Due to good ballistics and accuracy, this ship can effectively deal damage to enemy ships at long range. However, Champagne herself is vulnerable to enemy fire, and relies on her high speed of 34 knots and the “Engine Boost” consumable to escape danger.
Also, Italian Tier VIII battleship Impero and Japanese Tier VIII battleship Asama will be added to the game for testing. These ships are based on the Italian battleship Roma and Japanese battleship Amagi, but with changed characteristics and consumables.
At the moment, the concept of Impero involves the following changes:
- Impero will be equipped with semi-armor piercing shells instead of high explosive ones and will have “Exhaust Smoke Generator” consumable. At the same time, it will have increased reload time of the main caliber guns.
- Asama is at an early stage of testing and her special characteristics will be announced later.
Detailed characteristics:
American aircraft carrier F. D. Roosevelt, Tier X:
Hit points – 67,600. Plating – 19 mm.
AA defense:
16×1 20.0 mm, 14×1 127.0 mm, 21×4 40.0 mm.
AA defense short-range: continuous damage per second – 112, hit probability – 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 539, hit probability – 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 175, hit probability – 100 %, action zone 0.1-6.0 km;
Number of explosions in a salvo – 8, damage within an explosion – 1,610, action zone 3.5-6.0 km.
Maximum speed – 33.0 kt. Turning circle radius – 1,230 m. Rudder shift time – 17.3 s. Surface detectability – 15.9 km. Air detectability – 12.4 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Fighter
Aircraft:
Attack aircraft
Hit points – 3,200, cruising speed – 111.0 knots, size of attacking flight – 2, aircraft per squadron – 10, aircraft restoration time – 123 s, detectability range – 10 km, number of aircraft on deck – 15.Rockets per plane – 30, maximum rocket damage – 2,000, armor penetration – 33 mm, chance to cause fire – 7%.
Torpedo bombers
Hit points – 3,790, cruising speed – 108.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 134 s, detectability range – 10 km, number of aircraft on deck – 12.Torpedoes per plane – 4, maximum torpedo damage – 5,067, torpedo speed – 35.0 knots, torpedo range – 4 km, torpedo arming distance 517 m.
Dive bombers
Hit points – 3,860, cruising speed – 108.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 126 s, detectability range – 10 km, number of aircraft on deck – 12.Bombs per plane – 4, bomb type – HE, maximum bomb damage – 11,200.0, armor penetration – 67 mm, chance to cause fire – 64%.
Aircraft consumables:
Slot 1 – Engine Cooling
Slot 2 – Patrol fighters
Slot 3 – Repair (action time 25 s; reload time 10 s; charges 4; hit points restoration +2% per second)
French battleship Champagne, Tier VIII:
Hit points – 60,900. Plating – 25 mm.
Main battery – 2×3 406 mm. Firing range – 25.0 km. Maximum HE shell damage – 6,100. Chance to cause fire – 49%. HE initial velocity – 850 m/s. Maximum AP shell damage – 13,200. AP initial velocity – 850 m/s. Reload time – 26.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 258 m. Sigma – 2.00.
Secondary Armament:
12×2 100.0 mm, range – 7.0 km. Maximum HE shell damage – 1,400. Chance to cause fire – 6%. HE initial velocity – 780 m/s
3×3 152.0 mm, range – 7.0 km. Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 870 m/s
AA defense:9×2 25.0 mm, 12×2 37.0 mm, 12×2 100.0 mm, 3×3 152.0 mm.
AA defense short-range: continuous damage per second – 112, hit probability – 70 %, action zone 0.1-2.5 km;
AA defense mid-range: continuous damage per second – 53, hit probability – 75 %, action zone 0.1-3.0 km;
AA defense long-range: continuous damage per second – 140, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,260, action zone 3.5-5.8 km.
Maximum speed – 34.0 kt. Turning circle radius – 850 m. Rudder shift time – 15.5 s. Surface detectability – 16.4 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 15.8 km.
Available consumables:
1 slot – Damage Control Party2 slot – Repair Party3 slot – Fighter/Spotting Aircraft4 slot – Engine Boost
Italian battleship Impero, Tier VIII:
- Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s.
- Slot 4 – Exhaust Smoke Generator (action time 45 s; dispersion time 10 s; reload time 240(180) s; charges 2(3));
- Main battery reload time increased from 30 to 33 s.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
FDR will fail in it’s current form.