WoWS: 0.5.12.1 LIVE > 0.5.13 PT #1 data changes

Thanks to Vaexa

Disclaimer: these are datamined changes, which means they’re a. not the official notes and b. I could’ve misinterpreted something here.


Data changes

Additions

  • Japanese tier 6 premium destroyer Shinonome and relevant modules added
  • Lootbox rewards added
  • Some additional ranked rewards added (probably not for this season)

Changes

Ships

  • Royal Navy cruisers: further balance work
  • Atago: armour model changed slightly
  • Anshan: armour model changed slightly (armour in some places became slightly thinner)
  • Lo Yang: armour model changed slightly (armour in some places became slightly thinner)
  • Sims: armour model changed slightly (armour in some places became slightly thinner)
  • Atlanta: armour model changed slightly (bow armour buffed 16mm > 19mm)
  • Molotov: armour model changed slightly (net buff)
  • Indianapolis: armour model changed slightly (armour got slightly thicker in some places)
  • Bismarck: armour model changed slightly (net buff)
  • Saipan: armour model changed slightly (armour got slightly thicker in some places)
  • Blyskawica: armour model changed slightly (armour got slightly thinner in some places)
  • Arizona: armour model changed slightly
  • New Orleans: armour model reworked, section HP redistributed
  • Mogami: torpedo ”dead zone” decreased, 203mm turret arcs buffed (see below)

Mogami turret changes

  • Turret #1: arcs buffed (145 > 150 degrees to either side)
  • Turret #2: arcs buffed (130 > 149 degrees to either side), pitch dead zone decreased (20 > 13 degrees)
  • Turret #3: arcs buffed (130 > 150 degrees to either side)
  • Turret #4: arcs buffed (140 > 150 degrees to either side)
  • Turret #5: arcs buffed (135 > 150 degrees to either side)

Shells

Costs per shell fired.

  • 152mm AP Mark 35: cost decreased (15 > 10)
  • 152mm HE HC Mark 34: cost decreased (15 > 10)

Torpedoes

Costs per torpedo expended.

  • Mark 16 mod. 1: cost increased (300 > 700)
  • Type F3: cost increased (350 > 650)
  • Mark 17: cost increased (500 > 1200)

Aircraft

Costs per plane lost in battle.

  • Grumman F3F: cost increased (200 > 220)
  • Aichi B7A: cost increased (600 > 1200)
  • F2A: cost increased (200 > 320)
  • B5N2: cost increased (300 > 550)
  • Vought SBU: module tier decreased (4 > 3), cost increased (200 > 320)
  • D4Y: cost increased (600 > 1200)
  • Grumman F6F: cost increased (350 > 550)
  • J7W1-A: cost increased (600 > 1200)
  • B6N: cost increased (450 > 800)
  • XSB2D: cost increased (800 > 1700)
  • XBTK: cost increased (800 > 1700)
  • TBD: cost increased (300 > 320)
  • SBD2: cost decreased (250 > 220)
  • D1A2: cost decreased (250 > 220)
  • B4Y: cost increased (200 > 220)
  • T4M ”float”: cost increased (200 > 220)
  • N1K5-A: cost increased (450 > 800)
  • F4U-1A: cost increased (450 > 800)
  • SB2U: cost increased (350 > 550)
  • TBF: cost increased (350 > 550)
  • D3A2: cost increased (350 > 550)
  • A4N: cost increased (150 > 220)
  • AD1: cost increased (600 > 1200)
  • F4F: cost increased (200 > 220)
  • D3A1: cost increased (300 > 320)
  • F4F-4: cost decreased (250 > 220)
  • TBY-1: cost increased (350 > 550)
  • FM-2: cost decreased (250 > 220)
  • SBD3: cost increased (300 > 320)
  • A5M4: cost decreased (250 > 150)
  • T4M: cost increased (200 > 220)
  • C6N5-1b: cost increased (800 > 1700)
  • J8N1: cost increased (800 > 1700)
  • A7M2: cost increased (600 > 800)
  • A6M5: cost increased (350 > 550)
  • R2Y1: cost increased (800 > 1700)
  • J5N: cost increased (800 > 1700)
  • A5M2: cost increased (200 > 320)
  • Wakusei: cost increased (800 > 1700)
  • XSB2D: cost increased (800 > 1700)
  • F2H: cost increased (800 > 1700)
  • SB2C: cost increased (450 > 800)
  • A6M2: cost increased (300 > 320)
  • D4Y2: cost increased (450 > 800)
  • F4U: cost increased (600 > 1200)
  • SBD5: cost increased (350 > 550)

