 mm., 2×1 13.2 mm.

  • AA defense short-range: continuous damage per second – 7, hit probability – 85%, action zone – 1.5 km;
  • AA defense mid-range: continuous damage per second – 35, hit probability – 90%, action zone – 2.5 km;
  • AA defense long-range: continuous damage per second – 105, hit probability – 90%, action zone – 5.8 km;
  • Number of explosions in a salvo – 3, damage within an explosion – 1260, action zone 3.5 – 5.8 km.

Maximum speed – 34.5 kt. Turning circle radius – 750 m. Rudder shift time – 8.8 s. Surface detectability – 11.8 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 5.4 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search;
  • 3 slot – Torpedo Reload Booster;
  • 4 slot – Fighter.

German cruiser Admiral Schröder, tier IX 

Hit points – 59300. Plating – 27 mm. Fires duration: 60 s.
Main battery – 4×2 305 mm. Firing range – 18.4 km.
Maximum HE shell damage – 3400. HE shell armor penetration – 76 mm. Chance to cause fire – 22%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 8300. AP initial velocity – 855 m/s.
Reload time – 18.0 s. 180 degree turn time – 25.7 s. Maximum dispersion – 202 m. Sigma – 2.05.

Secondary Armament:

  • 3×3 150.0 mm, range  – 8.0 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 960 m/s.
  • 10×2 128.0 mm, range  – 8.0 km.
  • Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity – 900 m/s.

AA defense: 10×2 128.0 mm., 8×4 20.0 mm., 7×2 55.0 mm.

  • AA defense short-range: continuous damage per second – 98, hit probability – 85%, action zone – 2.0 km;
  • AA defense mid-range: continuous damage per second – 287, hit probability – 90%, action zone – 4.0 km;
  • AA defense long-range: continuous damage per second – 147, hit probability – 90%, action zone – 6.0 km;
  • Number of explosions in a salvo – 6, damage within an explosion – 1540, action zone 3.5 – 6.0 km.

Maximum speed – 32.5 kt. Turning circle radius – 840 m. Rudder shift time – 13.6 s. Surface detectability – 12.6 km. Air detectability – 10.0 km. Detectability after firing main guns in smoke  – 9.9 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search (Duration time – 120 s; Torpedo detection range – 4.0 km; Ship detection range – 6.0 km; Reload time – 120 s; Charges – 3);
  • 3 slot – Engine Boost (Duration time – 180 s; Maximum speed – +15%; Reload time – 90 s; Charges – 3)
  • 4 slot – Repair Party.

Japanese supercarrier Sekiryu

Hit points – 71300. Plating – 19 mm.

Secondary Armament:

  • 14×2 100.0 mm, range  – 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 30×2 40.0 mm., 14×2 100.0 mm.

  • AA defense mid-range: continuous damage per second – 522, hit probability – 100%, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 322, hit probability – 100%, action zone – 5.8 km;
  • Number of explosions in a salvo – 12, damage within an explosion – 1540, action zone 3.5 – 5.8 km.

Maximum speed – 35.0 kt. Turning circle radius – 1360 m. Rudder shift time – 17.5 s. Surface detectability – 15.5 km. Air detectability – 14.5 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Fighter.

Standard squadrons
Attack aircraft
Hit points – 1510, cruising speed – 165.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 82 s, detectability range – 10.0 km, number of aircrafton deck – 14.
Rockets in playload – 6, maximum rocket damage – 3150, armor penetration – 30 mm, chance to cause fire – 14F%.

Torpedo bombers
Hit points – 1820, cruising speed – 145.0 knots, size of attacking flight – 2, aircraft per squadron – 12, aircraft restoration time – 78 s, detectability range – 7.5 km, number of aircrafton deck – 24.
Torpedoes in payload – 1, maximum torpedo damage – 9333, aerial speed – 50.0 knots, torpedo range – 6.0 km, torpedo arming distance 671 m.

Dive bombers
Hit points – 1790, cruising speed – 152.0 knots, size of attacking flight – 3, aircraft per squadron – 12, aircraft restoration time – 76 s, detectability range – 10.0 km, number of aircrafton deck – 18.
Bombs in playload – 1, bomb type – AP, maximum bomb dammage – 6800.

