Arcade Cabinet: Try Out an Experimental Mode With Unusual Rules!


“Launch One: Railgun”:

From July 15 at 10:00 CEST through July 17 at 23:59 CEST (UTC+2)

Let’s imagine for a moment that the battle characteristics of every vehicle in the game were changed beyond recognition. Now, we’re not just talking about Field Modification with some 3–5% fluctuation up or down—we’re talking about a truly impressive transformation!

For example, what if we doubled the Leopard 1’s aiming speed? Or suddenly increased the proximity spotting distance of all vehicles in battle to 445 meters? What would it be like to play with a damage spread of +/–75% of the standard value?

Sound crazy? We know! This is your opportunity to try out something unusual and extraordinary—something that’s never been seen before in regular Random Battles.

Get ready to experience the classic game mechanics from a different perspective with no risk, no pressure, and no strings attached! Starting July 15, we’re launching Arcade Cabinet, a new experimental platform. Battles will take place according to the standard rules but with unusual battle modifiers that change the classic technical characteristics. There will be a total of three launches taking place over the course of several weeks, each with its own unique theme and gameplay.

How to Find Arcade Cabinet

In the Garage, select the Arcade Cabinet mode from the menu to the right of the “Battle!” button. When hovering over the mode button, you’ll see the combat modifiers that will be applied in battle. Check them out and prepare to be surprised!

Launch One: Railgun

From July 15 at 10:00 CEST through July 17 at 23:59 CEST (UTC+2)

The time has come to grab a railgun and show your opponents who’s truly the boss as you battle it out in an exciting railgun match! The aiming time, gun dispersion, engine power, and other characteristics of your vehicles will be immediately improved by 50–100%. Even players who are new to the game may suddenly demonstrate impressive skills and Robin Hood-like accuracy!

Moreover, proximity spotting distance will increase to 445 meters. Your opponents will be in plain sight, meaning that all you’ll have to do is track them down and cause accurate damage from afar! This is your opportunity to feel like a sniper.

Battle Modifiers

Marksman
Gun dispersion at 100 m is reduced by 70%.

 

Multiplane Stabilizer
Gun dispersion during movement is decreased by 50%.

 

Hull Balancers
Gun dispersion on hull traverse is decreased by 50%.

 

Turret Balancers
Dispersion on turret traverse is decreased by 50%.

 

Robotic Gun Laying Drive
Aiming time is decreased by 50%.

 

Fuel Additives
Engine power is increased by 100%.

 

Clear as Day
Proximity spotting range is increased to 445 meters.

 

Launch Two: Element of Surprise

From July 29 at 10:00 CEST through July 31 at 23:59 CEST (UTC+2)

This is your chance to find out just how random our Random Battles can get and discover the power of the element of surprise! In this launch, expect plenty of jaw-dropping twists and turns. You may get lucky and destroy an IS-7 with Improved Hardening with a single shot, while someone else may cause pitifully low damage and crawl back to their Garage, hoping to be more fortunate next time. As World of Tanks players like to say, “Skill is skill, but RNG is RNG!”

We will announce the exact combat modifiers for this mode shortly before its launch.

Launch Three: Tranquility

From August 12 at 10:00 CEST through August 14 at 23:59 CEST (UTC+2)

Once again, a total change in combat modifiers means a total change in gameplay! In the third launch, you’ll immerse yourself in calm and peaceful tranquility. There’s no need to hurry, so take your time when loading shells, and treat non-penetrating shots as a worldly vanity. In a sense, this launch will feel like a return to “the good old WoT” of leisurely-paced gameplay and unhurried battles. Enjoy this little dash of nostalgia!

We will share more detailed information about the modifiers for this mode before its launch.

Standard Rules for All Launches

All launches in Arcade Cabinet will be played according to the standard rules of Random Battles:

  • Same-tier battles will be in the 15v15 format.* Only Tier VIII and X vehicles are allowed.
  • Matchmaking is by vehicle type.
  • Objective: Capture the base or destroy all enemy vehicles.
  • Platoons are allowed.
  • Battle results in this mode do not count towards your statistics. You have nothing to prove, so just play and enjoy!
  • Credits and Combat XP earning rates, as well as the costs of repairs and consumables, are the same as in Random Battles.
  • Bonds and Battle Pass Points cannot be earned in this mode.
  • Combat missions for credits will be available in Tier X battles.
  • The principles of fair play should be followed in all battles.

 

Each of the Arcade Cabinet submodes will have separate queues for Tier VIII and X vehicles. If there is an insufficient number of players in the queue, the matchmaker may launch a battle with fewer participants.

 

Battles in the Arcade Cabinet submodes will be fought on the following maps:

Railgun:

(Karelia, Prokhorovka, Mines, Murovanka, Siegfried Line, Airfield, Tundra)

Element of Surprise:

(Malinovka, Ruinberg, Mines, Abbey, Mountain Pass, Live Oaks, Paris)

Tranquility:

(Himmelsdorf, Ensk, Mines, Erlenberg, Cliff, Westfield, Fisherman’s Bay)

2 thoughts on “Arcade Cabinet: Try Out an Experimental Mode With Unusual Rules!

    1. There’s a fairly juicy reward of 250 bonds if you complete a fairly easy mission 10 times. The easy missions and the token reward combined make for 350 bonds, which is not bad. Another bit towards a 121B.

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