WoWS: ST, new ships

Please note that all information in the development blog is preliminary, may change during testing and not appear on the main server. The final information will be published on the official portal.

American aircraft carrier F. D. Roosevelt, Tier X:

Roosevelt’s aircraft will have a solid supply of armament and a good amount of hit points, but low speed and an interval of 25 seconds between squadron attacks.

This way, Roosevelt’s planes will be able to launch powerful but infrequent attacks on enemy ships.

Also, all the aircraft carrier’s squadrons are equipped with a “Repair” consumable with special settings:

  • The consumable is recharged more quickly.
  • The action time is longer than on other aircraft carriers.
  • Restores less amount of hit points than the same consumable on the other aircraft carriers.

This consumable is not designed to provide effective defense against the enemy’s AA guns during an attack, but will help to restore the squadron’s hit points between attacks, when outside the enemy’s AA zone.

Roosevelt’s attack aircraft will also have special rocket launcher settings. Despite the large number of rockets in each attacking flight, they will be fired one by one and over a large area. Therefore, this type of armament will not be excessively effective against small and maneuverable targets, such as destroyers.

French battleship Champagne, Tier VIII:

The ship is a high-speed battleship with 2×3 406 mm guns. The accuracy settings of Champagne are similar to those of large cruisers. However, the ship has quite weak armor.

Due to good ballistics and accuracy, this ship can effectively deal damage to enemy ships at long range. However, Champagne herself is vulnerable to enemy fire, and relies on her high speed of 34 knots and the “Engine Boost” consumable to escape danger.

Also, Italian Tier VIII battleship Impero and Japanese Tier VIII battleship Asama will be added to the game for testing. These ships are based on the Italian battleship Roma and Japanese battleship Amagi, but with changed characteristics and consumables.

At the moment, the concept of Impero involves the following changes:

  • Impero will be equipped with semi-armor piercing shells instead of high explosive ones and will have “Exhaust Smoke Generator” consumable. At the same time, it will have increased reload time of the main caliber guns.
  • Asama is at an early stage of testing and her special characteristics will be announced later.

Detailed characteristics:

American aircraft carrier F. D. Roosevelt, Tier X:

Hit points – 67,600. Plating – 19 mm.

AA defense:

16×1 20.0 mm, 14×1 127.0 mm, 21×4 40.0 mm.

AA defense short-range: continuous damage per second – 112, hit probability – 95 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second – 539, hit probability – 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second – 175, hit probability – 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo – 8, damage within an explosion – 1,610, action zone 3.5-6.0 km.

Maximum speed – 33.0 kt. Turning circle radius – 1,230 m. Rudder shift time – 17.3 s. Surface detectability – 15.9 km. Air detectability – 12.4 km.

Available consumables:

Slot 1 – Damage Control Party

Slot 2 – Fighter

Aircraft:

Attack aircraft

Hit points – 3,200, cruising speed – 111.0 knots, size of attacking flight – 2, aircraft per squadron – 10, aircraft restoration time – 123 s, detectability range – 10 km, number of aircraft on deck – 15.Rockets per plane – 30, maximum rocket damage – 2,000, armor penetration – 33 mm, chance to cause fire – 7%.

Torpedo bombers

Hit points – 3,790, cruising speed – 108.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 134 s, detectability range – 10 km, number of aircraft on deck – 12.Torpedoes per plane – 4, maximum torpedo damage – 5,067, torpedo speed – 35.0 knots, torpedo range – 4 km, torpedo arming distance 517 m.

Dive bombers

Hit points – 3,860, cruising speed – 108.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 126 s, detectability range – 10 km, number of aircraft on deck – 12.Bombs per plane – 4, bomb type – HE, maximum bomb damage – 11,200.0, armor penetration – 67 mm, chance to cause fire – 64%.

Aircraft consumables:

Slot 1 – Engine Cooling

Slot 2 – Patrol fighters

Slot 3 – Repair (action time 25 s; reload time 10 s; charges 4; hit points restoration +2% per second)

French battleship Champagne, Tier VIII:

Hit points – 60,900. Plating – 25 mm.

Main battery – 2×3 406 mm. Firing range – 25.0 km. Maximum HE shell damage – 6,100. Chance to cause fire – 49%. HE initial velocity – 850 m/s. Maximum AP shell damage – 13,200. AP initial velocity – 850 m/s. Reload time – 26.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 258 m. Sigma – 2.00.

Secondary Armament:

12×2 100.0 mm, range – 7.0 km. Maximum HE shell damage – 1,400. Chance to cause fire – 6%. HE initial velocity – 780 m/s

3×3 152.0 mm, range – 7.0 km. Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 870 m/s

AA defense:9×2 25.0 mm, 12×2 37.0 mm, 12×2 100.0 mm, 3×3 152.0 mm.

AA defense short-range: continuous damage per second – 112, hit probability – 70 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second – 53, hit probability – 75 %, action zone 0.1-3.0 km;

AA defense long-range: continuous damage per second – 140, hit probability – 75 %, action zone 0.1-5.8 km;

Number of explosions in a salvo – 6, damage within an explosion – 1,260, action zone 3.5-5.8 km.

Maximum speed – 34.0 kt. Turning circle radius – 850 m. Rudder shift time – 15.5 s. Surface detectability – 16.4 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 15.8 km.

Available consumables:

1 slot – Damage Control Party2 slot – Repair Party3 slot – Fighter/Spotting Aircraft4 slot – Engine Boost

Italian battleship Impero, Tier VIII:

  • Maximum SAP shell damage – 14,050. SAP initial velocity – 880 m/s.
  • Slot 4 – Exhaust Smoke Generator (action time 45 s; dispersion time 10 s; reload time 240(180) s; charges 2(3));
  • Main battery reload time increased from 30 to 33 s.

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

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