We adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships and Vampire II. There are also changes to the updated skills for aircraft carriers and cruisers, as well as to the secondary caliber guns of German battleships.
We’re making changes to some skills based on the results of the 0.10.0 Public test.
“Enhanced Armor piercing ammunition” (announced as “Piercing armament”): bonus to damage of AP bombs and rockets lowered from +5% to +3%;
“Enhanced Aircraft Armor” (announced as “Senior aircraft armor specialist”): reduction of AA shells explosion damage reduced from +33% to +25%;
“Proximity fuze” (announced as “Ruthless”): torpedo protection damage reduction lowered from -15% to -10%.
World of Warships is constantly evolving. New mechanics and ships with unique gameplay appear in the game on a regular basis. To ensure that Commander skills correspond to the current state of the game, we’re carrying out a large-scale update by adding new skills and changing the old ones.
Changing the Commander skill system will make it more flexible and convenient, and give you a choice between several effective loadout options instead of one ultimate go-to option. This will enable you to customize your ship to more precisely suit your playstyle. In addition to updating the Commander skills, we’ve revamped the interface and made it more comfortable to use the Commander system, as well as retrain and level up Commanders.
We’ve added new skills and changed some of the old ones.
Each Commander now has a separate skill section for each ship type. The skill section corresponding to the played ship type is active in battle.
As skills have become more specialized and their total number has increased, the maximum possible number of Commander skill points has been increased from 19 to 21.
We’ve added a skill recommendation system depending on the selected ship.
Commanders with less than 21 skill points will additionally bring you Elite Commander XP in the amount of 5% of the Commander XP gained per battle.
We’ve added a new method of obtaining Elite Commander XP—by demobilizing unused Commanders.
We’ve revamped the interface of the Commander skill, recruitment, re-assignment, and dismissal system.
With the release of Update 0.10.0, all skills will automatically be redistributed using a recommendation system. This will give you a standard ship-specific skill build in the new system. You can take advantage of the opportunity to reset Commander skills free of charge in Update 0.10.0. Make sure to try out different combinations and find the ones that suit your playstyle!
Due to the maintenance, Global Map can be unavailable for 0,5 hours starting from 16.01.2021 at 07:05 CET.
Please be informed that the World of Tanks Asia periphery servers will be down for maintenance on 16 January, 2020 from 01:30 to 04:30 UTC+8. The game and clan portal will be unavailable during the maintenance period.
The Chinese Tier X tank destroyer 114 SP2 will soon be joining the Supertest.
The first thing that is worth mentioning here is the vehicle’s relatively weak armour. Even its frontal armour plates don’t get thicker than 135 mm. The vehicle has a specific power of 15.6 h.p./t which enables it to reach speeds of up to 45 km/h. Total HP: 2,000.
This tank destroyer comes equipped with a 152 mm gun fitted in a fully rotating turret and boasts 650 HP of single-shot damage, while armour penetration by the standard armour-piercing and special APCR shells is 273 and 329 mm, respectively. This vehicle also features an aim time of 2.3 s, an accuracy of 0.35, and a reload speed of 16.6 s.
For such a large machine, the 114 SP2 presents a nice combination of good mobility and high firepower. Just keep in mind that you can always compensate for the weak, vulnerable armour by resorting to positional combat.
Added for testing by Supertest players;
Removed “hidden” status;
AP shell price reduced from 1.085 to 930 credits;
HE shell price reduced from 795 to 665 credits;
Repair cost increased from 13,920 to 14,400 credits.