WoT Supertest: Even More Detailed Vehicle Changes

All parameters are described in as much detail as possible.

Buffed tanks: 🇫🇷AMX AC mle. 48, 🇫🇷AMX AC ml. 46, 🇨🇿TVP VTU, 🇨🇳T-34-2, 🇨🇳T-34-1, 🇨🇳Type 58, 🇵🇱CS-53, KV-1S, 🇺🇲M26 Pershing, 🇺🇲T20, 🇺🇲M4A3E8 Sherman, 🇺🇲M4A3E2 Sherman Jumbo
Nerfed tanks: 🇫🇷BDR G1 B, 🇨🇿Škoda T 25, 🇨🇳SU-76G FT, 🇵🇱CS-44, 🇵🇱BUGI, SU-85B, 🇺🇲T67, 🇺🇲T40, 🇺🇲M44, 🇺🇲M41 HMC


BDR G1 B
(🇫🇷France, Tier-5, HT, techtree).
Firepower:
Gun 3 – 90 mm DCA 30 (TOP)
• Aiming time: 2.40 to 2.59 s
• Gun loading: 8.44 to 9.59 s
• Rate of fire: 7.11 to 6.26
• Average damage per minute: from 1,707 to 1,502
• Average damage per minute with HE shell: from 2,276 to 2,003


AMX AC mle. 48
(🇫🇷France, Tier-8, TD, techtree).

General:
• Tank repair cost: from 9,000 to 10,350 credits
Suspension 1 – AMX AC mle. 48
Firepower:
• Dispersion from movement (max): from 0.24 (12.00) to 0.22 (11.00)
• Dispersion from chassis turn (max): from 0.24 (6.51) to 0.22 (5.97)
Suspension 2 – AMX AC mle. 49 (TOP)
Gun 3 – 120 mm AC SA46 (TOP)
Firepower:
• Dispersion from movement (max): from 0.22 (11.00) to 0.20 (10.00)
• Dispersion from chassis turn (max): from 0.22 (6.42) to 0.20 (5.84)
• Aiming time: from 2.59 to 2.40 s
Survaviblity:
• Tank health: from 1,000 to 1,150 HP


AMX AC mle. 46
🇫🇷France, Tier-7, TD, techtree).
General:
• Tank repair cost: from 6,150 to 6,750 credits
Suspension 1 – AMX AC mle. 46
Firepower:
• Dispersion from movement (max): from 0.26 (13.00) to 0.24 (12.00)
• Dispersion from rotation of the chassis (max): from 0.26 (6.51) by 0.24 (6.01)
Suspension 2 – AMX AC mle. 47 (TOP)
Gun 3 – 100 mm AC SA47 (TOP)
Firepower:
• Dispersion from movement (max): from 0.24 (12.00) to 0.22 (11.00)
• Dispersion from chassis turn ( max): from 0.24 (6.51) to 0.22 (5.97)
• Aiming time: from 2.78 to 2.59 s
• Gun loading: from 9.59 to 8.82 s
• Rate of fire: from 6.26 to 6.80
• Average damage per minute: from 1,877 to 2,041
• Average damage per minute with HE shell: from 2,503 to 2,721
Survivability:
• Tank health: from 820 to 900 HP


TVP VTU
  (🇨🇿Czechoslovakia, Tier-8,  MT, techtree).
Firepower:
Turret 2 – T 40 (TOP)
Gun 2 – 8.8 cm vz. 41N
• Dispersion from sight rotation (max.): from 0.12 (5.26) to 0.08 (3.50)
• Aiming time: from 1.92 to 1.73 s
• Gun loading: from 6.71 to 6.33 s
• Gun rate of fire: from 8.94 to 9.48
• Accuracy at 100 m: from 0.35 to 0.32
• Armor penetration by AP shell: from 194 to 218 mm
• Armor penetration by AP shell at 500m: from 177 to 198 mm
• Armor penetration by APCR shell: 237 to 252 mm
• Armor penetration by APRC shell at 500m: 216 to 228 mm
• Average damage per minute: 2146 to 2276
• Average HE damage per minute: 2637 to 2797

Turret 2 – T 40 (TOP)
Gun 4 – 10.5 cm vz. 39N (TOP)
• Turret Disperion (max): from 0.12 (5.26) to 0.10 (4.38)
• Aiming time: from 2.30 to 2.11 s
• Gun loading: from 10.55 to 9.40 s
• Rate of fire: from 5.69 to 6.39
• Dispersion at 100 m: from 0.38 by 0.35
• Armor penetration by AP shell: from 188 to 208 mm
• Armor penetration by AP shell at 500m: from 177 to 198 mm
• Armor penetration by AP shell: from 235 to 246 mm
• Armor penetration by AP shell at 500m: from 212 to 222 mm
• Average damage per minute: from 1,821 to 2,043
• Average damage per minute with HE shell: from 2,389 to 2,682