Tactical squadrons
Attack aircraft
Hit points – 1450, cruising speed – 173.0 knots, size of attacking flight – 3, aircraft per squadron – 3, aircraft restoration time – 175 s, detectability range – 15.0 km, number of aircrafton deck – 3.
Rockets in playload – 8, maximum rocket damage – 3150, armor penetration – 30 mm, chance to cause fire – 14%.

Torpedo bombers
Hit points – 2260, cruising speed – 148.0 knots, size of attacking flight – 2, aircraft per squadron – 2, aircraft restoration time – 275 s, detectability range – 15.0 km, number of aircrafton deck – 2.
Torpedoes in payload – 1, maximum torpedo damage – 9333, aerial speed – 50.0 knots, torpedo range – 6.0 km, torpedo arming distance 671 m.

Soviet superbattleship Admiral Ushakov

Hit points – 135300. Plating – 32 mm.
Main battery – 3×3 457 mm. Firing range – 21.3 km.
Maximum HE shell damage – 6500. HE shell armor penetration – 76 mm. Chance to cause fire – 45%. HE initial velocity – 800 m/s.
Maximum AP shell damage – 14500. AP initial velocity – 800 m/s.
Reload time – 33.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 286 m. Sigma – 1.80.

Combat Instructions:
Maximum dispersion -30.0%. Firing range +10%. Duration 25.0 s. Required shots number 9.

Secondary Armament:

  • 8×4 130.0 mm, range – 7.3 km.
  • Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity – 900 m/s.

AA defense: 8×4 130.0 mm., 14×4 25.0 mm., 12×4 57.0 mm.

  • AA defense short-range: continuous damage per second – 221, hit probability – 70%, action zone – 3.1 km;
  • AA defense mid-range: continuous damage per second – 466, hit probability – 75%, action zone – 4.0 km;
  • AA defense long-range: continuous damage per second – 343, hit probability – 75%, action zone – 6.0 km;
  • Number of explosions in a salvo – 12, damage within an explosion – 1890, action zone 3.5 – 6.0 km.

Maximum speed – 30.0 kt. Turning circle radius – 1290 m. Rudder shift time – 21.6 s. Surface detectability – 17.8 km. Air detectability – 16.4 km. Detectability after firing main guns in smoke  – 19.6 km.

Available consumables:

  • 1 slot – Fast Damage Control Team;
  • 2 slot – Repair Party.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

 

Ship’s parameters

Japanese cruiser Agano, tier V

Hit points – 25800. Plating – 13 mm. Fires duration: 30 s.
Main battery – 3×2 152 mm. Firing range – 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration – 25 mm. Chance to cause fire – 13%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 2900. AP initial velocity – 850 m/s.
Reload time – 9.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 134 m. Sigma – 2.00.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 20967. Range – 12.0 km. Speed – 60 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.

Secondary Armament:

  • 2×2 76.2 mm, range  – 4.3 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity – 920 m/s.

AA defense: 8×3 25.0 mm., 22×1 25.0 mm., 2×2 76.2 mm.

  • AA defense short-range: continuous damage per second – 182, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 53, hit probability – 90%, action zone – 3.5 km.

Maximum speed – 35.0 kt. Turning circle radius – 690 m. Rudder shift time – 7.4 s. Surface detectability – 11.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 5.3 km.
Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search;
  • 3 slot – Fighter.

Japanese cruiser Gokase, tier VI

Hit points – 28300. Plating – 16 mm. Fires duration: 30 s.
Main battery – 4×2 152 mm. Firing range – 14.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration – 25 mm. Chance to cause fire – 13%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 2900. AP initial velocity – 850 m/s.
Reload time – 9.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 134 m. Sigma – 2.00.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 17233. Range – 12.0 km. Speed – 60 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.

Secondary Armament:

  • 4×2 76.2 mm, range  – 5.0 km.
  • Maximum HE shell damage – 1300. Chance to cause fire – 4%. HE initial velocity – 920 m/s.

AA defense: 10×3 25.0 mm., 18×2 25.0 mm., 4×2 76.2 mm.

  • AA defense short-range: continuous damage per second – 207, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 91, hit probability – 90%, action zone – 3.5 km.

Maximum speed – 37.5 kt. Turning circle radius – 750 m. Rudder shift time – 7.9 s. Surface detectability – 9.5 km. Air detectability – 5.3 km. Detectability after firing main guns in smoke  – 4.3 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search / Defensive AA Fire;
  • 3 slot – Fighter.

