Supertest: 🇵🇱 CS-52 (Complete Stats)

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CS-52. Initial stats:

Tier: MT-8, Polska, premium
HP: 1 300
Engine: 620 hp
Mass: 36,575 t
Maximum load: 38,0 t
Power-to-weight: 16,95 hp / t
Max speed / Min speed: 50 / -20 km / h
Hull turning speed: 40,0 °/s
Turret turning speed: 44,80 °/s
Terrain resistance values: 1,055 / 1,247 / 2,493
View range: 380 m
Radio range: 525 m

Hull armor: 80 / 75 / 45 mm
Turret armor: 190 / 110 / 90 mm

Gun: 105 mm armata wz. 52

Alpha Damage: 320 / 320 / 420
Penetration: 208 / 252 / 53 mm
Rate of fire: 5,959 rounds/minute
Damage per minute: 1 906,9
Reload time: 10,068 s
Accuracy at 100 m: 0,345
Aiming time: 2,21 s
Depression/Elevation: – 6 ° / + 17 °

Rounds in magazine: 35

Shell speed: 822 m/s

Ammo:

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Crew – 4 members: Commander, Driver, Gunner, Loader.

Aim spread:

after firing: 3.836;
during turret rotation: 0.115;
while the vehicle is moving: 0.153;
during vehicle rotation: 0.153;
during turret rotation at maximum speed: 4.95;
at the maximum vehicle speed: 7.67;
at the maximum vehicle rotation speed: 6.14.

Camouflage Values:

fixed tank camouflage: 27.6%;
tank camouflage during motion: 20.7%;
fixed tank camouflage while shooting: 5.77%;
tank camouflage while shooting on the move: 4.33%.

More pictures:

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8 thoughts on “Supertest: 🇵🇱 CS-52 (Complete Stats)

  1. I kinda buy every tank they put out like a fool. The thing is that this thing just looks so vanilla and boring as another t44 sort of tank that it doesnt inspire me to buy it in the slightest.

  2. Oh, this is the premium? Yet it doesn’t have the engine gimmick? Why is this being added to the game? brings nothing to the table.

    Standard mobility values = 45kph & 15kph
    Fast mode mobility values = 62kph & 22kph
    In fast mode, make the aimtime from 2.2 to 3.3?
    all dispersion values doubled instead of tripled like the tier X
    boom unique premium

    1. I don’t think we need gimmicks. Turbo mode and autoreloader have been a disaster in terms of balancing, I’d rather stick to tried and true stuff than try something without knowing its impact on the game.

      In other words – if it works, don’t fix it (same reason why I don’t think the new equipment system is needed).

      And if the tank looks boring to you, just don’t buy it.

  3. Looks like a balanced Premium tank for once; that’s good to see (this is to be the premium, right?). I imagine that sales may be disappointing, though, because many people will compare it to the strongest, read overpowered premiums such as the Progetto and find it lacking. Which means that future premiums will be stronger again because money. I guess the damage is done. Still, nice to see that WG is at least trying.

  4. Aesthetically it looks like a kitbash of Russian tanks – T-44-100 and Object 140 elements on the hull, T-44 turret, Object 430U frontal glacis.

    Statwise it’s fine, nothing OP going for it, and that is good. The whole Polish tree is about “good but not great” from Tier 7 onwards, of all the newer factions it might as well be the most balanced.

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