Supertest: 🇫🇷 Panhard AMD 178B Complete Stats

Panhard AMD 178B. Initial parameters:

Tier: LT-6, France, standard
HP: 570
Engine: 300 hp
Mass: 9,5 t
Maximum load: 11,0 t
Power-to-weight: 31,58 hp / t
Max speed/Min speed: 65 / -65 km / h
Hull turning speed: 34 °/s
Turret turning speed: 52,1 °/s
Terrain resistance values: 0,863 / 0,959 / 1,726
View range: 300 m
Radio range: 740,4 m

Hull armor: 20 / 13 / 13 mm
Turret armor: 20 / 13 / 13 mm

Gun: 75 mm SA49 (EBR)

Alpha Damage: 110 / 110 / 175
Penetration: 120 / 160 / 75 mm
Rate of fire: 14,286 rounds/minute
Damage per minute: 1 571,4
Reload time: 4,2 s
Accuracy at 100 m: 0,384
Aiming time: 1,63 s
Depression/Elevation: -12 ° / +14 °

Gun: 75 mm Gun M6B

Alpha Damage: 110 / 110 / 175
Penetration: 96 / 143 / 75 mm

Gun: 47 mm SA37B amélioré

Alpha Damage: 55 / 70
Penetration: 106 / 47 mm

Aim spread:

  • after firing: 3,356;
  • during the rotation of the turret: 0,134;
  • during vehicle movement: 0,115;
  • during vehicle rotation: 0,115;
  • during turret rotation at maximum speed: 6,71;
  • at the maximum vehicle speed: 7,48;
  • at the maximum vehicle rotation speed: 3,91.


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0 thoughts on “Supertest: 🇫🇷 Panhard AMD 178B Complete Stats

  1. For everyone’s trivia…

    The “47mm SA 37” as it stands is actually a fake gun with its current stats (speaking about the one on the D2, B1, S-35 and SARL 42). In order to be historical, it would need to be named like the 47 mm gun on the Renault FT AC, and to be given 100-110 mm of penetration (the top 47 mm gun on the SARL 42, stats-wise).

    But one can imagine it would have been called like this (47 mm SA ), if it would have been put into a tank (similarly to the KwK/PaK name logic by German guns).

    I also believe that WG could make a fine low tier premium with the AMD 178 (with the 25 mm gun). Just change the turret and gun, the rest is already made.

    1. but, is it not true that «Atelier de Puteaux», the same company that produced the 47mm SA35, had 2 47mm cannons that should have the a fairly similar performance to the one of the 47mm SA37 ing-ame?
      one was a towed AT cannon (cannon antichar de 47mm modèle 1937) and the other was used on the Maginot Line (cannon de 47mm AC modèle 1934, more precisely the production version from 1936 onwards)
      there are some mentions of upgrade proposals for some French tanks, some mention a cannon with a muzzle velocity of 900m/s while others mention a cannon with a length of 50 caliber (L\50) while for the Somua S41 you can see some specific mentions of a SA37 cannon that, like you wrote, did not exist (at least as a tank gun)
      couldn’t the SA37 be the theoretical adaptation of either of those to fit the needs for the upgrades?
      of course this is only my view by connecting dots, I have no idea if there are official documents that either mention those upgrades or mention a proposal to adapt one of the guns for tank use

      1. The SA 37 could indeed be the theoretical adaptation. By the 25 mm gun for example, the name wasn’t the same, depending of the version (towed AT gun, Maginot Line/bunker, or even turret).

        The 47mm SA 34 and SA 35 were (at least one of them) coming from marine/ships, so I presume the name was changed at some point to fit the turret terminology.

        I don’t know about upgrades/proposals but in the Western battlefield theater in 1940, a 47 mm SA 35 was doing fine again Panzers. But one can imagine the “47 mm SA 37” the way it is in WoT could have existed in order to face, for example, D.W. II and VK 30.01 (H), if these would have existed at this time… but then it becomes hypothetical 1941 warfare.

    1. The tank/vehicle that one tends to be particularly skilled in usually reflects one’s personality, so I reckon they’ll be good in the hands of one who likes to be annoying and unpredictable in real life.
      In other words, I don’t think these will have such a big negative impact on the game since the number of players who will be skilled in these things will presumably be very low.

      Although I 𝐩𝐞𝐫𝐬𝐨𝐧𝐚𝐥𝐥𝐲 like the idea of wheeled vehicles since it gives players more choices, I think one should 𝐨𝐧𝐥𝐲 judge if something is actually good or bad for the game once they’re playable in pubs.

    2. Personally I can’t say I’m particularly keen on seeing wheeled tanks in the game, but as long as they are reasonably balanced I guess I don’t mind.

      Having said that, I don’t think it’s a particularly wise decision on Wargaming’s part, because introducing new tanks with new mechanics will make balancing the game even more difficult than it is already (and they are not doing such a fine job as it is imho). I’m not sure the short-lived novelty of introducing new tanks and mechanics will outweigh the disadvantage of making the game ever more complex.

    3. I’m fine with having the tanks in the game because they bring some novelty.

      However right now I hope they don’t make it.
      -poor view range and gun stats mean they won’t do much in battle, they are a waste of a team slot
      -awful survivability because they need to get close to combat to spot. If noobs already manage to die in a minute with 400m view range default on their lights, I can’t imagine how it’ll be with these.
      -the novelty is very limited. Yes you get wheels. But you sacrifice everything for an extra 10km/h compared to regular tanks. It’s not hard to lead your shots for these things. They are completely underpowered. They need more view range otherwise they’ll just suck.

    1. They said wheeled vehicles won’t come into the fame unless players gave it a positive response. The wording was a bit odd and may have inferred that the player response was not good.

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  3. A Balanced new French Tier 6 Vehicle interesting, and that not OP in the game, in fact somewhat under balanced regards its Gun and bad View range

    Is that because its not a “must have it now expensive” Premium Vehicle?
    Or ~ that its not Russian

    IF wheeled Vehicles/ Scout Cars do come into the game hope that England & Germany & the USA get there Wheeled Scout cars also in due time

  4. i think you should like, change max/min speed to max speed forward/backward
    because -65kmh doesn’t sound very minimal to me
    the minimal is 0

    1. Do you really need a piece of UI to tell you that yes your tank can indeed get to full stop or are you smart enough to figure that out yourself

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