WoWS ST 0.10.0, balance changes and changes to test ships

We adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships, Max Immelmann and some other ships.

We’ve changed characteristics of several ships, having analyzed their combat performance and taken player feedback into account. These changes were required to carefully adjust the balance of selected warships. We’ll continue to introduce changes in the updates that follow, if deemed necessary.

II Nino Bixio

  • Acceleration and deceleration dynamics adjusted to the standard values

III Taranto

  • Main battery reload time reduced from 12 to 11.2 s.
  • Acceleration and deceleration dynamics adjusted to the standard values

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WoWS: Claim Your Compensation Now! [EU Server Issues]

CLAIM COMPENSATION

Over the past few days we’ve suffered some server hiccups which prevented some of you from enjoying World of Warships to the fullest.

To make up for the disruption and inconvenience, we are offering compensation.

Those of you who played at least one battle between 18/12 11:00 UTC – 20/12 22:59 UTC will be able to claim the following:

  • 2 Wargaming Containers
    • Guaranteed 1 day of Warships Premium, plus a random signal flag assortment.
  • 3 More Resources Containers
You can claim your compensation until: Tue. 05 Jan. 23:59 CET (UTC+1) / your local time: Wed. 06 Jan. 00:59

Important: Additionally, EU clans active within the time frame will be credited with 1000 oil no later than January 8. Source: EU Portal

WoWS – Update of commander skills: questions and answers

We would like to address several important questions and concerns you’ve raised about the upcoming update to the skills system.

Why didn’t you conduct a separate test for the new commander skills?

We decided to have a closed test and also to share any planned changes with you in advance. This allowed us to get valuable feedback and understand any further necessary steps.

Everyone will get a chance to try out the updated commander skills system in the Public Test for Update 0.10.0, which is starting soon. We’ll take advantage of this occasion to test the system’s technical stability.

A dedicated balance test hosted on a separate server, even if it were week-long, would not yield decisive results due to the following reasons:

  • A temporary test is too short a time period to try out the majority of ships and all the different possible builds for them;
  • Test servers rarely generate enough motivation for serious battles, to occur: there’s no risk of damaging individual stats, and winning does not influence account progress. Both of these are the most important motivators on the main server;
  • Only a rather small number of players would be ready to stop activity on the main server in favor of battles on the test server, so the sample wouldn’t be fully representative.

Regardless, for more precise and deep adjustments, we’ll need data from the main server. After the release of 0.10.0, we’ll watch player statistics and your feedback, and balance both skills and specific ships, if needed.

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