22nd Supertest of Project CW (Lodestar) — Version 0.0.238.5348

1. Damage Marker UI Improvements
• The overall goal of the damage indicator system is to help you understand where the damage came from (or was received from) and how powerful the hit was.
• We’ve made several improvements to the damage marker UI — it has been refactored and renamed to “damage dealt” and “damage received” to avoid confusion.
• Additionally, the UI element will now display the direction the damage came from.

Continue reading “22nd Supertest of Project CW (Lodestar) — Version 0.0.238.5348”

21st Supertest of Project CW (Lodestar) – Version 0.0.233.5277

June 26–30, 2025

1. Shell Type Standardization
To better clarify how each tank is intended to be played, all shell data is now modified based on factors defined by the vehicle’s class. For example, shells used by Defenders are vastly different from those used by Snipers—meaning a Defender trying to mimic a Sniper will be highly ineffective.

Continue reading “21st Supertest of Project CW (Lodestar) – Version 0.0.233.5277”