Japanese cruiser Omono, tier VII 

Hit points – 32200. Plating – 16 mm. Fires duration: 30 s.
Main battery – 4×3 155 mm. Firing range – 17.6 km.
Maximum HE shell damage – 2600. HE shell armor penetration – 31 mm. Chance to cause fire – 10%. HE initial velocity – 925 m/s.
Maximum AP shell damage – 3300. AP initial velocity – 925 m/s.
Reload time – 12.5 s. 180 degree turn time – 36.0 s. Maximum dispersion – 154 m. Sigma – 2.00.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 23767. Range – 13.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 5.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 26×3 25.0 mm., 6×1 25.0 mm., 4×2 100.0 mm.

  • AA defense short-range: continuous damage per second – 221, hit probability – 85%, action zone – 2.5 km;
  • AA defense long-range: continuous damage per second – 116, hit probability – 90%, action zone – 5.8 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1330, action zone 3.5 – 5.8 km.

Maximum speed – 33.0 kt. Turning circle radius – 740 m. Rudder shift time – 8.8 s. Surface detectability – 11.9 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke  – 6.0 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search / Defensive AA Fire;
  • 3 slot – Fighter.

Japanese cruiser Shimanto, tier VIII 

Hit points – 44500. Plating – 25 mm.Fires duration: 30 s.
Main battery – 5×3 150 mm. Firing range – 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 930 m/s.
Maximum AP shell damage – 2850. AP initial velocity – 930 m/s.
Reload time – 14.0 s. 180 degree turn time – 6.0 s. Maximum dispersion – 162 m. Sigma – 2.00.
Torpedo tubes – 4×3 610 mm.
Maximum damage – 23767. Range – 15.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 6.6 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 5×3 150.0 mm., 16×3 25.0 mm., 8×1 25.0 mm., 4×2 100.0 mm.

  • AA defense short-range: continuous damage per second – 140, hit probability – 85%, action zone – 2.5 km;
  • AA defense long-range: continuous damage per second – 197, hit probability – 90%, action zone – 6.9 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1540, action zone 3.5 – 6.9 km.

Maximum speed – 34.5 kt. Turning circle radius – 830 m. Rudder shift time – 10.8 s. Surface detectability – 11.1 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.3 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search / Defensive AA Fire;
  • 3 slot – Fighter.

Japanese cruiser Takahashi, tier IX 

Hit points – 49500. Plating – 25 mm. Fires duration: 30 s.
Main battery – 5×3 150 mm. Firing range – 18.7 km.
Maximum HE shell damage – 2500. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 930 m/s.
Maximum AP shell damage – 2850. AP initial velocity – 930 m/s.
Reload time – 14.0 s. 180 degree turn time – 6.0 s. Maximum dispersion – 162 m. Sigma – 2.05.
Torpedo tubes – 4×4 610 mm.
Maximum damage – 23767. Range – 15.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 7.0 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 5×3 150.0 mm., 10×3 25.0 mm., 16×1 25.0 mm., 4×2 100.0 mm., 6×2 40.0 mm.

  • AA defense short-range: continuous damage per second – 126, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 112, hit probability – 90%, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 197, hit probability – 90%, action zone – 6.9 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1610, action zone 3.5 – 6.9 km.

Maximum speed – 34.5 kt. Turning circle radius – 860 m. Rudder shift time – 11.4 s. Surface detectability – 11.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.5 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Repair Party;
  • 3 slot – Hydroacoustic Search / Defensive AA Fire;
  • 4 slot – Fighter.

Japanese cruiser Yodo, tier X 

Hit points – 55300. Plating – 25 mm. Fires duration: 30 s.
Main battery – 6×3 150 mm. Firing range – 18.0 km.
Maximum HE shell damage – 2500. HE shell armor penetration – 25 mm. Chance to cause fire – 11%. HE initial velocity – 930 m/s.
Maximum AP shell damage – 2850. AP initial velocity – 930 m/s.
Reload time – 14.0 s. 180 degree turn time – 6.0 s. Maximum dispersion – 157 m. Sigma – 2.05.
Torpedo tubes – 4×4 610 mm.
Maximum damage – 23767. Range – 15.0 km. Speed – 57 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.7 km.

