AW Developer Q&A

What’s new in the world of Armored Warfare development? Find out about the upcoming features in this summary and have a nice weekend!

  • Matchmaking will be improved and reworked for all the classes in the game. Obsidian has several ideas how to do that, especially for artillery. They will be unveiled once the developers decide what to do
  • Developers are planning to improve the garage interface and to show a number of “hidden” parameters that are present in the game but cannot be seen normally. For example, each engine has its own hidden horsepower and acceleration curve parameters that will in the future be displayed. Another such case would be the chance of an engine to catch on fire, that too will appear
  • Developers are considering allowing players to change their in-game nicknames, no actual ETA available yet
  • Developers are continuously working on FPS increases and map optimization – this has the highest priority. Map loading times come second.
  • Developers are planning to develop the PvE mode further by improving the existing maps for better gameplay and by introducing new goals and mechanisms. There are also plans to introduce longer goals that will take longer than just one mission to accomplish. The developers also want to return the “Insane” mode once they are sure that the rewards correspond to the player effort when playing it

  • There are plans to introduce more one-player tutorial maps. The developers however do not plan regular mode for 2-4 players, which has a number of reasons. One of the main reasons is that the smaller the team, the more trouble it causes when one of the players goes AFK or has some kind of issues. Second reason for that is technical – the smaller the team, the more such mode stresses the servers. This can be neglected in case of the tutorial, but not for regular missions
  • One of the features the future maps will bring is multi-objective missions. Players will be randomly assigned with certain objectives (with different gameplay requirements each), these objectives will have to be completed in order to finish the mission
  • Developers are now focusing on the improvement of garage UI, improved battle UI including alternative aiming reticles will come later
  • The issue where only friends can be added to a platoon will be fixed, it will be possible to platoon with non-friends as well
  • It will in the future be possible to upgrade the base over tier 5. Bases above tier 5 will be able to produce consumable boosts (for example + 50 percent of reputation for one battle), this system will be likely introduced with the loot system
  • Developers are planning to improve the ramming system further: currently, the speed, angle, armor thickness and vehicle weight calculations are already working correctly, but the developers are intentionally leaving the ramming damage low for now in order to fix the remaining issues

AW – In Development: Type 59

The Type 59 Main Battle Tank is and possibly will remain the most wide-spread Chinese MBT ever built, and although it’s likely not in service anymore in frontline units, its variants are still in use nearly 60 years after the first vehicles of this type rolled off the assembly lines.

The Type 59 started as a license-produced variant of the Soviet T-54A medium tank. Before their relations deteriorated, the Soviet Union and China were closely cooperating on reviving and improving the Chinese heavy industry in the 1950s. One of the results of this cooperation was the start of the Chinese production of first the T-34 medium tank (designated Type 58 in Chinese service) and later on the Type 59.

The Type 59 was first introduced to the public during the great Chinese national parade in 1959 and the mass production ran until the 1980s, with an estimated 10 thousand vehicles with various modifications produced. The Type 59 was also heavily exported to third world countries and saw several conflicts, including the Iran-Iraq war and the Gulf War. It did not perform all too well (just like the other obsolete Soviet equipment such as the T-54/55 variants) but in low intensity conflicts it is still completely capable of turning the tide of any battle, especially against irregular forces not equipped with specialized anti-tank weaponry.

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AW Developer Questions & Answers 9

Our next set of answers from the development team is in – learn about the development of the game in this round of questions and answers!

Question: Do you plan on doing anything about ATGMs on higher tiers? They do seem to have many downsides especially around tiers 7-8.

Answer: They do have a lot of upsides too though! While regular HEAT ammunition would be stopped by the advanced ERA systems, the tandem warhead missiles deal with it with ease and can cause a lot of damage due to their HEAT mechanism. It is a question of balanced gameplay – we do not want to make missiles completely overpowered – after all, they already can be guided. We are continuing to evaluate their overall balance in the higher tier environment to make sure they are a compelling option with definitive advantages and disadvantages.

Question: Do you plan to implement some kind of battalion game mode like Clan Wars? Can you share any details?

Answer: We will implement a Battalion mode called Territory Wars, but it is too early to share any details since the mode itself is in very early stages of development. We will however consult large clans and skilled players while developing it.

Question: Do you plan on addressing the credit income? Many players feel the rate at which credits are earned, specifically in cooperative mode, is rather poor.

Answer: Yes. In the next major update (Update 0.10) we are planning to address this issue in both PvP and PvE modes. There may also be additional changes announced for 0.11.

Question: Any plans to rebalance the XM1?

Answer: At the moment the XM1 is over-performing due to its excellent armor. We will have a look at that vehicle further to see how we can adjust it.

Question: Will the T-72 and T-72A be buffed? They seem to underperform.

Answer: The T-72A and T-72 will be receiving turret armor buffs in an upcoming patch.

Question: How many dealers do you plan to add in total to the game?

Answer: As many as needed, as long as we have enough vehicles to build several full branches per dealer.

Question: Are there plans to improve the engine sounds of tanks? All the tanks I’ve used so far have the same sound.

Answer: Yes. Our goal is to implement distinctive sounds to many different vehicles in the game, based on the recordings of their actual sound in real life where possible. This is however an involved process and it might take some time before we achieve our goal.

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