Full 0.3.1.1 Patchnotes

The new patch is a hotfix.

  • Fixed wrong ship category icons in “Exterior” tab
  • Fixed wrong national flag in “Exterior” tab
  • Fixed missing allied ship tiers in battle result screen
  • Fixed error causing HE shells to ignore armor in some conditions
  • Fixed bug which limits the maximum range of AP shells on Aurora
  • Fixed incorrect display of time of flight of the projectile when pressing “Alt”, it did not reflect the type of shell
  • Fixed a bug that allowed players to follow the enemy squadron while switching between tracking friendly squadrons
  • Fixed time of capture base on the map Hot Spot in capture mode with one base
  • Fixed offset of texts in the result screen in allied team
  • Fixed animation of flag fluttering
  • Removed an invisible barrier on Fault Line map.
  • Fixed a bug that causes twitching of moving ships in binocular view after the ship was detected
  • Reflections of landscape objects are no longer displayed when you select preset graphics as low
  • Fixed a bug in carrier control camera; at low settings and maximum zoom-out, small ships were not displayed.
  • Added new sounds
  • Fixed a bug when you expand the window of the game client in the window to full screen (not Fullscreen mode), the game client is under the taskbar
  • Fixed certain points on Big Race map where ships got stuck near islands
  • Fixed inability to open a chat chat channel when you try to go into it in Port
  • Removed unnecessary information on obtaining achievement in the chat
  • Fixed a bug causing the inability to open the added channels when you click on them in channel search
  • Fixed the inscription “autopilot” to display as “bold” font
  • Returned rudder shift time to the 0.3.0 values: Kawachi, Myogi 1912 (stock), Nagato 1944 (stock), Amagi 1942 (stock), Erie 1936 (stock), Phoenix 1917 (stock), Yubari 1944, Iwaki 1944, Aurora 1917, Gremyashchy 1942
  • On the map Hotspot fixed invisible barrier over the flat island hindering flight of projectiles
  • Fixed bugs in sounds of hitting player’s ship (did not play after-effects, indicating the strength and nature of contact)
  • Fixed bugs with sounds of torpedo tubes and primary guns/turrets turning
  • Fixed bugs in the sound of the main caliber guns for allied and enemy ships
  • Fixed bugs sound of anti-aircraft guns
  • General balance of in-game sounds fixed
  • Fixed server overload issue