Škoda T 25
(🇨🇿Czechoslovakia, Tier-6, MT, techtree).
Suspension 1 – T 25 první model
Firepower:
• Dispersion from movement (max): from 0.22 (13.20) to 0.22 (12.10)

Turret 2 – T 25 druhý model (TOP)
Chassis 2 – T 25 druhý model (TOP)
Gun 2 – 75 mm Škoda A18 (s automatickým nabíjením)
Firepower:
• Dispersion from movement (max.): s 0.20 (12 .00) to 0.20 (11.00)
• Dispersion from Turret Traverse (max): 0.12 (4.51) to 0.14 (5.26)
• Aiming time: 2.01 to 2.21 s
• Full drum reload: from 7.67 to 9.59 s
• Rate of fire: from 17.41 to 14.69
• Average damage per minute: from 1,915 to 1,616
• Average damage per minute with HE shell: from 3,047 for 2,571
Mobility:
• Max. forward speed: 60 to 55 km/h
• Max. reverse speed: from 20 to 17 km/h


T-34-2
(🇨🇳China, Tier-8, MT, techtree).
Firepower:
Gun 2 – 85 mm 56-85JT
• AP shell penetration: from 128 to 144 mm
• AP shell penetration at 500m: from 111 to 125 mm


T-34-1
(🇨🇳China, Tier-7, MT, techtree).
Firepower:
Gun 2 – 85 mm 56-85JT
• AP shell penetration: from 128 to 144 mm
• AP shell penetration at 500m: from 111 to 125 mm


Type 58
(🇨🇳China, Tier-6, MT, techtree).
General:
• Tank repair cost: from 5,280 to 5,657 credits
Turret 1 – T-34-85
Survivability:
• Tank health: from 800 to 860 HP
Turret 2 – Type 58 (TOP)
Gun 2 – 85 mm 56-85JT (TOP)
Firepower:
• AP Shell Penetration: from 128 to 144 mm
• Armor penetration by AP shell at 500m: from 111 to 125 mm
Survivability:
• Tank health: from 840 to 900 HP


SU-76G FT
(🇨🇳China, Tier-4, TD, techtree).
General:
• Tank repair cost: from 1,540 to 1,361 credits
Firepower:
Gun 3 – 85 mm 56-85TG FT (TOP)
• Aiming time: from 1.63 to 2.21 s
• Gun loading: from 4.60 to 5.27 s
• Rate of fire: from 13.04 to 11.38
• Accuracy at 100 m: from 0.38 to 0.40
• Average damage per minute: from 2,086 to 1,821
• Average damage per minute with HE shell: from 3,650 to 3,186
Survivability:
• Tank health: from 430 to 380 HP
Spotting:
• View range: from 320 to 300 m


CS-53
(🇵🇱Poland, Tier-8, MT, techtree).
Firepower:
Gun 1 – 100 mm armata wz. 49
• Aiming time: from 2.59 to 2.40 s


CS-44
🇵🇱Poland, Tier-7, MT, techtree).
Firepower:
Gun 1 – 100 mm armata wz. 49 (TOP)
• Aiming time: from 2.01 to 2.40 s


BUGI
( 🇵🇱Poland, Tier-6, MT, techtree).
Firepower:
Turret 2 – BUGI-II (TOP)
Gun 2 – 90 mm wz.39/90
• Gun loading: from 7.96 to 8.34 s
• Rate of fire: from 7.54 to 7.19
• Dispersion by 100 m: from 0.38 to 0.40
• Average damage per minute: from 1,810 to 1,726
• Average damage per minute with HE shell: from 2,413 to 2,301
Gun 3 – 100 mm haubica wz. 14/19 (TOP)
• Aiming time: from 2.49 to 2.88 s


KV-1S
(USSR, Tier-6, HT, techtree).
General:
• Tank repair cost: from 4,462 to 5,060 credits
Suspension 1 – KV-1S mod. 1942
Turret 1 – KV-1S
Firepower:
• Dispersion from chassis rotation (max.): from 0.22 (6.42) to 0.22 (8.03)
Survivability:
• Tank health: from 920 to 1,050 HP
Mobility:
• Chassis turning speed: from 29.20 to 36.51°
Chassis 2 – KV-1S mod. 1943 (TOP)
Turret 2 – KV-122 mod. 1944 (TOP)
Gun 2 – 85 mm S-31M ​​(top turret only)
Firepower:
• Dispersion from chassis rotation (max.): from 0.20 (6.26) to 0.20 (7.93)
• Aiming time: from 2.40 to 2.01 s
Survivability:
• Tank health: from 970 to 1,100 HP
Mobility:
• Chassis turning speed: from 31.29 to 39.63 °