Or, in a handy table form:

Plane Tier Carrier 0.5.12 Cost 0.5.13 PTS Cost
Grumman F3F IV Langley 200 220
Aichi B7A IX Taihou, Hakuyruu 600 1200
F2A ??? ??? 200 320
Nakajima B5N2 VI Zuihou, Ryuujou, Hiryuu 300 550
Vought SBU III Langley 200 320
Yokosuka D4Y VIII Shoukaku, Taihou 600 1200
Grumman F6F VI Independence, Ranger 350 550
Kyushu J7W1-A ??? ??? 600 1200
Nakajima B6N VIII Shoukaku, Taihou 450 800
Douglas XSB2D X Midway 800 1700
Kaiser XBTK X Midway 800 1700
Douglas TBD V Bogue, Independence 300 320
Douglas SBD-2 V Bogue 250 220
Aichi D1A2 V Zuihou, Ryuujou 250 220
Yokosuka B4Y IV Hoshou, Zuihou 200 220
T4M “Float” ??? ??? 200 220
N1K5-A VIII Shoukaku, Taihou 450 800
Vought F4U-1A VIII Lexington, Essex 450 800
Vought SB2U ??? ??? 350 550
Grumman TBF VII Ranger, Lexington 350 550
Aichi D3A2 VII Hiryuu, Shoukaku 350 550
Nakajima A4N III Hoshou 150 220
Douglas AD-1 IX Saipan 600 1200
Grumman F4F-3 IV Bogue 200 220
Aichi D3A1 VI Ryuujou, Hiryuu 300 320
Grumman F4F-4 V Bogue, Independence 250 220
Consolidated TBY-1 ??? ??? 350 550
GM FM-2 V Bogue 250 220
Douglas SBD-3 VI Independence 300 320
Mitsubhishi A5M4 IV Hoshou, Zuihou 250 150
T4M ??? ??? 200 220
Nakajima C6N1-B X Hakuyruu 800 1700
Nakajima J8N1 (Kikka) ??? (X) ??? 800 1700
Mitsubishi A7M2 ??? ??? 600 800
Mitsubishi A6M5c VII Hiryuu, Shoukaku 350 550
Yokosuka R2Y1 ??? ??? 800 1700
Nakajima J5N ??? ??? 800 1700
Mitsubishi A5M2 ??? ??? 200 320
Wakusei X Hakuyruu 800 1700
Douglas XSB2D X Midway 800 1700
McDonnell F2H ??? (X) ??? 800 1700
Curtiss SB2C VIII Lexington, Essex 450 800
Mitsubishi A6M2 VI Ryuujou. Hiryuu 300 320
Vought F4U-4 IX Saipan, Essex 600 1200
Douglas SBD-5 VII Ranger, Lexington 350 550

Miscellaneous changes

  • Black Swan: camera angles changed slightly

Localisation changes

  • Strings added for lootboxes and related achievements
  • Strings added for damage to forts statistic
  • Strings added for PvE-related things
  • Strings added for ”block division invitations” function
  • Strings added for Shinonome; descriptions, module names, etc
  • Rephrasing V: Rephrasibution

/u/godzilla5549 put together the table for the plane cost changes.
No details on the RN cruiser changes because they’re in playtesting and I don’t elaborate upon things in playtesting. Did that once with Indianapolis, never doing it again.

HUGE DISCLAIMER: This is all from the PTS. As we saw on the 0.5.12 PTS, things that are on the public test server don’t always make it to live. These are all subject to change.