Neither of the old tanks has sold out. Surprisingly, the German one attracted more interest from players.
• 🇩🇪 Kampfpanzer 07 P(E): 5,027 / 20,000
• Object 452K: 12,915 / 20,000
Event concluded.
New 2D and 3D styles have arrived in the store.
We won’t list prices in real-world currencies here, as we believe such items should be purchased using gold.
Available until August 12:
• 2D Style “Ninja” – 1,500 gold
• 2D Style “Tempered Fury” – 1,250 gold
• 2D Style “Turtle” (for Italian vehicles) – 750 gold
Continue reading “Special Offers in the In-Game World of Tanks Store”
Tank for August 4: 🇺🇸 T7 Combat Car
Price: 20 UAH / 1 € / 30.12 TRY / 581.65 KZT / 409 ARS
Combat Mission:
• Place in the Top 10 by XP in a victory battle 15 times
Rewards:
• Garage Slot
• 🇺🇸 T7 Combat Car (No compensation if already owned)
Continue reading “WoT: Your Daily Collectible – T7 Combat Car – Earn It or Buy It | Day 4”
For the fourth consecutive season, World of Tanks has become the official partner of 🇫🇷 French football club FC Lorient.
📰 “Already well-known among PC and console gamers, World of Tanks continues to show its long-term support for the club, with increased visibility in the 2025/26 season. The game’s logo will be placed on the upper back of the Merlus’ jersey for most Ligue 1 matches, both home and away.
Continue reading “World of Tanks Becomes Official Partner of French Ligue 1 Football Club”
August 3rd Vehicle: 🇺🇸 T1E6
This event is perfect for collectors, both newcomers and those who missed out on these vehicles in the past. Most likely, the tanks featured will be ones previously available during Birthday or New Year events.
There’s a website for tracking your collection of gold (premium) vehicles, which we’ve mentioned before. Now seems like a good time to remind you again:
Continue reading “WoT: Your Daily Collectible – T1E6 – Earn It or Buy It | Day 3”
The Mines map’s size has been changed from 800×800 meters to 1,000×1,000 meters to increase gameplay diversity. The fresh prototype features a new attack direction along lines 1 and 2, plus new defensive positions near the bases. The latter have been relocated, and vehicle spawn points have been adjusted to balance the timings of arrival at the key positions.