Podcat is back, playing Japan slower and starting the invasion of China. Now he can fully unleash his skills!
Category: Hearts of Iron IV
Hearts of Iron IV – "Grand Ambitions" – Developer Diary 1 .
Looking forward to the summer release! I know everyone who enjoyed HoI 3 would love to try this game and conquer the whole world, even with Bhutan/Tannu Tuva, the most hard-to-play countries. It is a cool challenge.
Hearts of Iron IV – 48th Development Diary – 11th of March 2016
Hi everybody, the topic for today is Naval Invasions.
The main design goal for naval invasions has been to make invasions something that requires a lot of preparation to make it possible to pull off, combat “gamey” tactics of sneaking troops in when others are not looking and make it clear how you go about defending yourself, something that requires both navy, air and land.
Let’s start with what is required to do a naval invasion:
- You need to position troops at a starting naval base and draw up an invasion plan for where you want them to go.
- Before the invasion can be launched you need to prepare the invasion. This is first a matter of needing a certain amount of convoys available (which the invasion plan will grab) and a time. Both these depends on just how big this invasion is. Small invasions can be planned and executed quickly but large amount of divisions will require plenty of preparation time.
- For each strategic area you pass through with the invasion plan you must have sufficient Naval Supremacy. You get that by having sufficient amount of ships on patrol and by controlling the skies (air superiority). If you do not control these things you won’t be able to invade (no sending your whole army to suicide). This makes it pretty clear now to defend as well. For example as UK – as long as your fleet is strong and stationed around the island and your air force is up and about you can feel safe from naval invasions.
Continue reading “Hearts of Iron IV – 48th Development Diary – 11th of March 2016”
Hearts of Iron IV – "World War Wednesday" Part 11 – The Final Showdown
Now with nukes and a peace treaty. The peace system at the end looks amazing.
Paradox said this on their Facebook page:
Next week we’ll be back with a slower paced single-player session, and we’ll kick off a new World War in a couple of weeks with more players.
Hearts of Iron IV – 47th Development Diary – 4th of March 2016
China is always a rather difficult beast for Hearts of Iron games, still we have put on our thinking cap and seen what we can do to at least make things better. So as the game opens we have the Chinas at peace but hostile to each other. (Seb: China is fun to play. And fun to invade too! Also the borders are different from the HoI3 ones. Pretty hard to get a proper historical picture of that time since even Wikipedia throws you an Unified China map. Yay.)
http://forumcontent.paradoxplaza.com/public/149305/1_hoi4_25.jpg
The Kuomintang government will get the option to launch an offensive against the communist insurgents, which will eventually end up in the possibility of a border war between Mao and Chiang. There will be no actual fighting, but units in border states will start to suffer attrition.
http://forumcontent.paradoxplaza.com/public/149306/2_hoi4_17.jpg
Continue reading “Hearts of Iron IV – 47th Development Diary – 4th of March 2016”
Hearts of Iron IV – "World War Wednesday" Part 10 – The nuke strat
More like the Nuke Salt (so much salt)!
Spoiler: no nukes yet. 🙁
Japan does a new invasion and the devs look at it only once (the whole Twitch chat was begging for them to show the Japanese progress at the end, but no), Britain unleashes some more naval invasions and Germany continues the war in the Raj with supply problems. Podcat still brags about his perfect defense in Europe. Johan also curses more, you will see why.
However, Germany does not have enough oil. Iran took Baku and they do not trade xD
Hearts of Iron IV – 46th Development Diary – 26th of February 2016
Welcome to a new development diary. This time *takes a sip of earl grey* we are going to look at United Kingdom. They start as the leader of the allies (who at this point is basically the commonwealth) and what really sets them apart is their sprawling colonial empire and the Royal Navy – the strongest fleet in the world at this time at 35 capital ships and around 200 smaller vessels.
United Kingdom starts with 3 national spirits. British Stoicism which makes them less affected by foreign attempts to change their political alignment. The War to End All Wars which impacts their conscription negatively (war is not as popular as since the first world war), and finally the King (King George V) boosts their national unity.
United Kingdom has a well developed naval industry already at start with 19 dockyards. They also have 34 civilian factories and only 14 military factories.
United Kingdom has one of the widest focus trees with lots of different options. It’s split into 3 major parts.
Rearmament
The rearmament tree focuses on getting ready for and fighting another war. You will find things like research bonuses to motorized and mechanized troops, implementing the Shadow Factories scheme to allow quicker conversion of civilian industry to military.
Reinforce the Empire
Managing your empire takes up a large portion of the focus tree. The main choices are: Focus on buildup in asia, further developing the commonwealth nations, fortifying the mediterranean (suez malta etc), or securing Iraq and Iran which will set you on a path of war with the Soviet Union.
Continue reading “Hearts of Iron IV – 46th Development Diary – 26th of February 2016”