WoT: 7 Premium Tanks to the Supertest

Over the past several updates, we have been gradually improving certain Premium and Event vehicles. The fourth iteration of edits is coming, which will affect several of the oldest and most popular vehicles. You can find the list of changes below.
T34
• Decreased the dispersion during movement and on hull traverse from 0.28 to 0.25 m
• Changed the dispersion on turret traverse from 0.22 to 0.16 m
• Changed the engine power from 810 to 930 h.p.
• Changed the turret traverse speed from 18 to 24 deg/s
• Changed the hull traverse speed from 22 to 26 deg/s
AMX Chasseur de Chars
• Changed the aiming time from 2.2 to 1.9 s
• Changed the dispersion on turret traverse from 0.16 to 0.12 m
• Decreased the dispersion during movement and on hull traverse from 0.2 to 0.16 m
KV-5
• Changed the penetration value of the standard shell from 186 to 196 mm
IS-6
• Changed the penetration value of the standard shell from 186 to 196 mm
112
• Changed the penetration value of the standard shell from 186 to 196 mm
WZ-111
• Changed the penetration value of the standard shell from 186 to 196 mm
 T-34-3
• Changed the penetration value of the standard shell from 186 to 196 mm
Note that the changes above are not final and may be adjusted.

WoT: Steel Hunter Stage 4 Has Begun

The fourth stage of Steel Hunter has started, it will last from today (7 june) to Sunday included (13 june).

You can earn up to 20 BP points in a match, and up to 40 per day from missions:

  1. Deal 8,000 damage over any number of Steel Hunter battles (gives 20 Battle Pass points);

  2. Get 4 kills over any number of Steel Hunter battles (gives 20 Battle Pass points).

The season will end with this stage. The following BP season will have only the new „Recon Mission” and Frontline modes.

Supertest: 🇨🇿 Vz. 44-1 (Complete Stats)

Vz. 44-1. Statistics with crew at 100%:

Tier: HT-7, Czechoslovakia, standard
HP: 1 400
Engine: 680 hp
Mass: 48,0 t
Maximum load: 49,40 t
Power-to-weight: 14,17 hp / t
Max speed / Reverse speed: 30 / –14 km / h
Hull turning speed: 26,08 °/s
Gun turning speed: 25,03 °/s
Terrain resistance values: 1,055 / 1,342 / 2,205
View range: 370 m
Radio range: 741 m

Hull armor: 110 / 80 / 60 mm
Turret armor: 200 / 80 / 80 mm

Gun: 105 mm vz. 39N (projektové)

Alpha Damage: 320 / 320 / 420
Penetration: 206 / 242 / 53 mm
Rate of fire: 5,17 rounds/minute
Damage per minute: 1 655
Damage per minute with HE shells: 2 172
Reload time: 11,6 s
Accuracy at 100 m: 0,42
Aiming time: 2,21 s
Depression/Elevation: -8 ° / +15 °

Gun: 100 mm Škoda R 11

Alpha Damage: 250 / 250 / 330
Penetration: 175 / 250 / 50 mm
Rate of fire: 7,89 rounds/minute
Damage per minute: 1 974
Damage per minute with HE shells: 2 604
Reload time: 7,6 s
Accuracy at 100 m: 0,38
Aiming time: 2,7 s

Rounds in ammo rack: 40 rounds
Crew – 4 members: Driver, Gunner, Radio operator and Loader.
Equipment category: Service life.
Role in battle: Breakthrough tank.

Camouflage values:

  • Camouflage when stationary: 7,6 / 1,51 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage during movement: 3,8 / 0,75 % (during movement / after firing a shot on the move).

Aim spread:

  • after firing: 3,836;
  • during turret rotation: 0,134;
  • during vehicle movement: 0,201;
  • during vehicle rotation: 0,201;
  • during turret rotation at maximum speed: 3,22;
  • at maximum vehicle speed: 6,04;
  • at maximum vehicle rotation speed: 5,03.

Update 1.13: Common Test 2 Is Here! (+ Patchnotes)

PS: I’m super busy until 10 June, please excuse the lack of articles. After that, it should get better, university finally ends at the end of this month.

Common test 1.13 is in full swing! Common tests provide us with valuable feedback that help us prepare for the release of the update to the main servers. Many changes have already proven their value and usefulness to World of Tanks and players alike, but there are several questions that still need answering.

We would like to thank you for your involvement so far, and tell you about the additions to the mechanics of inflicting damage with HE shells which we wish to add to CT2. We are ready to answer frequently asked questions and consider suggestions you may have.

What will change during CT2?

Important: The effective penetration of the HE shell after passing through spaced armor will be reduced. In the previous version of the mechanics, the drop in armor penetration depended on the thickness of the screen. Now, the reduction will depend on the thickness of the screen and a multiplier.

Our main goal since the first Sandbox was to reduce the damage dealt to tanks frontally and succeeded. Now, we want to balance the penetration chance and amount of damage done to more vulnerable areas on a vehicle, usually covered by spaced armor (screens, external modules and tracks, for example). Now, the probability of penetrating the main armor after the HE shell penetrates the screen will greatly decrease, especially for vehicles with weak side armor. Therefore, the likelihood of receiving a lot of damage when penetrated by a HE shell will also be lower. The effective penetration of the HE shell after passing through spaced armor is reduced by the thickness of the spaced armor, times three. For example:

  • In CT1, a HE shell with 100 mm penetration once it passed through 20 mm of spaced armor was left with 80 mm of penetration to the main armor.
  • In CT2, a HE shell with 100 mm penetration after it passes through 20 mm of spaced armor will be left with 40 mm of penetration to the main armor.

Continue reading “Update 1.13: Common Test 2 Is Here! (+ Patchnotes)”