From words—to deeds!
Today we’re starting work on one of the hottest and the most discussed issues among those mentioned at WG Fest 2018: the overall 25–30% drop in damage for special rounds. We want to make the shell choice more thoughtful in every battle situation and lower the damage special rounds deal (especially against well-armored spots).
It should be noted: this is the very first testing iteration aimed at general evaluation of our hypothesis described above. For now, it’s merely a rebalance of special shells’ damage, without any adjustments to their cost.
We’ll conduct the Supertest with a limited selection of vehicles (a bit more than 30) to check:
- the viability of the idea and the impact of its implementation on the game;
- the effect of lowering the special shells’ damage has on the total damage dealt;
- the overall combat efficiency of the vehicles involved in testing.
The decision to decrease special rounds’ damage isn’t set in stone as it’s still in development, so it may change significantly. After the first testing run, we’ll decide what to do next: we may change the amount of damage we slash off the special rounds, fine-tune the stats of individual vehicles, or enlarge the pool of tanks in the Supertest to gather even more data.
Of course, we’ll take into consideration your feedback on the proposed changes.
We intentionally selected very different vehicles for the testing pool—for the most efficient tracking of the impact the rebalance will have on battle stats. For some vehicles having APCRs as their basic rounds, we substituted these with AP shots of the same speed. Likewise, for the vehicles with AP rounds as their specials, we replaced these with APCRs. We’ll track the distribution of damage done per shell type, the changes in vehicles’ battle stats with regard to their class and role, and lots of other parameters.
|Vehicle||Gun||Old Damage||New Damage|
|Object 268||152mm M64||750||530|
|T100LT||100mm T 100||300||225|
|Obj. 430U||122mm M62-T2||440||320|
|Tiger II||105mm KwK46-L68||320||240|
|Maus||128mm Kw.K 44 L/55||490||360|
|Jagdtiger||128mm PaK 44 L/66||560||410|
|E-100||150mm Kw.K 44 L/38||750||530|
|Panther II||88mm Kw.K L/100||240||180|
|JagdPz E100||180mm PaK K/72||1050||735|
|Leopard 1||105mm L7A3||390||290|
|T57 Heavy||120mm T179||400||300|
|M48A5 Patton||105mm M68||390||290|
|AMX 13 90||90mm F3M||240||180|
|Bat.Chatillon 25t||105mm mle. 57||390||290|
|AMX AC Mle1948||120mm AC SA46||400||300|
|Tortoise||120mm AT L1A1||400||300|
|Super Conqueror||120mm L1A1||400||300|
|Badger||123mm OQF Mk. 1||480||350|
|TVP T50/51||10mm AK1||320||240|
|Progetto M40/65||Cannone 105/51 M68||360||270|
|WZ111 1G FT||130mm 59-130JG FT||560||410|
|Type 5 Heavy||150mm/45 41st year||1400||750|
A few questions we hope to get answers for after the test
- How much shall the special rounds’ damage (especially against well-armored targets) drop? This is one of the key areas the players on heavily armored vehicles asked us to address.
- How shall the damage be re-distributed between the two other shell types? Our aim is to reduce the special rounds damage (against well-armored targets in particular). Thus the overall damage of other shell types could grow; we want to check whether it’s true during the test. We’ll monitor these parameters and modify them if needed.
- How shall the share of HE shell damage change? Currently, the total share of HE damage is small, and we don’t intend to change it. Overall, the combined special HE shell damage is mostly dealt by the Type 4 Heavy and the Type 5 Heavy tanks (we adjusted some stats of both of these for the test). The special round for the Type 5 Heavy will be substituted with a HESH with an alpha of 750 points and a penetration of 193 mm. During the tests, we’ll thoroughly monitor the changes in HE shells usage after the special rounds rebalance.
- How shall the rebalance affect the battle performance of individual vehicles? We know that currently certain tanks are played with a greater-than-average special to non-special rounds ratio, to increase their efficiency. So we want to assess how these vehicles’ performance changes.
The test is just starting, and your feedback will help us make correct decisions. Let us know what you think, and we’ll consider it while working on the adjustments for the next iteration.
Follow the news and good luck in the battlefield!