SU-85B
(USSR, Tier-4, TD, collectible)
General:
• Tank repair cost: from 988 to 939 credits
Firepower:
Gun 3 – 85 mm D-5S-85A
• Gun loading: from 4.31 to 5.27 s
• Rate of fire: from 13.91 to 11.38
• Average damage per minute: from 2,225 to 1,821
• Average damage per minute with HE shell: from 3,894 to 3,186
Gun 4 – 85 mm LB-2S (TOP)
• Gun loading: from 4.31 to 5.27 s
• Rate of fire: from 13.91 to 11.38
• Accuracy at 100 m: from 0.36 to 0.40
• Average damage per minute: from 2,225 to 1,821
• Average damage per minute with HE shell: from 3,894 to 3,186
Survivability:
• Tank health: from 400 to 380 HP
Spotting:
• View range: from 310 to 300 m


M26 Pershing
(🇺🇸USA,Tier-8, MT, techtree).
Firepower:
Cannon 2 – 76 mm Gun M1A2
• Aiming time: from 2.21 to 1.82 s
• Accuracy at 100 m: from 0.38 to 0.36


T20
(🇺🇸USA, Tier-7, MT, techtree).
Firepower:
Cannon 2 – 76 mm Gun M1A2 (TOP)
• Aiming time: from 2.21 to 1.82 s
• Accuracy at 100 m: from 0.38 to 0.36


M4A3E8 Sherman
(🇺🇸USA, Tier-6, MT, techtree) .
General:
• Tank repair cost: from 5,093 to 5,457 credits
Suspension 1 – NVSS T66
Turret 1 – D51072
Firepower:
• Dispersion from movement (max): from 0.23 (11.04) to 0.20 (9.60)
• Dispersion from rotation of the chassis (max): s 0.23 (8.88) by 0.20 (7.72)
Survivability:
• Tank health: from 800 to 890 HP
Suspension 2 – NVSS T80 (TOP)
Turret 2 – D51080 (TOP)
Gun 3 – 76 mm Gun M1A2
Fire power:
• Movement Dispersion (max): 0.19 (9.12) to 0.16 (7.68)
• Hull Traverse Dispersion (max): 0.19 (7.93) to 0.16 (6.68)
• Aiming time: from 2.21 to 1.82 s
• Accuracy at 100 m: from 0.38 to 0.36
Survivability:
• Tank health: from 840 to 900 HP


M4A3E2 Sherman Jumbo
(🇺🇸USA, Tier-6, MT, collectible).
Firepower:
2 – 76 mm Gun M1A2 (TOP)
• Aiming time: from 2.21 to 1.82 s
• Dispersion at 100 m: from 0.38 to 0.36


T67
(🇺🇸USA, Tier-5, TD, collectible).
Mobility:
• Max. reverse speed: from 17 to 15 km/h
Turret 1 – T49
Survivability:
• Tank health: from 320 to 310 HP
Turret 2 – T67 (TOP)
Gun 3 – 76 mm AT Gun M1A1 (TOP)
Firepower:
• Aiming time: from 1.82 by 2.21 s
• Gun loading: from 3.07 to 3.55 s
• Rate of fire: from 19.56 to 16.91
• Average damage per minute: from 2,249 to 1,945
• Average damage per minute with HE shell: from 3 618 for 3 129


T40
(🇺🇸USA, Tier-4, TD, collectible).
General:
• Tank repair cost: from 1,100 to 995 credits
Firepower:
3 – 105 mm AT Howitzer M3 gun
• Dispersion During Gun Rotation (max): from 0.08 (3.67) to 0.14 (6.42)
• Aiming time: from 1.63 to 2.40 s
• Gun loading: from 7.67 to 9.59
• Rate of fire: from 7.82 to 6.26 s
• Average damage per minute with HE (standard) shell: from 3,207 by 2,566
• Average damage per minute with a HEAT (special) shell: from 2,738 to 2,190
Gun 5 – 76 mm AT Gun M1A1 (TOP)
• Aiming time: from 1.63 to 1.92 s
• Gun loading: from 3, 55 to 3.74 s
• Rate of fire: from 16.91 to 16.05
• Average damage per minute: from 1,945 to 1,845
• Average HE shell damage per minute: from 3,129 to 2,969
Survivability:
• Tank health: from 420 to 380 HP
Spotting:
• View range: from 310 to 300 m


