Patchnotes 10.0 Supertest

– introduced the finalized version of the deathmatch mode (free for all)
– newbies will from now on fight bots in their first few battles
– render range changed from 1000 x 1000 meter square to 564 meter radius circle

Tank Changes

– Supertesters get following tanks for testing: Panzer 58, AMX M4 Mle 49, Chieftain Mk.6, Chieftain/T95 Hybrid, KV-4 KTTS, T-44-100, VK4503, Turán III Prototipus, Toldi III
– Škoda T 40 added to the premium shop
– 28 vehicles remodelled to HD: KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10), Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, T2 Medium Tank, M2 Мedium tank, M3 Stuart, M7, T34,  AMX 12t, AMX AC mle. 46., Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter.
– US T82 tier 3 TD changed to tier 4 arty, tier 3 TD is T56
– US T18 tier 2 TD changed to tier 3 arty, tier 2 TD is T3 HMC
– tier 2 arty T57 switched to T1 HMC
– FV4202 switched to Centurion Action X, FV4202 rebalanced to become tier 8 premium (no Chieftain switch)
– changed color and scale of summer and desert clan camouflages

Rebalances

– Covenanter: Meadows DAV engine fire chance reduced from 40 to 20 percent
– FV4005 and FV4004 UFP angle reduced to 57 degrees
– Maus: some mantlet parts buffed
– T23E3: penetration of AP/APCR shells buffed from 127/177 to 149/190mm
– 88mm Jagdtiger speed buffed from 28 to 38 km/h
– 105mm German TD guns had muzzle velocity increased
– E-50M both 105mm gun shells now fly with the same velocity (the one of the top gun)
– KV-220: engine horsepower buffed from 650 to 850hp, UFP buffed from 100mm to 120mm
– T-54 Prototype (premium): D-10TK accuracy buffed from 0,38 to 0,36, reload buffed from 8,1s to 8s, aimtime buffed from 2,6s to 2,4s

Maps

– removed South Coast from random battles
– Province and Hidden Village completely removed from the client
– Berlin and Paris maps added to the free for all deathmatch mode
– many maps now have additional special effects
– some environmental objects had their visual and collision models fixed

Engine

– engine was heavily updated, allowing for new features in the future
– optimized client performance for some setups
– fixed some crashes and freezes of the game client
– map loading time in general decreased
– fixed some issues of the new shadow system

Misc

– announcing sounds added to the dynamic platoon mechanism
– camouflage UI changed
– decals and flags now give bonus to crew skill
– fixed some small UI issues