Secondary Armament:

  • 4×2 100.0 mm, range  – 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 6×3 150.0 mm., 12×3 25.0 mm., 20×1 25.0 mm., 4×2 100.0 mm., 12×2 40.0 mm.

  • AA defense short-range: continuous damage per second – 151, hit probability – 85%, action zone – 2.5 km;
  • AA defense mid-range: continuous damage per second – 224, hit probability – 90%, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 204, hit probability – 90%, action zone – 6.9 km;
  • Number of explosions in a salvo – 4, damage within an explosion – 1680, action zone 3.5 – 6.9 km.

Maximum speed – 34.0 kt. Turning circle radius – 930 m. Rudder shift time – 12.1 s. Surface detectability – 12.4 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 6.3 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Repair Party;
  • 3 slot – Hydroacoustic Search / Defensive AA Fire;
  • 4 slot – Fighter.

Japanese cruiser Tokachi, tier VII 

Hit points – 32000. Plating – 13 mm. Fires duration: 30 s.
Main battery – 6×2 127 mm. Firing range – 13.6 km.
Maximum HE shell damage – 2150. HE shell armor penetration – 21 mm. Chance to cause fire – 9%. HE initial velocity – 915 m/s.
Maximum AP shell damage – 2200. AP initial velocity – 915 m/s.
Reload time – 7.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 127 m. Sigma – 2.00.
Torpedo tubes – 2×3 610 mm.
Maximum damage – 17233. Range – 12.0 km. Speed – 60 kt. Reload time – 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.

Secondary Armament:

  • 4×1 120.0 mm, range  – 5.6 km.
  • Maximum HE shell damage – 2000. Chance to cause fire – 8%. HE initial velocity – 825 m/s

AA defense: 2×2 40.0 mm., 6×2 127.0 mm., 4×1 120.0 mm., 2×1 13.2 mm.

  • AA defense short-range: continuous damage per second – 7, hit probability – 85%, action zone – 1.5 km;
  • AA defense mid-range: continuous damage per second – 35, hit probability – 90%, action zone – 2.5 km;
  • AA defense long-range: continuous damage per second – 105, hit probability – 90%, action zone – 5.8 km;
  • Number of explosions in a salvo – 3, damage within an explosion – 1260, action zone 3.5 – 5.8 km.

Maximum speed – 34.5 kt. Turning circle radius – 750 m. Rudder shift time – 8.8 s. Surface detectability – 11.8 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 5.4 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search;
  • 3 slot – Torpedo Reload Booster;
  • 4 slot – Fighter.

German cruiser Admiral Schröder, tier IX 

Hit points – 59300. Plating – 27 mm. Fires duration: 60 s.
Main battery – 4×2 305 mm. Firing range – 18.4 km.
Maximum HE shell damage – 3400. HE shell armor penetration – 76 mm. Chance to cause fire – 22%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 8300. AP initial velocity – 855 m/s.
Reload time – 18.0 s. 180 degree turn time – 25.7 s. Maximum dispersion – 202 m. Sigma – 2.05.

Secondary Armament:

  • 3×3 150.0 mm, range  – 8.0 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 960 m/s.
  • 10×2 128.0 mm, range  – 8.0 km.
  • Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity – 900 m/s.

AA defense: 10×2 128.0 mm., 8×4 20.0 mm., 7×2 55.0 mm.

  • AA defense short-range: continuous damage per second – 98, hit probability – 85%, action zone – 2.0 km;
  • AA defense mid-range: continuous damage per second – 287, hit probability – 90%, action zone – 4.0 km;
  • AA defense long-range: continuous damage per second – 147, hit probability – 90%, action zone – 6.0 km;
  • Number of explosions in a salvo – 6, damage within an explosion – 1540, action zone 3.5 – 6.0 km.

Maximum speed – 32.5 kt. Turning circle radius – 840 m. Rudder shift time – 13.6 s. Surface detectability – 12.6 km. Air detectability – 10.0 km. Detectability after firing main guns in smoke  – 9.9 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Hydroacoustic Search (Duration time – 120 s; Torpedo detection range – 4.0 km; Ship detection range – 6.0 km; Reload time – 120 s; Charges – 3);
  • 3 slot – Engine Boost (Duration time – 180 s; Maximum speed – +15%; Reload time – 90 s; Charges – 3)
  • 4 slot – Repair Party.

