SMV CC-64 Vipera. Statistics with crew at 100%:
HP: 1 400
Engine: 600 hp
Mass: 51,13 t
Maximum load: 55,0 t
Power-to-weight: 11,74 HP / t
Max speed / Reverse speed: 36 / –12 km / h
Hull turning speed: 27,12 °/s
Turret turning speed: 20,86 °/s
Gun rotation angles: 45 / 45 °
Terrain resistance values: — / — / —
View range: 360 m
Radio range: 750 m
Hull armor: 210 / 100 / 50 mm
Turret armor: 275 / 160 / 50 mm
Gun: Cannone da 120/55
Alpha Damage: 400 / 400 / 515
Penetration: 220 / 264 / 120 mm
Rate of fire: 5,13 rounds/minute
Damage per minute: 2 051
Rounds in autoloader: 5 rounds.
Reload time between autoloader shots: 6 s
Complete reload time: 34,52 s
Accuracy at 100 m: 0,42
Aiming time: 2,59 s
Depression/Elevation: -10 ° / +20 °
Rounds in ammo rack: 50 rounds.
Crew – 4 members: Commader, Driver, Gunner and Loader.
Equipment Category: Service life.
Role in battle: Assault tank destroyer (Vehicles with low mobility, but with solid frontal armor. They are highly effective when fighting in the front lines.)
Camouflage Values:
- Camouflage of the stationary tank: 14,54 / 3,27 % (for the stationary vehicle / for the stationary vehicle after firing a shot);
- Camouflage of the vehicle during movement: 8,72 / 1,96 % (for the moving vehicle / for the moving vehicle after firing).
Needs a view range nerf to 340 and a reverse speed nerf to 8 or 10, so we can avoid the inevitable gun nerf. I might consider it if they don’t touch the alpha damage or the clip size.
Honestly since it’s a normal autoloader, I doubt it’ll get a gun nerf, it’s only ever really stuff like autoreloaders and any unique mechanics that get nerfed a lot