Supertest: 🇫🇷 Lorraine 50 t – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/usa.png Lorraine 50 t. Statistics with crew at 100%:

Tier: HT-9, France, special
HP: 1 900
Engine: 980 hp   1 000 hp
Mass: 50,0 t
Maximum load: 53,0 t   57,0 t
Power-to-weight: 19,60 hp / t   18,18 hp / t
Max speed / Reverse speed: 50 / –15 km / h   60 / – 20 km / h
Hull turning speed: 31,29 °/s   35,46 °/s
Turret turning speed: 27,12 °/s   36,51 °/s
Terrain resistance values: 1,1 / 1,2 / 2,1   0,9 / 1,0 / 1,8
View range: 380 m   400 m
Radio range: 750 m

Hull armor: 155 / 60 / 40   90 / 40 / 30 mm
Turret armor: 300 / 80 / 40   250 / 95 / 40 mm

Gun: 120 mm D. 1203 P

Alpha Damage: 400 / 400 / 515
Penetration: 264 / 308 / 65 mm
Rate of fire: 4,17   4,47 rounds/minute
Damage per minute: 1 669   1 788
Damage per minute with HE shells: 2 149   2 302
Reload time: 14,38 s   13,42 s
Accuracy at 100 m: 0,38   0,32
Aiming time: 2,88 s
Depression / Elevation: -10 ° / +15 °

Rounds in ammo rack: 40 rounds.   55 rounds.

Crew – 4 members: Commander, Driver, Gunner and Loader.

Equipment category: Service life.

Role in battle: Universal heavy tank (Multi-purpose tanks that can easily adapt to any combat situation.)

Camouflage Values:

  • Camouflage of the stationary vehicle: 4,56 / 0,82 % (for the stationary vehicle / for the stationary vehicle after firing a shot);
  • Camouflage of the vehicle during motion: 2,28 / 0,41 % (for the moving vehicle / for the moving vehicle after firing a shot).

Aim spread:

  • after firing: 3,0   4,0;
  • during turret rotation: 0,08   0,15;
  • during vehicle movement: 0,24   0,14;
  • during vehicle rotation: 0,24   0,14;
  • during turret rotation at the maximum speed: 2,17   5,48;
  • at the maximum vehicle speed: 12,0   8,40;
  • at the maximum vehicle rotation speed: 7,51   4,96.

22 thoughts on “Supertest: 🇫🇷 Lorraine 50 t – Changed Stats

  1. Tier: HT-9, France, special
    Max speed / Reverse speed: 60 / – 20 km / h

    Some of my meds and lights cry in the corner..

    1. Not sure why they changed it to 60, 50 at tier 10 is respectable, let alone tier 9. I do appreciate them making the gun less shit from its og version.

      Also idk why they made a fake lorr tank instead of just using the amx50b with the tcb120; that was the entire point of the tcb120 turret anyways, to put on the amx 50 chassis instead of the autoloader and oscillating turret.

      1. Nothing “changed” here compared to the stats from sept 30th. I wonder when this “change” happened. The tank will still be mediocre.

        1. Are you dense? If you looked at the stats on tanks.gg then of course it wouldn’t have changed, this is super test changes that don’t show up on live or test server, which is where tanks.gg pulls stats from obviously.

    2. The surprising thing is that the ground resistance is also pretty good. This tank should be able to rush to ideal hulldown positions fairly easily.

    1. You picking the wrong gun is the first problem, M4 51 with 400 alpha gun is the best configuration.

      1. I use the 120mm on my M4 51 I forgot to change it before posting the link

      1. so far it seems like just a slightly better tier-for-tier AMX 65 t, with the main things being it actually meets its own top speed and has a pretty decent turret

        but the amx 65 t hull is just that bad it drags it down so much

        1. 65t is the reason why now a days I go out of my way to farm up fragments and excessive amounts of free exp just to skip shit tanks.

          Hopefully for the 50t they decide to revert the hull and turret, it was quite a nice combo that could bounce a lot if you know how to make armor work.

          1. You won’t regret, the M4 51 is one of my all time favorite heavy tanks in all game. 😊 I love bouncing gold tier X med shells using the hull, especially lower plate, hehe. 😍

      2. Basically what they did is change it’s playstyle from being a fast heavy to being more of a medium… massive medium but medium anyway.
        Personally I like it, I’ve always loved fast tanks with good turrets.
        The fact that it’s a heavy with basically no hull armor doesn’t mather much if it’s faster than most mediums.

  2. «Role in battle: Universal heavy tank (Multi-purpose tanks that can easily adapt to any combat situation.)»

    except the one default role for any HT, it cannot brawl with 90mm of hull armour

    it will be a flanking+hull-down HEAVY-MEDIUM thanks to it’s 10º of gun depression and strong-ish turret armour, it will be played unlike any other HT in the French TT
    “smart” (read greedy) of them by not making it a crew trainer, after all why would they make premiums that are actually useful for the players?

  3. Why 60KM/h? Really don’t need more fast premiums to quicken up the games/gameplay more and more and more. 50 Km/h was just fine like the T10.

    1. They removed all the hull armor though, so this no longer plays like a T-10, more like a WZ-120 or a Udes 15/16… except that it’s got shitty dpm.

Comments are closed.