Cobra. Statistics with crew at 100%:
View range: 400 m  370 m
Gun: 122 mm QF gun
Alpha Damage: 360 / 515 / 515Â Â 360 / 465 / 515
Rate of fire: 4,44Â Â 3,78 rounds/minute
Damage per minute: 1 600Â Â 1 360
Reload time between autoloader shots: 1,33 s  2,0 s
Complete reload time: 50 s  57,53 s
Accuracy at 100 m: 0,38Â Â 0,40
Aim spread:
- during turret rotation:
0,08Â Â 0,14; - during vehicle movement:
0,14Â Â 0,18; - during vehicle rotation:
0,14Â Â 0,18; - during turret rotation at the maximum speed:
3,67Â Â 6,42; - at the maximum vehicle speed:
5,60Â Â 7,20; - at the maximum vehicle rotation speed:
8,03Â Â 10,33.
1 minute reload time lol
What a joke of a tank. I’d rather play arty than this product of poo
Small typo, the gun should be 120mm.
1300 DPM? Might as well play a tier 4
It takes over a minute to fire all of the shots in the clip and reload another clip. Over a minute…
With poor armour, derpy gun handling, sluggish mobility for a med and terrible view range, this will be regarded as the worst tier 9 tank if it goes into the game in this state.
Seems… doubleplus unfun to play with.
You clip someone, and then bugger off for a minute while you reload.
But hey, at least you might be able to clip a tank from full health with your HESH if you’re lucky.
The cobra was bad enough even before the nerf. It will sure be one of the token tanks and it just became something I don’t want for sure (same for lorr 50t). Seems like I’ll get equipment instead.
What’s the point of this tank if they’re going to dumpster the DPM like that?