Main Changes
Platoon 2.0: The new Platoon member search functionality and improvements to Dynamic Platoons
- Players can now search for Platoon members automatically from the Garage.
- Platoon members will be selected according to similar WTR, the number of vehicles (of each tier) in the Garage, and the number of battles fought at each tier.
- Players can set additional preferences for the search:
- Playing in vehicles of certain tiers
- Players who prefer to use Voice Chat
- The restrictions and preferences of the search are expanded over time to guarantee any possible match and to reduce the waiting time.
- As soon as the Platoon members are ready for battle, their vehicles will be displayed in your Garage.
- Tanks will be displayed with full customization (the option for enabling/disabling non-historical elements applies).
- Players can enable/disable this feature in the game settings.
- Voice Chat is off by default for Dynamic Platoons.
- Players can toggle Voice Chat by pressing the “H” key in battle, or by using the new button in the Platoon window.
- Platoon 2.0 works in all Random Battle types (Standard Battle, Assault, Encounter Battle, Grand Battle).
New Client Modifications
Three popular modifications have been integrated:
- The game client will remember the server that the player has selected
- Module repair timer
- Proximity spotting circle on the minimap
A new branch of Italian heavy tanks has been added.
The following vehicles have been added:
- Tier VII—Carro d’assalto P.88
- Tier VIII—Progetto CC55 mod. 54
- Tier IX—Progetto C50 mod. 66
- Tier X—Rinoceronte
The branch starts with the P.43 bis.
Dog Tags
- Other players’ Dog Tags can be viewed in the Service Record.
- Dog Tags are now displayed in Grand Battles.
- Some issues have been fixed.
Changes to the Technical Characteristics of the Following Vehicles
U.S.S.R.
- The following vehicle has been added for testing by Supertest players: K-91-PT
Germany
The following vehicles have been added for testing by Supertest players:
- Kunze Panzer
- Kampfpanzer 07 RH
U.K.
- The following vehicle has been added for testing by Supertest players: Charlemagne
Known Issues:
- In some cases, the sequence of events in the damage log is distorted.
- The client cannot be maximized to full-screen mode while the player is in a Skype call.
- In some cases, falling trees fall through the terrain.
- Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
- Upon successful completion of the Alliance-14 mission during the Chimera Operation, the failed mission icon is displayed after the battle.
- The Battle Results screen is missing an entry about the completion of the last mission in a series.
- When shooting at the ground from a distance of over 500 m, the hit effect is displayed next to the vehicle that made the shot.
- When mounting the Experimental Optics equipment, the view range value is rounded down.
- The conditions of Personal Missions are not displayed upon pressing N in Grand Battles.
- When using the “Driving to position!” command on a pre-battle marker, the chat does not display the corresponding message.
Fixes and Improvements
- Fixed the issue where multiple-click protection on the minimap did not work.
- Fixed the issue that extended the time of transition to the Garage after applying customization elements to a vehicle.
- Improved the description of the Vertical Stabilizer in the tooltip in the Garage.
- Fixed the issue where the Crew and Daily Missions were not displayed at some screen resolutions.
- Fixed the issue where players could not recruit a crew member to a vehicle received for Bootcamp completion.
- Battle Pass Progression Points are no longer added for battles that began before the start of the event.
- On the Battle Results screen, players are now sorted according to the displayed name considering the Anonymizer (the functionality that conceals player names in battle).
- Personal Missions that require “enable your allies to cause X HP of damage to vehicles spotted by you. Remain unspotted at the moment…” will not be counted if the player’s vehicle is destroyed.
- Fixed the issue where the Exterior menu did not display the camouflage pattern names, if a camouflage pattern of only one group was available.
- Fixed the issue that unsynced the reload indicators upon being stunned while reloading.
I hope the option to turn off Dog Tags will finally work now. I hate that stuff.
Mmmm, theyve not foisted crew 2.0 on us.
That’s probably coming in the next big update which would happen around end of Spring I guess.
I honestly can’t wait for it. Current crew system is useless, old and non competitive.
Crew system 2.0 has stopped for the moment, they already announced it. There are too much involved and it will take time until they will implement it. Their main concerns is how they will convert current crew exp to new system. If they don’t find a solution and players will lose crew exp, it will be a total disaster, cause so many players worked hard to train they crews.
Personally I like the idea to have one crew for 3 tanks, but I don`t like that it will be only 1 commander with some helpers