M44
(🇺🇸USA, Tier-6, SPG, techtree).
Firepower:
1 – 155 mm Howitzer M1 gun
• Aiming time: 4.99 to 6.14 s
• Gun loading: 22.05 to 26.85 s
• Rate of fire: 2.72 to 2.23
• Accuracy at 100 m: from 0.71 to 0.79
• Average damage per minute HE (main) shell: from 1,360 to 1,118
• Average damage per minute HE (special) shell: from 1,633 to 1,341
• Average damage per minute HEAT (alternative) shell: from 980 to 805
Gun 2 – 155 mm Howitzer M45 (TOP)
• Aiming time: from 5.18 to 5.94 s
• Gun loading: from 21.09 to 25.89 s
• Rate of fire: from 2.84 to 2.32
• Dispersion at 100 m: from 0.69 to 0.77
• Average damage per minute of HE (main) shell: from 1,422 to 1,159
• Average damage per minute of HE (special) shell: from 1,707 to 1,391
• Average damage per minute of HEAT (alternative) shell: from 1,024 to 834


M41 HMC
(🇺🇸USA, Tier-5, SPG, techtree).
Firepower:
Gun 1 – 155 mm Howitzer M1
• Gun loading: 23.97 to 27.80 s
• Rate of fire: 2.50 to 2.16
• Average HE (main) shell damage per minute: 1,252 to 1,079
• Average damage per minute with HE (special) shell: from 1,502 to 1,295
• Average damage per minute with HEAT (alternative) shell: from 901 to 777

23 thoughts on “WoT Supertest: Even More Detailed Vehicle Changes

  1. Woo hoo, they finally nerfed the T67, a day late and a dollar short, should have been nerfed 6 or 7 years ago. And the M44, wow, never thought they cared about mid tiers. Now WG, please limit arty to 1 per side. Shame they haven’t got the bollocks to nerf the leffy

    1. You probably missed it, but it was already nerfed at least twice 6 or 7 years ago. Imagine, how powerful it was before those nerfs. 🙂

  2. Most arta is already trash after the big HE nerf, this is just the last nail in the coffin for the M44. Shame, pegging tryhards with it felt good.

    At least the leFH exists. 😛

      1. How about you argue your case instead of snarking like a grade schooler…

        Come on, I’m listening. Why is arta bad for the game?

  3. M44 was only arty good for missions. Now HE fcuked and m44 fcked.
    T67 nobody plays that anymore.
    T25 nerf a shit tank already lmao

    1. t67 Is the most played tier 5 regular td in the last 2 months acording with tomato.gg and also the one with the best win rate… People always cry, event if they have no clue what are they talking about.

  4. I don’t get the BDR nerf
    it has a good gun, yes… but thats it.
    its a GIANT xp pinata with no armor or mobility.

    1. It is the best techtree tier 5 heavy I’ve played.
      Not counting the pre-nerf O-I Experimental (back with the 10cm cannon).

    2. By far the hardest 3 mark in my tier 5 list… It took me like 100 games to move from 92% to 95%, even with amazing 3k + games at tier 5, the Moe dint raise… Also amazing tank for tournaments, the armor is troll, the gun hits really hard, and the mobility is pretty decent compared with another tier 5s heavys and mediums… Acording with tomato.gg with a 53% recent WR is the best tier 5 heavy so far…

  5. Exqueeezzzzzzeeee Me, but nerf the CS44? The tier 7 PL Trash MT? One of 2 FXP sinks in the PL MT line?
    Hilarious!!!

    Regarding the LEF, WG should absolutely nerf it, it is way too accurate and it’s ROF, while no stun, is way too fast. They should reduce it’s range of fire as well to match other tier 5’s that do not have full map coverage.

    1. “Two exp sinks”?
      More like: tiers 1-4 are exp sinks, tier 5 is acceptable, tier 6 is amazing, tier 7 is decent, and tier 8+ are trash.

      And WG can’t nerf premiums.

      1. WG can nerf what they like. Stop repeating bullshit from forum wankers.
        However, WG won’t nerf premiums.
        Two separate things.

        1. Wg wont nerf premiums… Ever.. They can only buff them.. And your afraid of a lefh when a pz5/4, chilly 3, excel, and 220 exists… Double standards much?

            1. WG don’t want to deal with the special kids, so if possible they’ll not nerf any premium. Shit like the T95 Chieftain would’ve been smashed into the dirt months after being introduced if they cared about nerfing shit for the sake of balance. Instead we got things like Progetto 46 getting buffed…

        2. Then how come that completely unrelated companies from e.g. south korea also repeat the same thing that in-game content bought with money is hard to change from a legal PoV? E.g. Pearl Abyss with the Hedgehog pet in Black Desert Online for the Japanese server.

  6. I was excited to see the Jumbo buffed, and then it’s just a buff to one gun, and it’s not even the gun I use.

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