Concurrent Rendering Support: Taking Another Step Forward

Update 1.0 was truly a landmark for World of Tanks. It enriched our game with a completely revamped engine, Core, with sparkly new graphics and high-quality musical scores. 

With all the hard work put in last year, the game has become more visually stunning. But what you might not know is that, behind the impressive graphics, a key part of the new engine opened the floodgates for performance optimization and further implementation of concurrent rendering. Thanks to new technologies, we’re able to get the most out of each and every graphics card and clock it at 100%.

But we didn’t stop there. We’ve done our best to make the most of the CPU’s power too.

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