Ground Forces
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Recently, there were spawn point tests for SB. Are there any changes planned in tank SB in terms of increasing the number of respawns or introducing spawn points? |
Impressions from players were mixed, so we’re still analysing the results. There may be a few more tests, after which we’ll make our decision.
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Do you plan to remove rocket flight trajectory distribution for fully leveled-up modules and aced crews? |
Right now, rocket clustering is high when playing with a fully leveled-up crew, even somewhat higher than in real life. So it all depends on the player and their firing skills.
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Do you plan to add a more modern shell for the T-64A and alter its rate of fire? |
As of now, the newer T-64A shell isn’t necessary, because apart from the T-64A itself, there’s only one opponent in the game whose turret it won’t penetrate – the Chieftain Mk.10. If other branches get armour with a higher protection level, we’ll reconsider this. As for the rate of fire, it’s already as high as possible: the T-64 only had such a loading rate when firing shells of a certain type, placed consecutive in the autoloader. Data on the reload time of 6 seconds was mistakenly migrated from the technical specification for Object 432 (the T-64 with a 115 mm cannon) – the sequence diagrams of the loaders’ operation for the 115 mm and 125 mm are identical, but the reload time for the 115 mm loader is lower and happened to be 6 seconds. And, before you ask about Object 432 – yes, it may be added to the game sometime.
Continue reading “War Thunder – Dev Q&A 12.10.2017” →