Japanese supercarrier Sekiryu

Hit points – 71300. Plating – 19 mm.

Secondary Armament:

  • 14×2 100.0 mm, range  – 7.3 km.
  • Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s.

AA defense: 30×2 40.0 mm., 14×2 100.0 mm.

  • AA defense mid-range: continuous damage per second – 522, hit probability – 100%, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 322, hit probability – 100%, action zone – 5.8 km;
  • Number of explosions in a salvo – 12, damage within an explosion – 1540, action zone 3.5 – 5.8 km.

Maximum speed – 35.0 kt. Turning circle radius – 1360 m. Rudder shift time – 17.5 s. Surface detectability – 15.5 km. Air detectability – 14.5 km.

Available consumables:

  • 1 slot – Damage Control Party;
  • 2 slot – Fighter.

Standard squadrons
Attack aircraft
Hit points – 1510, cruising speed – 165.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 82 s, detectability range – 10.0 km, number of aircrafton deck – 14.
Rockets in playload – 6, maximum rocket damage – 3150, armor penetration – 30 mm, chance to cause fire – 14F%.

Torpedo bombers
Hit points – 1820, cruising speed – 145.0 knots, size of attacking flight – 2, aircraft per squadron – 12, aircraft restoration time – 78 s, detectability range – 7.5 km, number of aircrafton deck – 24.
Torpedoes in payload – 1, maximum torpedo damage – 9333, aerial speed – 50.0 knots, torpedo range – 6.0 km, torpedo arming distance 671 m.

Dive bombers
Hit points – 1790, cruising speed – 152.0 knots, size of attacking flight – 3, aircraft per squadron – 12, aircraft restoration time – 76 s, detectability range – 10.0 km, number of aircrafton deck – 18.
Bombs in playload – 1, bomb type – AP, maximum bomb dammage – 6800.

Tactical squadrons
Attack aircraft
Hit points – 1450, cruising speed – 173.0 knots, size of attacking flight – 3, aircraft per squadron – 3, aircraft restoration time – 175 s, detectability range – 15.0 km, number of aircrafton deck – 3.
Rockets in playload – 8, maximum rocket damage – 3150, armor penetration – 30 mm, chance to cause fire – 14%.

Torpedo bombers
Hit points – 2260, cruising speed – 148.0 knots, size of attacking flight – 2, aircraft per squadron – 2, aircraft restoration time – 275 s, detectability range – 15.0 km, number of aircrafton deck – 2.
Torpedoes in payload – 1, maximum torpedo damage – 9333, aerial speed – 50.0 knots, torpedo range – 6.0 km, torpedo arming distance 671 m.

Soviet superbattleship Admiral Ushakov

Hit points – 135300. Plating – 32 mm.
Main battery – 3×3 457 mm. Firing range – 21.3 km.
Maximum HE shell damage – 6500. HE shell armor penetration – 76 mm. Chance to cause fire – 45%. HE initial velocity – 800 m/s.
Maximum AP shell damage – 14500. AP initial velocity – 800 m/s.
Reload time – 33.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 286 m. Sigma – 1.80.

Combat Instructions:
Maximum dispersion -30.0%. Firing range +10%. Duration 25.0 s. Required shots number 9.

Secondary Armament:

  • 8×4 130.0 mm, range – 7.3 km.
  • Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity – 900 m/s.

AA defense: 8×4 130.0 mm., 14×4 25.0 mm., 12×4 57.0 mm.

  • AA defense short-range: continuous damage per second – 221, hit probability – 70%, action zone – 3.1 km;
  • AA defense mid-range: continuous damage per second – 466, hit probability – 75%, action zone – 4.0 km;
  • AA defense long-range: continuous damage per second – 343, hit probability – 75%, action zone – 6.0 km;
  • Number of explosions in a salvo – 12, damage within an explosion – 1890, action zone 3.5 – 6.0 km.

Maximum speed – 30.0 kt. Turning circle radius – 1290 m. Rudder shift time – 21.6 s. Surface detectability – 17.8 km. Air detectability – 16.4 km. Detectability after firing main guns in smoke  – 19.6 km.

Available consumables:

  • 1 slot – Fast Damage Control Team;
  • 2 slot – Repair Party.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

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